You steer a caterpiller on his search for food through the treetop of a tree using its branches. Naturally you have to avoid loads of unpleasant enemies.
The Atari 2600 version of Phoenix keeps the core gameplay intact, however the graphics are noticeably reduced in fidelity. The music and the two player mode were also removed.
Lover Match Tennis is a tennis game where you play as a first-year tennis girl who gets to challenge one of three seniors: Maiko a junior, Kumiko a second year, and finally Jun-Kun a third year is the toughest out of the other two. You must knock the ball in because if it's out then the opponent gets the points, or you can still earn points depending on how long you prevent the ball from going out. The game ends when your opponent gets all 4 wins.
Aim carefully and fire a miracle shot! This game will make you feel like a hustler. Enjoy this intellectual game which allows you a glimpse into the adult world. Realistic games will be played as the seven balls bounce, roll, and collide in the most complicated manner. You can change playing conditions to match your skill.
You are the lone defender of a starship outpost in a remote sector of our galaxy.
Invaders tumble and plunge toward the outpost attempting to destroy you. Your mission is to defend the base against the invaders as they attack from 8 channels on both sides of the Star Post.
Lord of the Balrogs is a text adventure game from 1983. This game is almost like a proto-Diablo without the graphics or the more action-based control method. It features a map which shows your position as you move around the dungeon.
Yellow Submarine was a prototype coded by an unknown Atari programmer to demonstrate directional control and the ability to move off one side of the screen and reappear on the opposite side. The Beatles yellow submarine graphic was not used in any Atari 5200 video game and was perhaps nothing more than an inspiration by the original programmer. There is no game here only the ability to control the yellow submarine on and around the screen
This game is a clone of Missile Command, originally developed by Atari.
The main difference between Space Robot and Missile Command is instead of shooting oncoming missiles, you are shooting falling robots.
Similar to Pheonix or Galaxian. Shoot the birds or ufo's and don't get shot back. With three skill levels it's a challenging and enjoyable game. Pal Only.
The mission - you are defending the wall from attacking aliens. Don't let them hit as they make the wall weaker. This sounds simplistic and is, but highly addictive as you score points for every alien destroyed. If a segment of the outer wall is destroyed (by the aliens kamikaze into it) if this happens enough times the outer wall flashes and you need to move in a level, post haste. If you don't, you drift off to space and all is lost. Don't fret though you have a chance to regain lost wall space by simply staying alive. If you stay alive long enough with no more incidents, you can regain that which has been lost...precious wall.
A.D. 2083 is an 8-way scrolling pseudo-3D shoot 'em up arcade game released by Midcoin in 1983, set in 2083 . Gameplay is similar to "Time Pilot", except that enemies can appear from the ground or 'merge' into battle from the distance.
The aim of the game was simple yet unique. Starting with three divers (lives) on a motor boat you were to drop into the deep blue and gather underwater riches such as pearls and treasure. Nothing like this had been released on the ZX Spectrum before, a game based around wet suit shenanigans was totally original.
Controlling your sprite was a little tricky at first, but once you got the hang of it you would be moving through the underwater caverns with the grace of Shelly Winters. Well nearly.
You could rotate your character clockwise or anti-clockwise then 'swim' in the direction you were facing. Acceleration to full speed took a couple of seconds (realistic) as did slowing down to a halt (again, realistic).
It was up to you to collect pearls from oyster shells (which would open and shut, timing to swoop in and nab the pearl was key), and to locate lost treasure (but only in the deepest parts of the underwater cavern).
There were hazards to avoid in the water such as sharks, jellyfish, eels and giant octupus. C