CAUTION: FOUR MEGA POWER! Not double, not triple, but FOUR times the playing power of a regular cartidge. You get the hottest space combat, the baddest explosions, and the coolest sounds ever! Journey to four different planets, each with stunning but deadly landscapes. There's so many awesome enemies, you won't have time to stargaze!
Wandering in a gigantic picture dotted with vitamins and deadly traps, Pacboy, a little red and yellow ball with legendary gluttony, is desperately searching for the secret passage leading to his fiancée Pacgirl, a prisoner of ghosts.
Published as a type-in listing in the magazine Micro Mag n° 1 (May 1989)
Arkanoid is the official Coco version of the arcade hit of the same name. It is a Bustout type game, except much more advanced. Steve Bjork brought out a Bustout style game from his own company called Bash a little bit earlier, that introduced the bricks that have to be hit more than once, indestructable bricks, and brick that drop special energizers (like fat paddle, slow ball speed, magnetic paddle, etc.), but he didn't take it as far as the official Arkanoid, until this version sold on cartridge through Radio Shack came out. Then, he added the aliens coming onto the playing board from the top, and the laser powerup where you can shoot the blocks.
Inspired by the television series of the same name, Curro Jiménez, the bandit protagonist, must confront the French troops occupying Spain. The character moves on foot or on horseback in the early stages, killing French soldiers while taking dynamite cartridges, since the final objective of the game is to bomb a French camp from air, using a balloon and the dynamite previously collected.