Supersportic is the most common title for the first cartridge issued for the PC-50X Family of consoles. It bundled 8 PONG-style games in a total of 10 variations.
The computer is the dealer. The object of the game is to get a higher count of cards than the dealer, up to but not over 21. If a player draws cards with a point value over 21, the hand is a BUST, and he loses his bet to the dealer. If the dealer's goes BUST, he pays off each of the remaining players. A player may "draw" any number of cards until he reaches or exceeds a total of 21. The dealer must "draw" a card on 16 or less and "stick" with his hand on 17 or more. An ace counts as either 1 or 11 at the player's discretion. Kings, queens and jacks count as 10 each. All other cards count as their face value.
The game is played using a matrix of numbered panels, either 4 x 4 (for 16 panels) or 5 x 6 (for 30 panels). Using the keypad, players enter the number of the panels they wish to reveal. If the images behind the two panels match, the panels are removed and the player scores 1 or 2 points, depending on what difficulty the switch is set to, along with an extra turn.
The game has a total of eight variations, four each for each matrix size and four have wild cards. Each matrix can be played by either a single player or by two players taking turns; in single-player games, the player attempts to clear the matrix with as few incorrect matches as possible. Also, players can enable wild cards that will match any image on the board.
Developed as a promotional game for Ralph Lauren's Polo cologne.
The cart, box and manual are reproductions from 2002 with permission of programmer Carol Shaw.
The first Car-Race-Cartridge for the European Signetics 2650-based systems was a bundle of the following ports: Indy 500, Night Driver and Speed Race.
For its time that was actually a large variety of racing games.
Hunt & Score is similar to the game Memory. The player is presented with a numbered grid; behind each grid section is a picture. On each turn, the player chooses two grid sections in an attempt to find two matching pictures. Points are earned for finding matching pictures, and the player with the most points at the end wins. Several game options include a 16 or 30 square game grid, the ability to handicap one of the players, and the ability to enable or disable wild cards.
Super One, released in 1978, is a simple b&w overhead-view arcade racing game. It is single player version of Sprint 2 and a sequel to the Championship Sprint and Super Sprint games.
Super Wipeout is a cartridge for the PC-50x Family of 1st generation consoles. It bundles a horizontally played port of "Breakout" (1 or 2 Player) and four variations of "Clean Sweep"
Multi-User Dungeon, or MUD (referred to as MUD1, to distinguish it from its successor, MUD2, and the MUD genre in general) is an early MUD and one of the oldest examples of a virtual world in existence.
Either 1 or 2 players can join in this American casino game based on Las Vegas rules which include taking insurance on a bet and doubling your bet. Database Games-Computer keeps track of the money you win or lose in its computer memory bank.
Press 1 on the alpha-numeric keyboard. You are now trapped in the Land of Keynesium.
You and your opponent are represented by the animated figures which appear at the lower right and the lower left of the maze entrance. The net worth of each figure is directly below it. Each player starts off with $500,000. Two Keynesian robots are in the center of the screen atop the maze entrance. Every maze is a game within a game. You and your opponent are playing against the robots which represent different factors of the economy. But you are also playing against each other. You will be changing strategies throughout the game - sometimes cooperating with the robots to thwart your opponent - sometimes collaborating with your opponent to beat the robots.
Each maze offers you the opportunity to make money or the chance to hang onto what money you have. An electronic signal will appear center screen to tell you which to expect - and how much cash is at stake.
The right hand control unit activates the right hand figure. The left
Press 1 on the alpha-numeric keyboard. You are now in command of the star fighter CENTURION and a legendary hero of the Earth Federation!
The sighting instrumentation for your laser starburster is at the center of your screen. The number 15 at the lower left corner of the screen represents the number of enemy invasion transports, battle frigates and star fighters to be destroyed in this action. This number will decrease by one every time a direct hit is scored.
The number at the lower right of your screen represents the quantums of energy units in your fuel receptors. These energy units are expressed in megajoules.
You will start your mission with 1000 megajoules. One megajoule per second is used to sustain flight. A laser burst uses ten megajoules of energy. If an enemy star fighter comes within range and fires, fifty megajoules of energy are required to activate your deflector shields.
The objective of your mission is to destroy all 15 units in the enemy fleet using the least number of megajoules.
Maneuver y
26 games in all, there are 16 tank games for shooting at each other on dangerous terrain and 10 more aircraft and jetfighter battles in stormy skies. And if you shoot it out at night, you can only fire at your enemy by revealing your own position.
Resembles Atari 2600 Combat (even with a "Tank Pong" variant), and like the first Combat prototype, it disables the score display whilst sprites are on the screen.