Yenght is the first text-adventure game ever published in Spanish. It is also the first game developed by Dinamic Software, the most important Spanish company in the 1980s.
Le Sceptre d'Anubis is a French text-based adventure game with graphics set in the Pyramid of Djoser. The player takes a role of an experienced archeologist on vacation in Egypt, who occasionally discovered an ancient papyrus in one of the souks or Cairo. Deciphering its hardly readable hieroglyphs, he realized that the secret entrance within this pyramid leads to the tomb of Amenhotep II, holding the gift of the gods: The Scepter of Anubis. Trying to find it, the archeologist was going on an expedition equipped with a high-tech hieroglyph decryptor, a flashlight, and a gun, but forgetting to take a water. So, typing in the commands in form of "verb + noun", the player should help the archeologist to find the Scepter of Anubis avoiding the numerous traps and hostile pyramid's inhabitants.
This was Capcom's first arcade game. The player controls a spaceship with a single objective: destroy incoming enemies. The vessel has two different weapons: a primary weapon with infinite ammunition and a limited supply of bombs. By picking up the "Pow" icons, which sporadically appear throughout the levels, the player can replenish supplies. [wikipedia]
Single players compete against a computer opponent while two players fight each other in this Karate game. Players each use two joysticks which allow for a variety of different moves. The best two matches, out of three, wins.
Sabreman must search out the lost sections of the Wulf amulet in this colourful flick screen maze game whilst fighting off the many beasts, and the Wulf itself, that inhabit the jungle before making his final escape.
Golf is a game for the NES based on the sport of the same name. The golfer has been identified as Mario in supplemental material, albeit not wearing his traditional shirt and overalls. The gameplay of Golf is relatively simple. The player is given a ball, and a map on the right side of the screen shows the hole that they must hit the ball into. The obstacles on the way are also displayed on the map. The player will get more points depending on how many times they hit the ball to get it into the hole. Many different types of clubs are also available to choose from by pressing Up/Down on the + Control Pad.
It’s duck season, and your trusty hunting dog is ready to scour the open fields. Test your sharpshooting skills as your targets take flight. Be quick to knock them out of the skies, or your canine companion won’t hesitate to make you the laughingstock of hunters! Need a change in scenery? Best your score against clay-pigeon targets instead!
With three fun modes to choose from, get your trigger finger ready for some fast-paced action! You only have three shots to hit your target before it zooms offscreen. Things might get a bit hairy when you advance to the next round, because those ducks and clay pigeons are going to fly faster and faster! Play solo, or challenge a friend as you test your dogged determination and feathered speed in this NES classic!
Asteka (アステカ) is an early graphical adventure game that was created by Tsuneyuki Miyamoto at Nihon Falcom. The title was initially released for the NEC PC-88 and was later ported to other Japanese computers. While exploring the Palenque ruins in southern Mexico, the player takes the role of an archeologist where they use the game's katakana text parser to interact with the world and solve puzzles. The game was technically impressive for its time due to how quickly it could load new images, similar to Falcom's Demons Ring, and for its use of digitized photographs for some of its graphics.
Asteka was most likely released on April 13, 1985 according to early advertisements. However, even Falcom contradicts itself on the title's exact publication date. Falcom's official corporate timeline on their website says Asteka was released in February 1985 while their 2017 pop-up museum, along with the Falcom Chronicle anniversary book, claims it was released on April 10, 1984.
A direct sequel to Asteka was released in
Duck Hunt was released as an arcade game in the Nintendo VS. series in 1984 as Vs. Duck Hunt, and is included in the PlayChoice-10 arcade console, an arcade machine with as many as 10 different games previously available only on the NES. The console supports two light guns, allowing two players at once.
Gameplay consists of alternating rounds with 12 ducks/targets per round instead of 10 and sometimes requires the player to shoot three ducks/targets at a time instead of two. In addition, the player is given a limited number of lives; every duck/target that is not hit costs one life. When all lives are gone, the game ends.
After every second round, a bonus stage is played in which ducks can be shot for points as they fly out of the grass. However, the hunting dog occasionally jumps out, putting himself in the line of fire and creating a distraction. If the player shoots the dog, the bonus stage immediately ends.
Gaplus is a fixed shooter arcade game that was released by Namco in 1984. It was the only other game to run on Namco Phozon hardware, and in the US, a modification kit was later released to change the name to Galaga 3, possibly to increase recognition among fans of the games even though there was no "Galaga 2".
Since Gaplus is a sequel to Galaga, it has similar gameplay. The player controls a spaceship, that can now move vertically (limited to halfway up the screen, much like Atari's Centipede) as well as horizontally, and shoots at swarms of incoming insect-like aliens which fly in formation above it and swoop down to attack it in akamikaze-like dive. In this sequel, the level starts over if the player gets killed before all the enemies have come in. When all enemies are killed, the player moves on to the next level. By obtaining certain powerups, it is possible to shoot sixty bullets per screen, the most any Galaxian-related game has.
Meet MacMan, the canny Scot who takes children on fun-packed maths adventures.
MacMan and the Great Escape teaches children about shape and area, and about the effects of rotation and reflection. MacMan is guarding some prisoners trapped behind a wall. As if by magic, holes of different shapes and sizes appear in the wall. Children help MacMan stop his prisoners escaping by selecting shapes of the appropriate area, then manipulating them by rotation and/or reflection to fit each hole. If they are too slow, the prisoners break out and terrible things happen to MacMan!
The program features suberb special graphics effects, and a range of six difficulty levels.
This software was developed by educationalists and has been tried and tested in schools and homes. The program was written by Intelligent Software, creators of high quality educational software. For 5-9 year olds.
You play as a Templar-style Knight, the Storm Warrior, through various different style levels (or mini-games) including an opening gladiatorial clash with a winged demon, an atmospheric journey across the ocean to a lightning-lit island, and a battle through dank caves.
Alien is a 1984 strategy/adventure game developed by Concept Software and published by Argus Press Software. It was released in 1984 for the Commodore 64 and ZX Spectrum, and later ported to the Amstrad CPC in 1985.