MissionForce: Cyberstorm is a turn-based strategy game set in the Earthsiege universe. Cyberstorm focuses on tactical combat with giant robots. The game includes a lot of rich backstory and tons of customization for your squad.
The second game in Napoleonic series of Battleground. You can change the history by winning the ultimate battle by Napoleon, or choose the historical path and defeat "Grande Armee" by the Allied armies of Wellington and Blucher.
AH-64D Longbow is a realistic combat flight simulator of the AH-64D Apache Longbow attack helicopter. Released on June 3, 1996, for the PC, this simulation was developed at Origin Systems. AH-64D Longbow was the second simulator released under the Jane's Combat Simulators line from Electronic Arts.
BS Spriggan Powered (「BSスプリガン・パワード」) is a downloadable 5-part Soundlink game for the Satellaview that was broadcast in at least 2 runs between May 26, 1996 and September 28, 1996. The game has two versions: "Prelude" and the "Main Story". Audio broadcasting of the game is advice on the game (Prelude) and voice drama told by characters (Main Story). The voice actors were Hikaru Midorikawa and Narumi Hidaka.
A rare find but an absolute treat for the 2D fight fan: manna from heaven for the Monkey fight fan. Featuring some excellent, cheesy FMV complete with suspicious special effects and costumes introducing the nine characters and also awarded for victory in the versus mode.
In story mode you start off playing as Son Goku (Monkey) with additional defeated characters available for selection on your quest to rescue the priestess and prod around the evil multi limbed demon kidnapper. Gameplay is made more enjoyable down to the simple specials which are more suited to the Playstation controller. And aurally its very enjoyable with some appropriate rock riffs and over the top special effects. Japanese title: 'Goku Densetsu.'
A home version of the arcade game of the same name, Galaxian 3 allows up to four players to blast away at oncoming enemy fighters from a first-person perspective. In a similar vein to Atari's 1983 Star Wars arcade game, the computer is actually flying the ship, and the players are simply gunners given plenty to shoot at. In addition to bringing home the coin-op's "Project Dragoon" scenario, another entire mission, "The Rising Of Gourb," is also included.
This mission allows players to follow up their recent rescue of the Earth with a desperate mission to save another world from the alien menace. Galaxian3 has little or no connection to Namco's Galaxian coin-op classic, and the PlayStation edition is only available as a Japanese import, despite the fact that it did make it to some U.S. arcades.
Inspired by the "walk-in" theatrical-style arcade game, Galaxian3 is a blast-fest for up to four players. While the computer does the flying in this first-person shooter, the players are trigger-happy gunners with plenty of
Dystopia 3: Re-Birth of Anarchy is an 11 level WAD. It was one of the first WADs to exploit editing tricks discovered for the Doom engine, such as deep water and the famous double 3D bridge. While its gameplay was true to Doom II's style, the project's level of detail was revolutionary for its time, with levels containing custom textures, crashed spaceships, and elaborate architecture in varied environments, subtly referring to a self-contained story.
The Legend of Heroes IV: Akai Shizuku is the fourth entry in Falcom's Legend of Heroes RPG series and the second installment in the "Gagharv Trilogy." The game was originally developed and published by Falcom for the NEC PC-98 on March 24, 1996 with ports being released for the PlayStation in 1998 and PC in 2000.
Motor Toon Grand Prix 2 is a racing game whose development is considered a lead-in to the Gran Turismo series. It was developed by a development group within SCE that later formed Polyphony Digital. It was released in the US as Motor Toon Grand Prix, since its predecessor never left Japan. In 2002, the game was re-released in Europe in a Twin Pack with Gran Turismo, Kazunori Yamauchi's following game. In 2010, the game was re-released on PlayStation Network.
The game is compatible with Namco's neGcon analogue controller.
Another of the "spin-offs" in the Sim franchise by Maxis. Aimed moreso at children, SimPark's objective is to cultivate and manage a successful park and could be considered a toned down version of SimIsle.
Brothers Red and Blue G. decide to leave their idyllic village in search of their long lost father, who left the kids years ago to go treasure hunting. Unfortunately, as soon as they begin their quest, they become entangled with a mysterious girl on the run from evil monsters who holds the key to the resurrection of a great demon. Now its up to the brothers to save the world if they ever want to find their father.
Treasure Hunter G is a top-down RPG in which you control your party of four characters as they explore the fantasy/sci-fi game world in search for quests and grinding their stats while the plot advances. The game is divided in a world-map screen, a top-down "town" mode and a turn-based fight mode in which the characters are taken to generic tiled top-down arenas in which they select each character and move or attack depending on their action points.
Enemies can be seen on the map instead of jumping at you at random intervals, and you can freely decide whether to engage them or simply circle them around.
SkyNET is Bethesda's last game based on the Terminator franchise. Originally developed as an expansion pack to Terminator: Future Shock, SkyNET eventually became its own standalone product. Its major features are an updated version of the Xngine allowing for play in the sharper 640x480 resolution (and the ability to update Future Shock to the same), a new single-player campaign, and a new multiplayer deathmatch component.
In the single-player game, you must stop the machines from launching a recovered nuclear weapon. The story takes place over seven missions broken into various sections and "levels," with night progressing into daylight as the game goes on. The locations are also more varied and interactive than those featured in the first game, with levels like the basement of the Cyberdyne building, and a sinking nuclear submarine. Driving and flying levels return from Future Shock, as do the mission briefings, which are now handled entirely in FMV. The game seems to act as a prequel to Future Shock, with the mo