"You are an android called Scih-Berg and you have been sent by your masters to the planet Nilmerg to clear all alien life-form who are against your planets inhabitants from living there. You have to drive a nuclear train along the planets monorail network over various levels blasting all life-form until you reach 100,000 points and you are able to leave the planet. The aliens will send various vehicles out to destroy you like planes and other trains. If you hit a vehicle or bullets and missiles then you lose one of three lives. You have a limited amount of ammo but you can pick up extra along the way but if you have 50 or more then it's a loss of life.
The game screen is split into two halves with a scrolling horizontal shooter viewed from the side on the top half and a top down view of the map which indicates extra ammo and advancing aliens on the bottom half. The game is controlled with a joystick or keyboard and you can control the speed of your train as it moves from left to right on the top half of the screen
Designed for children ages 4–10, Dr. Seuss' Fix-Up the Mix-Up Puzzler is an electronic sliding puzzle featuring six Dr. Seuss characters: the Cat in the Hat, the Grinch, a Star-Bellied Sneech, the Doorman, and the Woset and Clark. The object of the game is to reassemble scrambled pictures, each of which is composed of three characters.
There are five difficulty levels from which to choose. In the easiest level, kids can mix and match the characters' heads, torsos and feet any way they like. In higher levels of play, there are more puzzle pieces, some of which are upside down, and characters must be assembled in their original left-to-right order. Puzzles range in size from 9 to 25 pieces. The fifth level has a time limit which, when beaten, will give the player bonus points.
LOGIC LEVELS provides players with the opportunity to exercise logic and planning skills in exciting and challenging ways. These skills are essential in understanding how one action causes something else to happen and learning how to use these relationships in reaching a planned outcome. In LOGIC LEVELS. players learn to position -tools- throughout the building to create a path that directs a rolling ball past numerous prizes. But only careful and creative planning will get you to the highest score.
Tube Panic was produced by Nichibutsu in 1984.
Nichibutsu released 80 different machines in our database under this trade name, starting in 1979.
Other machines made by Nichibutsu during the time period Tube Panic was produced include Roller Jammer, Pastel Gal, Ninja Emaki, Dangar Ufo Robo, Cop 01, Dacholer, Skelagon, Nichibutsu Hustler, Rug Rats, and Constella.
A shooting 'em up game where you pilot an F-15 around various obstacles including missiles, airplanes, helicopters, cities, destroyers, carriers, submarines, tanks, and others while shooting or firing missiles at them.
The game is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automatically across these platforms. Pressing up or down will cause them to jump up or down to the next platform. Pressing left causes them to move more slowly than the screen scrolls, essentially continuing to move forward but at a reduced pace. Pressing right does the opposite - SonSon and TonTon will move across the platforms faster than the screen scrolls. The duo have only one attack - the ability to fire energy blasts from their stalves. Touching an enemy or an unfriendly projectile causes the player to lose a life. If a player has any additional lives, they will return to the screen riding on a cloud that will give them temporary invincibility. If the player presses the control stick in any direction, the cloud will disappear and the character will resume its usual walking mode. The cloud
Time Pilot '84: Further Into Unknown World is an eight-way scrolling shoot 'em up, released in 1984 by Konami. It is the sequel to Time Pilot. The player pilots a craft over many time periods. Unlike the original which told the year of each level, the new time periods are designated by new enemies and different colors.
There are a large number of enemy types in the game. They each have varying movement patterns, difficulty, and point values. The first button is used to fire a standard shot, which can destroy green-colored enemies. The second button is used to fire missiles, which can destroy the silver-colored enemies. You need to lock on to a silver enemy to fire missiles at it. Destroying enough green enemies brings out a large silver "boss" enemy that must be dispatched before advancing to the next level.
The objective of the game is to maneuver the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.
Esh's Aurunmilla was produced by Funai in 1984.
Funai released 3 different machines under this trade name, starting in 1983.
Other machines made by Funai during the time period Esh's Aurunmilla was produced include Interstellar, and Zangus.
Mysterious Stones: Dr. John's Adventure, known as Mysterious Stones: Dr. Kick's Adventure in Japan, is an arcade title produced by Technos in 1984. In this game you play as the titular Dr. John, an archaeologist who travels around the world exploring temples and finding stones. Break open as many stones as possible to acquire rare artifaces while avoiding or defeating the temple guards.
The game based on Jeff Wayne's musical play and the classic science fiction novel by H.G. Wells. it is the year 1898 and the Martian have escaped from their dying homeworld to conquer the Earth and take its resources - and the blood of its inhabitants.
Take either side in this epic real-time strategy game. You can play as the Martians with their superior technology and powerful but expensive war machines in their campaign to take over Great Britain and the rest of the world. Or play as the weaker but more numerous Humans to turn back the alien onslaught before their fiendish plans can be made reality.
Jeff Wayne's The War of the Worlds is a real-time strategy game. There aren't any set missions or a linear story-line, it's all up to you. You must use your time wisely to build up your forces and production facilities within your sectors before the enemy can launch their attack. Research new technologies, construct new buildings, and build new military units to win the game and save your race. The fate of your spec
Compete against different computer-controlled teams such as Junior High School, High School, College, University, etc. After you beat a team you will move on to the next until you compete against the ultimate team
Vanguard II was produced by SNK in 1984.
SNK released 156 different machines in our database under this trade name, starting in 1979.
Other machines made by SNK during the time period Vanguard II was produced include Gladiator 1984, Jumping Cross, Main Event, Mad Crasher, Alpha Mission, Joyful Road, Marvin's Maze, Lasso, Satan Of Saturn, and Sasuke Vs. Commander.
Vanguard 2 defends the planet from an attacking alien space platform that is defended by enemy spacecraft. The Fire button handles air-to-air combat but it takes the Missile button to destroy the continually moving space platform below.