Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score.
It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.
Described by its developers as a "New Type Role-Playing Game", Zavas differs from the Japanese-made RPGs by resembling a Western-style RPG, in particular the Ultima games of its time. Retaining the characteristically Japanese manga/anime aesthetics in graphics, Zavas has little resemblance to Japanese RPGs in other aspects. It is not story- and character-driven; the player controls a knight named Mardy in the medieval fantasy land of Fargana (with slight Middle Eastern influences), and is free to go anywhere, exploring the world without following a set storyline. The top-down world consists of vast wilderness areas and towns.
Similarity to Western RPGs is evident in detailed management of player-controlled party (NPCs with names and portraits, but little personality can be found and recruited). beside the usual weapon, armor, and item management, the player must also buy food to keep his characters alive. Some of the interaction with NPCs offers choices (for example, paying money or attacking a guard who demands t
The Forgotten Realm Archives - Collection Two brings a healthy mix of “Gold Box” and nostalgia goodness to your PC, along with a combination of adventure builders, turn-based and real-time role-playing gameplay. Composed of RPG classics that premiered the Forgotten Realms to video gamers, The Forgotten Realm Archives - Collection Two contains the following titles: Pool of Radiance, Curse of the Azure Bonds, Hillsfar, Secret of the Silver Blades, Pools of Darkness, Gateway to the Savage Frontier, Treasures of the Savage Frontier, Forgotten Realms Unlimited Adventures.
A fortune-telling simulator for the NES developed by Sanritsu and Aicom and published by Jaleco.
A fortune-telling game that uses Eastern mysticism to prognosticate on the player's future, based on their year of birth. Though fortune-telling devices weren't unheard of, this was the first NES "game" to provide such a service. It would, however, be followed almost immediately with Induction Produce's '89 Dennou Kyuusei Uranai; another fortune-telling interactive simulator.
The player can choose to receive their fortune in distinct areas of their lives, including romantic prospects, the best time to marry their partner and the outcome of their future business dealings. Due to the minimal impact and relative obscurity of Eastern horoscopes in the west, the game was never released outside of Japan, though the US would eventually receive their own equivalent with Taboo: The Sixth Sense.
Bandai published this Ultraman-themed RPG for the Famicom Disk System in 1988. It was not released outside of Japan.
Ultraman Club: Chikyuu Dakkan Sakusen ("Earth Protection Strategy" roughly) is a Bandai licensed game and the third Famicom Disk System game to be based on the Ultraman tokusatsu/kaiju TV show. The concept behind the "Ultraman Club" was to consolidate all the different variants of Ultraman from his many appearances in the different shows and have the player control a party of them.
Unlike the two prior games, which were more action-oriented, this game is a turn-based RPG similar to Final Fantasy. Players could also select each scenario from the title screen, choosing to play them in whichever order they wished - this type of freeform non-linear RPG model would appear later in Dragon Quest IV, though of course it had been common practice in Capcom's Mega Man series long before Ultraman Club's release.
Despite the defeat of Trebor, Werdna, and L'kbreth, dark times once again threaten the kingdom of Llylgamyn. So once again a party of adventurers must venture forth to vanquish the evil.
Wizardry V represents a complete revision of the gaming system used in the first four installments, with larger mazes, new spells and character classes, and an expanded system for combatting and interacting with creatures. It is also the first game in the series that allows, but does not require characters imported from a previous scenario.
Super Black Onyx is an RPG developed by Bullet Proof Software for the Famicom and published in Japan in 1988. It is an expanded version of the game The Black Onyx, which includes the ability to cast spells, more monsters, and a larger dungeon to explore. It also enhances the presentation of the graphics beyond what was standard for the computer versions at the time, and simplified the controls to be played with a control pad.
An RPG published by Kemco for the Famicom. It was never released outside of Japan.
Sanada Juu Yuushi (roughly "Sanada Ten Braves") is a Sengoku era themed RPG featuring ninjas. The Sanada in question is Yukimura Sanada, the second son of one of the more important daimyos (feudal lords) of that era, who is purported to have had ten legendary ninjas helping his war efforts - the same ten braves referred to by the game's title.
The game's general plot has Sanada finding and recruiting the titular ten braves, usually with the caveat that the player helps them with a task before they'll agree to join the party. The menu-driven RPG battles are a little unusual as each is a one-on-one battle with a singular opponent - however, the player is free to choose from any of the characters they've already recruited, changing the character in the subsequent round if they so wish.
Arcus is a RPG that is played entirely from first-person perspective. You navigate your hero by choosing a location from a menu. Once in dungeons, you have a separate menu whenever you encounter enemies. You fight them in turn-based combat, attacking physically or casting magic. The game is more close to Western RPG style than to Japanese one, and utilizes AD&D terminology for character stats.
Deep Dungeon III: Yūshi he no Tabi is the third installment in the Deep Dungeon series and the first to be released on the Famicom. This is the first Deep Dungeon title to offer the player a world to explore spanning multiple dungeons and multiple towns. It also allows the player to create their own party with up to three companions in addition to the hero character, with a choice of ranger, magician or priest for each character. Though the player can dismiss a character once the game has started, they will only be able to replace that character if they meet another pre-created playable character in one of the dungeons. However, the game will still end as soon as the protagonist "swordsman" character is defeated. This game retains the player-adjustable level-up stats from the first game, as well as the feature that removes randomized encounters if the player is at a significantly higher experience level than needed for their current location. One exclusive and rather annoying feature of this game engine is that so
You obtained the Book of Truth, which is needed to break the curse on the princess. As you return to the king, you find that the princess is missing. Three days prior, a wizard appeared and informed the king that there was another way to save the princess, so the king entrusted the princess's life to the wizard. Now that you've returned, the king begs you to find out what's become of the wizard and the princess.
Necromancer, originally released as Jaseiken Necromancer is a fantasy role-playing video game. It was released first only in Japan for the PC Engine, but saw a later release for the Wii and Wii U Virtual Consoles, the latter being released worldwide.
The Wii U release was when the game received its localized title, but the game itself is still only in Japanese.
Deep Dungeon is very much like Wizardry with the exception that you are not controlling a whole party but a single hero through eight maze-like dungeon levels to get rid of the evil overlord who is responsible for kidnapping the princesses soul.
Omega is a traditional roguelike set in a fantasy open-world environment. It features turn-based movement, procedural generation, permadeath, and multiple victory conditions.
Commercial re-release of the popular shareware roguelike, The Dungeon of Doom. Along with a new look to the interface, this version adds secret "vault" areas and a "Gate Keeper" boss on every fifth level. To escape the dungeon, you must descend to the 40th level and return with the Orb of Carnos.
Tir-nan-óg: Descendants of Danaan is a role-playing game based on Irish mythology, more specifically the story of Tír na nÓg (the land of eternal youth) and the Tuatha Dé Danann (people of the goddess Dana). The main plot of the game is only loosely based on actual Irish myths and involves the fictional kingdom of Annafofo, the assault of demons, the abduction of the princess, and a legendary hero who must rectify all that and restore peace in the land.
The ninth Emperor of the Kingdom of Kodan has sent out the call for adventurers to put a stop the darkness that has fallen over his land and ultimately, to confront the Deathlord. As an oriental flavored RPG from EA, the game introduced a number of innovative features.