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New Mac Games - Page 235

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  • Leaderboard Executive Edition

    1987

    Leaderboard Executive Edition

    1987

    Sport
    Commodore C64/128/MAX
  • One-on-One Basketball

    1987

    One-on-One Basketball

    1987

    Sport
    Atari 7800
    You're out on a dream court for a hot game of One-on-One. You're the Bird. Or you're Dr. J. And that's the last decision you'll have much time to make. You can play against the computer of challenge a friend. Your capabilities -- and your opponent's -- will be just like those of All-Stars Larry Bird and Julius (Dr. J) Erving. The computer knows their shooting percentages (guarded and unguarded) and their pet shots. Your scoring ability will depend on your timing, how effectively you're being guarded, and where you're shooting from. Like the game of basketball itself, One-on-One rewards you for playing with your head as well as your hands. Master the joystick moves, sharpen your timing, hone your reflexes until you can handle the Pro level... and don't let the other guy out-think you.
  • American Soccer

    1987

    American Soccer

    1987

    Sport
    MSX
  • Hole in One Special

    1987

    Hole in One Special

    1987

    Sport
    MSX2
    Sequel to "Hole in One", and "Hole in One Professional". This one is for the MSX2 and makes good use of its graphics capabilities.
  • Angleball

    1987

    Angleball

    1987

    Sport
    MSX
    Angleball is a variation on Pool, using a hexagonal table with 6 pockets and 6 sides. The ball can rebound off these at unusual angles, making the outcomes of shots harder to predict. The basic objective is to pot all the balls, while failing to pot a ball in 3 shots will lose you the frame unless your opponent also fails to do this. The game can be played by one or two players, with the one-player game consisting of a sequence of 20 different table layouts, each requiring its own style to win. Two-player games can take place on any of these layouts or one of your own design using the inbult table editor. Shot direction, speed and spin can be set on a general level.
  • Slam Dunk: Super Pro Basketball

    1987

    Slam Dunk: Super Pro Basketball

    1987

    Sport
    Intellivision
    At the time, this was the only sports game cartridge that let you own & manage your team. Selecting from a pool of 70 players, each with statistics taken from the actual NBA (and attributed with 'fake' names so as to avoid licensing issues), each player must manage salaries to stay under the salary cap. As player/owner, you run, pass, shoot, defend, and rebound. Keep an eye on your players - if they tire, they play more poorly. And keep an eye on the 24 second shot clock!
  • Chip Shot: Super Pro Golf

    1987

    Chip Shot: Super Pro Golf

    1987

    Sport
    Intellivision
    Chip Shot: Super Pro Golf is 1-2 player golfing game where you play 9 or 18 holes, choosing from 1 of 5 courses of varying difficulty. Play with a bag of 14 clubs. Shoot over trees, sand traps, and water hazards. The game features variable swing speed, hook, slice, wind, zoomed in putting terrain, and a course designer.
  • World Championship Baseball

    1987

    World Championship Baseball

    1987

    Sport
    Intellivision
    You're the home team in blue, engaged in the most realistic home video baseball game around. You've got to hit the fast-breaking curve balls or smoking fastballs. But don't pop up, this game features fly balls as well a grounders. You can also steal bases and kick up a cloud of dust as you slide into the bag. Nine innings of action-packed fun, for one or two players. Play ball! During 1981, APh started work on Baseball II and Basketball II -- one-player versions of the original games. These were not high priorities since the original versions continued to sell well. In 1982, when the Keyboard Component was killed, Marketing wanted to produce a series of Super Sports cartridges for the Entertainment Computer System (ECS) to help push that system, so work was ordered halted on the non-ECS sports games. FUN FACT: INTV Corporation released the game as is, including the fatal bug and the debugging module. The game occasionally crashes, displaying the debugging screen. To explain this, INTV added the following noti
  • Body Slam

    1987

    Body Slam

    1987

    Sport
    Arcade
    Dump Matsumoto and Bull Nakano take on The "Fresh Gals" (Crush Gals and Jumping Bomb Angels) in this 1986 arcade game based on All Japan Women's Pro-Wrestling. The original Japanese title for the game is ‘Dump Matsumoto)
  • Football

    1986

    Football

    1986

    Sport
    Handheld Electronic LCD
  • Summer Games II

    1986

    Summer Games II

    1986

    Sport
    DOS
    The DOS port of Summer Games II features only PC Speakers as audio, and CGA graphics. Another notable thing is that the game is bootable from disk.
  • MacGolf

    1986

    MacGolf

    1986

    Sport
    Mac
    A golf sport simulator on the classic Macintosh.
  • Amstrad 10-Pin Bowls

    1986

    Amstrad 10-Pin Bowls

    1986

    Sport
    Amstrad CPC
    A simple bowling simulator that was part of the included cassette tape from Your Computer Issue 5.
  • Winter Games

    1986

    Winter Games

    1986

    Sport
    DOS
  • Winter Games

    1986

    Winter Games

    1986

    Sport
    ZX Spectrum
  • Winter Games

    1986

    Winter Games

    1986

    Sport
    MSX
  • Winter Games

    1986

    Winter Games

    1986

    Sport
    Amstrad CPC
  • Howzat

    1986

    Howzat

    1986

    Sport
    BBC Microcomputer System
    Howzat is a cricket videogame published in Electron User magazine, volume 3, issue 11.
  • Super Soccer

    1986

    Super Soccer

    1986

    Sport
    ZX Spectrum
    Super Soccer is a soccer simulation developed for the Spectrum 48/128 by Imagine Software in 1986. It was also later released by Ocean Software as a free game with Crash Magazine. Control is either with joystick or keyboard. gameplay is either single player against computer teams, or up to 8 players in a turn-based multiplayer mode. Games last about 5 minutes, and a timer counts this down, but stops to wait for penalties, free kicks, half-time, etc. The player controls one team member at a time, and this player is shown by a halo above their head. If this player moves away from the ball too far or for too long, control is switched to the next nearest player on the football field. Players with highest score at the end win the match.
  • Famista '91

    1986

    Famista '91

    1986

    Sport
    Handheld Electronic LCD
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