NCCAA Basketball has unique over-the-shoulder perspective that puts you in the game like never before!
Choose your team from five of the top NCAA basketball conferences and lead it through the grueling tournament to a berth in the Final Four and a national championship! Or, challenge a friend to a head-to-head exhibition game. NCAA Basketball offers more than just a super realistic viewpoint on the action. Call the play, sub in your best players and give it your best shot! Hear the crowd go wild with every shot you hit. All the ecstasy of victory and agony of defeat unique to college hoops is here in NCAA Basketball.
Pocket Gal Deluxe was produced by Nihon Bussan/AV Japan in 1992. It is the sequel to Pocket Gal. The gameplay of Pocket Gal Deluxe is similar to the Sega Genesis version of Side Pocket. In Pocket Gal Deluxe, the art style is much more realistic than Pocket Gal.
Arc Developments created a 3D game world called Reality3 for this simulation, licensed around one of Britain's top players. There are two courses, plus a hidden 9-hole course on Mars with reduced gravity, with match play and stroke play options against one of 8 varied-difficulty computer players.
Sensible Soccer is a football video game series which was highly popular in the early 1990s and which still retains a cult following. Developed by Sensible Software and first released for Amiga in 1992, it featured a zoomed-out bird's-eye view, editable national, club and custom teams and gameplay utilising a relatively simple and user-friendly control scheme. One of the defining gameplay elements was the aftertouch feature, which enabled effective but unrealistic swerves. The game topped charts such as Amiga Power's "All Time Top 100". The graphic style of the game was used in other Sensible Software games, such as Mega-Lo-Mania, Cannon Fodder and Sensible Golf.
The action is viewed from side-on and overhead, giving a slight forced perspective. Control is precise and the ball sticks to your feet to some extent. The only teams included are the eight qualifiers for the 1992 European Championships, and that is the only tournament. You can play either as the nearest player to the ball, or always be Barnes.
Your knee rests on the hard surface of the track. Fingers splayed, you adjust your foot slightly on its starting block. A bead of sweat squeezes from your brow as you focus on the race ahead. Weeks of intensive training have culminated in your anticipation of the starter's gun, poised to put everything you've got into the next few seconds. 100 meters suddenly seems a very long way... Take the Carl Lewis Challenge and select, manage, train and control a team of athletes in their all-out attempts to win gold in Javelin, 100m Sprint, 110m Hurdles, High Jump or Long Jump. Follow in Carl Lewis' footsteps and go for gold!
The third game in the Hardball baseball series. This revision features 256 colour VGA graphics, and announcer Al Michaels provides running commentary while you play.
This pool game uses the same game engine as the awesome Jimmy White's Whirlwind Snooker. The three different versions offered are 8 ball UK, 8 ball US and 9 ball.
Released at a budget price around the peak of the WWF's original popularity, the twist in this wrestling game is the tag-team nature of competition. Each player selects two wrestlers from those on offer, and when the one in the ring is weakened he can go to the edge of the ring and tag his team-mate, who then enters the ring and allows the other to recover.
You can either play individual matches (for one or two players) or a full tournament, with three rounds of variable length. There is no joystick-waggling in the control system, with a variety of kicks, throws and punches on offer using simple joystick motions. Once the players are close together they grapple - this gives you a chance to lift and then piledrive your opponent.
1st Division Manager is a football management game where the player takes on a team of their choice in any of the top four English leagues.
After the match you will get reports about players being injured, results in the other matches, and the finances for that week.
Choose from eight species of aliens and compete in events such as 100 Qbits Sprint, Laser Leaping, Big Bounce, Laser Skeet, 200 Qbits Splurge, Lunge Leap Splat, Toxophilly, Flob Flop, Sabre Sling, Survival, Alien Hurl, Laser Skeet 2, Jetpack Tag, Lizard Leap, and Wall Jumping.
Players take on the challenge of one of the most beautiful and notorious golf courses in the world: Pebble Beach. These eighteen-holes demand accuracy, finesse, and even at times brute strength. The famous beach-side course is littered with sand-bunkers as well as sweeping fairways and cliff-side greens.
Game play takes a classic approach - players control a selected golfer from a third-person perspective. Swing-control is displayed as a power and accuracy meter with which players must start and stop accordingly. Again, the classic-style putting system, complete with a topographic grid, lets the player know of the slope and elevation of the three-dimensional putting surface.
As there are no other courses to play, this game is a tribute and testament to the challenging course-design of Pebble Beach Golf Links.
A game endorsed by the American player who stunned the tennis world in the early 90s with his "Image is everything" looks, sporting long hair, earrings and colorful shirts, Andre Agassi Tennis includes eight players (male and female and as as expected, only Agassi is a real player) rated according to movement speed and both accuracy and strength on serve, backhand and forehand.
Gameplay features all the usual moves: smashes, passing shots, volleys and all kinds of backhand and forehand plays, but unlike other games, precise positioning and timing are crucial to avoid hitting the ball outside the court, swinging the racket into thin air or more embarrassing, let the ball hit you on the head.
Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, Hard), but the differences between them are minimal. Game modes change according to the version, with the 16-bit versions including a "Skins" game, where each point is worth a sum of money based on the number of times the ball was hit.