Legion is a side-scrolling shoot 'em upset in a futuristic world. Players control a fighter pilot tasked with defending a futuristic empire from waves of mechanical enemies.
The Game Boy version of Side Pocket is significantly different from the NES version, featuring a smaller playing field (to compensate with Game Boy's screen), simplified physics and a different screen layout. Like in NES version, the Pocket Game mode features 4 levels and the player starts with 5 lives. One unique addition to the Game Boy version is the ability to play single-player nine-ball mode, while in other versions this mode is limited only to two players.
DuckTales is a platform game developed and published by Capcom and based on the Disney animated TV series of the same name. It was first released in North America for the Nintendo Entertainment System in 1989 and was later ported to the Game Boy in 1990. The story involves Scrooge McDuck traveling around the globe collecting treasure and outwitting his rival Flintheart Glomgold to become the world's richest duck.
Produced by key personnel from the Mega Man series, DuckTales would go on to sell over a million copies worldwide on each system, becoming Capcom's best-selling title for both platforms. The game was praised for its tight control, unique and non-linear gameplay and bright presentation, and is often regarded as one of the best titles for the NES, appearing on numerous "Best of" lists.
Lunar Lander is a space exploration game based around Lift-off, Landing and Exploration
After you have landed and explored all eight areas, your mission is completed and you proceed to the next one, which is more of the same.
A platformer starring Hudson Soft's take on the famous Momotaro of Japanese folklore. The same concept would later be seen in the Momotaro Thunderbolt games for Game Boy.
Momotaro Katsugeki ("Momotaro Action Movie") is a side-scrolling action-platformer from Hudson that uses their Momotaro character who is better known as the star of the Momotaro Dentetsu and Momotaro Densetsu series. It is a PC Engine exclusive and never saw international releases.
Momotaro Katsugeki seems influenced by and plays similarly to Westone's Wonder Boy in Monster Land and the sequels that followed: the goal is to move across a set of 2D stages, and the player can talk to NPCs for hints and to purchase better equipment with the money they find. There is also a world map that links the various stages together.
The concept of a 2D side-scrolling action game featuring Momotaro would be further explored by Hudson with the two Game Boy Momotaro Dengeki/Thunderbolt games.
The player controls an insect-sized warrior named "Kai" who takes on a vast army of cyborg insects to free the insect world from the dark ruler queen. The game uses two buttons: one for an upgradable main shot, and another for a seemingly random selection of secondary weapons.
"Battlemaster is a fanatsy aracde adventure set in a world of myth and feudal strife. The land is in decay: isolated villages, towns and castles are divided by areas of chaotic monster-infested wilderness. Your task is to restore order by conquering the four kingdoms and handing their crowns to the Watcher who inhabits the Tower."
The player decides which race they want to play (Human, Orc, Dwarf or Elf) each with their own strengths and weaknesses. It is then a matter of clearing out areas of opponents and finding items to enhance your character's and companions abilities.
There are many traps to avoid and death is a constant in what most people would find a very tough game.
Gameplay for leader is action-oriented, with a menu that allows to Parley/Travel/Rally Troops, change formations or use items. The leader attacks with Melee and Projectile buttons. Some classes are more reliant on teammates than others. "Parley" allows you to buy (but not sell) items, or buy a Safe Pass (skip the area)
Super Pang is an adventure for one or two players that takes the player around the world, aiming to rid the planet of a terrible foe: seemingly innocuous-looking bubbles. The main portion of the game is Tour mode, where the player visits a series of different levels representing different countries of the world. Each player's character is armed with a gun, which shoots a vertical cable. If this hits a bubble, it will cause it to split in two. Upgrades allow two cables to be shot at once, or the ability to stick a cable to the ceiling where it will cling for a few seconds, bursting any bubble that hits it.
Players must clear each screen of bubbles before progressing to the next one. The largest bubbles will have 4 degrees of splitting before clearing. Many level layouts have ladders, barriers and breakable bricks in part of the screen, affecting movement of both the player and the bubbles. Faster bubbles in the shape of diamonds also bounce around the screen going any which way rather than bouncing in predictable a
"Ishin no Arashi" was released in 1988. Its story takes place at the end of the Tokugawa Shogunate. Players become one of the 12 key figures of the time, like Ryouma Sakamoto, Kaishuu Katsu, and Takamori Saigou. They guide Japan to freedom by using persuasion and force to unify the 13 domains under one ideal, whether that is loyalty to the shogunate or the emperor, or even to the public opinion.
Bakushō! Star Monomane Shiten-ou is a Nintendo Family Computer life simulation video game that portrays the life of either a musician or a famous performer of the monomane style of Japanese theatre. The object is to earn popularity while performing concert tours through the fictional city. Celebrity challenges are included in the game; they are considered to be miniature games like swimming and kicking a giant ball into a goal in a manner similar to soccer. While these games are fun to play, losing results in a loss of popularity points similar to performing terribly at a concert.
Appeasing senior citizens by performing gigs at the nursing home is another way to gain popularity. Otherwise, they will criticize the player's music or theatre styles without an end. After gaining the respect of the elderly, the mad faces eventually turn into frowns (and eventually smiles). Television appearances come in the form of talent shows, televised concerts, and several other surprises. The eventual goal is to convert all stadi
The first game in Nichibutsu's Formula One top-down racing series.
F1 Circus is a top-down Formula 1 racing game and the first game in Nihon Bussan's F1 Circus series. It was first released on the PC Engine in 1990, but a modified version - also partially based on this game's sequel, F1 Circus '91 - would later be released on the Famicom in 1992. As with every other game in the series, the game was never localized in North America or Europe.
The game uses the real life names of drivers and teams from Formula 1, like Nigel Mansell and Ferrari. The series would continue to acquire the various licenses needed to use real names from Formula 1.
In the far off world of Lakeland, all was peaceful. This was until an evil being known as Zerah came and polluted all of the water, making people very sick. You play as Nasir, 'The Champion of Light', and are sent into the world to destroy the demons that seem to be linked to the muddy waters. On your quest of good you'll come across people in need and help them. You're able to attack, jump, and cast magic in your adventure. You'll eventually face off with Zerah in the end.
Nippon Ichi no Meikantoku is a baseball management game, where you take control of a team and manage it by controlling the player training and various other aspects of the team. You can watch games being played out and make changes during the match, such as changing the pitcher, outfield player positions and batting order. You start the game by creating your manager and entering your name, then you get a randomized number of attribute points to distribute for four different categories. After that, you choose a team to manage and five other teams to play against.