In the future, Earth's resources have been stretched to their limit from it's ever expanding population and the future of mankind looks very bleak and hard. The governing body, FourNations have devised a plan to colonise Mars to send the overspill of man to ease the problems on Earth. The building starts well but the cost spirals out of control sending Earth into a deep recession. Years later the project is still proceeding but very slowly and you have been sent to a MoonBase for some unknown instructions that could be to do with the launch of a rocket and keep the colonisation project moving. As you are summoned to various meetings a bomb explodes and you find out that it from a terrorist group called the Mining Group who are trying to prevent the launch of the rocket.
In this text adventure you have to explore various locations described by text, to find out what your mission is, find out more about the terrorist group and what their reasons are. You type in commands with the keyboard to interact with your locat
Yeah Yeah Beebiss I is a rumored lost game for the NES that was first mentioned in the June 1989 listing for mail-order video game service, Play It Again, where it would reappear until September before being removed from the listing and then show up on another mail-order video game service known as Funco.
There's no known information about the game other than it's title, however there are various theories to the game, from it being a mistranslation of a Japanese game, with the most popular theory for this one being the game Rai Rai Kyonshis: Baby Kyonshi no Amida Daibouken, to the game being a copyright trap made up to spot other magazines who were copying them. As of 2022, none of them have been confirmed.
Konami’s LCD port of Contra. Gameplay handles similar to the base stages. The player progresses forward in a pseudo-3D environment as foot soldiers and xenomorph aliens approach and attack.
There are a total of 3 levels. Each level is completed by destroying central targets on a wall that are guarded by enemies and missiles; the targets are collectively termed Falcon Phaso-Sensors. The player automatically runs through each corridor, which progressively increases in distance, during which soldiers and aliens are confronted; at the end of each are the boss battles, the sensors.