Ski jump or slalom. With this cartridge you can test your skill and your ability in these two events either on your own or in a contest with another player.
This cartridge contains 16 game variations for one or two players. Each program calls for concentration and retentive powers. In the first group of programs, a paper chase is held across the screen: players have to locate a concealed flag and are given frequent hints in the course of their search. In the second group, various symbols are concealed on the screen in pairs, and these too have to be located in the memory card game.
The computer selects a four digit number at random, which is unknown to the player. The secret code is broken by trial and error and by reasoning. 16 programs for one or two players.
Here are 32 shooting games for firing at small objects of every kind running, flying and swimming across your screen. One or two players can play this by steering their cursor using the analogue joystick.
This cartridge contains 16 programs for simulated riding tournaments. Your challenge as a player is to select the correct pace and moment of jumpoff so that your horse can make the course with substantially no faults involved - the game is for one player alone or two persons playing against each other.
Like Mathematics I, 1 or 2 players can tackle addition and subtraction of various standards. But this cartridge will go further and take on multiplication and division too.
This cartridge contains 84 programs, for calculation of addition and subtraction. Questions are set by the computer and can be answered by one person or two persons in competition.
A surreptitious video game rehash of the Death Star trench sequence from Star Wars, the player controls an X-Wing shaped aircraft firing at a TIE-Fighter (human or CPU controlled).
Before starting out a maximum score (1-999) is entered and the player that first reaches it wins the game. A single hit is enough to bring down the enemy ship and it is worth one point.
Basic Programming attempted to teach simple computer programming on the Atari 2600. It was released in 1979, and it was one of only a few non-gaming cartridges ever designed for the 2600. The programming language was superficially similar to dialects of BASIC, but differed in many important aspects. The extremely small RAM size of the Atari 2600, 128 bytes, severely restricted the possibilities of this cartridge for writing programs.
Origin
The original SARGON was written by Dan and Kathleen 'Kathe' Spracklen in a Z80-based computer called Wavemate Jupiter III[1] using assembly language through TDL Macro Assembler.
The name was originally written entirely in capitals because early computer operating systems such as CP/M did not support lower-case file names.
Introduction
SARGON was introduced at the 1978 West Coast Computer Faire where it won the first computer chess tournament held strictly for microcomputers, with a score of 5-0.[2][3] This success encouraged the authors to seek financial income by selling the program directly to customers. Since magnetic media were not widely available at the time, the authors placed an advert in Byte Magazine and mailed $15 photocopied listings that would work in any Z80-based microcomputer.[1] Availability of the source code allowed porting to other machines. For example, the March–April 1979 issue of Recreational Computing describes a project that converted Sargon to an 8080 program by using macros. L
Side Trak is a black & white man-versus-machine game where the goal is to pick up all of the waiting passengers with your train while avoiding the computer-driver "killer engine" which aims to take you out in a head-on collision. You can control your train via the "fast" button which allows you to temporarily increase your speed on the tracks. You can also use the joystick to switch between several tracks at various junction points.
Each time you make a complete circuit around the track and pass the start marker on the outside track, another car is added to your train. Passengers picked up from the outermost track are worth 10 points. Passengers picked up from each successive inner track are worth an additional 10 points. On top of that, passengers picked up when you have additional cars in tow add another 10 points to car.
Side Trak is the first of several games that were developed on a common Exidy platform which would eventually become host to their most popular games. Early revisions of the platform — Side