Microsoft Minesweeper (formerly just Minesweeper, and also known as Flower Field) is a minesweeper-type video game created by Curt Johnson, originally for IBM's OS/2, that was ported to Microsoft Windows by Robert Donner, both Microsoft employees at the time.
An artillery game where both sides control a stationary cannon; players must alter the angle and velocity of their attacks in order to successfully destroy the opponent's cannon.
A meteorite group floats in space, full of mystery. Near the sand filled planet, a battleship looms. Space colonies emerge in the moon light. In the endlessly wide universe, a large shooting game that unfolds .
Columns is a match-three puzzle video game created by Jay Geertsen in 1989. Early versions of the game were ported across early computer platforms and Atari ST. In 1990, Jay Geertsen sold the rights to Sega, who ported the game to several Sega consoles.
The most happening place in the universe is the trendy, upscale solar system of IOTA Synthetica, part of the Galactic Federation of artificial stars. It's as far from dirty old Earth as can be... But don't sign up to go yet! A strange cosmic energy field with a major attitude has engulfed the system, and the most outrageous things are happening. Ordinary inanimate objects are coming to life - harmless little animals are becoming rabid giants - and the freaked-out residents are under attack! The only Galactic Commander who can handle this ordeal is the eccentric renegade called Gun-Nac. He can oust this aura that's threatening the destruction of comfortable artificial life as we know it. But where in the universe is he? He could be as far away as Earth, searching for a new Game Pak. Commander Gun-Nac, if you read this, call H.Q., A.S.A.P., O.K.? We N.E.E.D. you!
Too hot to handle? Or can you take up the challenge? Equipped with a dazzling range of weapons and skills, travel through scores of different action scenes, battling against the hottest, meanest, mechanized maniacs ever dreamed up! Rescue the kidnapped scientist to halt the corrupt plans of Dr. Evil. Heaps of hardware, power-ups, bonuses, booby-trapped bombs and the baddest bosses!
Take to the skies with Balloon Kid. You'll have to think light as you float across the most unfriendly skies around. Nasty flying creatures will test your piloting skills, but don't go too low because even nastier enemies await you on the ground. Get extra bonuses by gathering all the balloons you can for a series of challenging tests of skill. Take a big gulp of courage and give Alice a hand as she searches for her missing brother. Play alone or use your Video Link cable to race against a friend. Either way, Balloon Kid will give you a lift.
Super Space Invaders '91 was produced by Taito in 1990. The gameplay adheres much to the original, making it very easy to play. The object in most cases is to simply clear the screen of invaders before they reach bottom. Every so often, however, a boss invader appears that must be hit multiple times to be destroyed.
One of the earliest examples of a game catered toward and made by members of the Furry fandom, 'FurryMUCK' is an online text-based roleplaying game which allows players to interact as their fursonas with others, as well as in various rooms and plazas.
A Nightmare on Elm Street is a video game released on the Nintendo Entertainment System in October 1989 and 1990, loosely based on the Nightmare on Elm Street franchise. It was developed by Rare and published by LJN.
Loopz is a puzzle video game originally designed and programmed by Ian Upton for the Atari ST in 1989. He previously worked as head game designer for Audiogenic, who acquired exclusive rights to the game, then in 1990 arranged for Mindscape to publish it for computers in North America and consoles worldwide.
The Nintendo Entertainment System version (programmed by Bits Studios) and the Game Boy version (programmed by Argonaut Software) were released in 1990. Audiogenic published versions of the original game for the Acorn Electron, BBC Micro, ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, and IBM PC in 1990 and 1991.
Godzilla is a Game Boy video game developed by Compile. Although it was released in 1990 (1991 in Europe), all of the monsters are from the Showa generation. The game is a port of an edition from the MSX console. Also the international version is slightly different from the Japanese version (different in-game character designs and behavior of the enemy characters).
Various monsters that Godzilla had previously defeated, have kidnapped his son, Minilla, and hidden him somewhere inside the Labyrinth of Matrix. It is up to Godzilla to fight the monsters' attacks and solve their many puzzles, all while navigating a much larger maze.
Monsters-
Godzilla: The first playable character. He must punch boulders through 64 levels, in order to find his son.
Minilla: Godzilla's son, who was captured and placed in the heart of the Labyrinth of Matrix. He is only seen in the end, and does not appear in any of the levels.
Baragon: A slow moving enemy.
Mechagodzilla: One of Godzilla's main rivals, with a speed that is slightly slo