You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up.
You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment.
The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect.
Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.
The Blues Brothers video game was designed by Titus Software and is based on the comedic sketch band of the same name. The platformer-style game was released in 1991 for MS-DOS. It was subsequently ported to a number of other platforms, including the Amiga, Atari ST, and NES.
In a world of greed, corruption and injustice, one little guy decides to stand up for the little guy! Say hello to Tiny Thief, an unconventional hero who uses cunning and trickery to out-smart his opponents across six epic medieval adventures. But beware! He faces fearsome foes, like the Dark Knight, rogue pirates and even a giant robot!
Tiny Thief brings back the magic from the point-and-click games of old, charming you with its very own visual style and offbeat sense of humor.
The game throws some seriously mind-boggling puzzles at you, with tons of surprising interactive gameplay elements along the way. So get ready to embark on an epic quest to save a princess and kingdom in peril!
Tiny Thief is ready to start his big adventure. Are you?
Two powerful witches have been battling one another for over a hundred years. Now, the Swamp Witch has unleashed the legendary Dark Knights, and seeks to destroy the Forest Witch once and for all!
Adopting high-res, fully 3D environments and characters, as well as a dark fantasy world brought to life by Takehito Harada, The Witch and the Hundred Knights will deliver a brand-new action RPG experience from Nippon Ichi Software.
Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.
Think fast and hang on to your ride as you take independent control of the rider and take the ultimate test of mettle. Dual controls let you tear it up with death-defying tricks and high-flying freestyle action. Fight for traction and dig up the track to leave your mark.
Guitar Hero: On Tour is a series of music video games based on the Guitar Hero series for the Nintendo DS handheld game system. The series is developed by Vicarious Visions and distributed by RedOctane and Activision. Three games in the series have been released since June 2008: Guitar Hero: On Tour, Guitar Hero On Tour: Decades and Guitar Hero On Tour: Modern Hits.
As with other games in the Guitar Hero series, the player is challenged to play through the lead or bass guitar portions of rock songs by matching colored notes that scroll on screen towards the player in time with physical actions to score points and keep the virtual crowd pleased. While the console versions of Guitar Hero use a separate guitar-shaped peripheral, Vicarious Visions developed a "Guitar Grip" unit that slips into the Game Boy Advance port on the DS or the DS Lite to be used with the games; the Grip is incompatible with the Nintendo DSi and Nintendo 3DS. The Guitar Grip provides a strap to hold the game unit while providing the player wit
Set in 2161, global warming has caused the U.S. to split into two. Fracture tells the story of Jet Brody, a soldier for the Atlantic Alliance (the former East Coast), as he fights the Republic of Pacifica (the former West Coast) led by former Alliance General Sheridan.
Bullet Witch is a shooter video game for the Xbox 360 developed by Cavia. It was released in Japan on July 27, 2006 by AQ Interactive, followed by a release in North America on February 27, 2007. Atari Europe handled translations and other localization efforts. The game was not released with a multiplayer component, although players could participate in a score ranking competition via Xbox Live. Downloadable content includes new costumes and new missions. A later Japanese re-release under the "Xbox 360 Platinum Collection" label included all of the downloadable content on the game disc.
The player takes control of a witch named Alicia Claus in the near future of 2013. Mankind is on the brink of destruction, having suffered major natural disasters and an invasion of demons. The protagonist Alicia utilizes a gun rod that has transformations such as shotgun, machine gun, and Gatling gun. This weapon can also be used to cast spells.
The Fantasy Zone is a solar system consisting of eight brightly colored, fantastic planets. The evil Menons are trying to take over all of the planets in the Fantasy Zone by using misappropriated foreign currency to build their forces. It is the player's job to recover all of the coins and save the solar system!
Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines.
While the movie taps into the nostalgia vein of Hergé's original comic strip, the game feeds from the memory of traditional platformers.
Platforming is the beating heart of Ubisoft's crisp, charming riff on Spielberg's recent film. The subtlety and nuance of the cast's movements, from daring leaps to nose-smashing right-hooks, is an artistic delight that keeps the sidescrolling action consistently engaging, even if it does turn out to have more ideas than its slender runtime can cope with.
The King of All Cosmos and the Royal Family decide to take some time off from their celestial construction and travel to Earth for a well-earned (for the Prince at least) tropical summer vacation on their own sunny island. Unfortunately, the King's over-exuberance creates a tsunami that strikes and devastates nearby Paradise Commonwealth Island. One of the residents, a turtle, washes ashore next to the Royal Family and tells them his tale. The King then decides to make new islands for the animals of the Commonwealth with several katamari. Similar to the previous Katamari titles, the King sends the Prince to the Sunflower Continent, which is full of the paraphernalia used to create new landmasses.
When the magic-infused "Comet of Infinite Possibilities" is about to pass over Lyr for the first time in 300 years, Sorceress Nikki decides that stealing the source of its magic is a quicker way to reach power than study. But the evil Goon Queen Zorrscha has her sights set on the comet as well. Nikki and Fargus, a pyromaniac court jester with his own special abilities, race the queen for the goal.
Pitfall II: The Lost Caverns is the sequel to Pitfall and was released for a variety of systems during the mid-1980s including the SG-1000 in 1985. It was also ported to Sega System 1 arcade hardware by Sega. Gameplay is similar to the original game, but the levels are more maze-like.
Sega's version of Pitfall II was tweaked significantly from its western counterparts released for the Atari 2600, ColecoVision etc. The gameplay is largely the same, but there are many additions. These include a Lives system, mine-carts, balloons, and a final Demon boss. The increased specifications of System 1 hardware means the arcade version is much more detailed and allows the player to see more of the maze at one time. The SG-1000 version is directly inspired by the arcade game, and though cannot match the same level of graphical quality, it is arguably the nicest looking home port of the game.
In the not-too-distant future, atmospheric pollution has devastated the earth and resources have become scarce. Harsh new penal communities have formed in order to survive… The communities, known as Panopticons, battle to secure what precious few resources remain.
Born into incarceration, you are forced to fight for your freedom in dangerous missions. Work together with up to 4-player co-op in a frenetic blend of action and strategy as you fight to rescue civilians in possession of valuable rival Panopticon knowledge. Complete your missions, reduce your sentence, earn your freedom.
Samurai Shodown V brings back the classic side-scrolling action with a completely new storyline, new characters and new moves. A samurai's quest to prove himself against the Shogun leads to a gathering of the world's greatest warriors to compete for the right to be named the greatest.
Based on MTV's claymation animation show Celebrity Deathmatch. You play a series of wrestling matches, much in the style of other wrestling games. The twist being, that you play one of various celebrities, such as Marilyn Manson and Carmen Electra. Various weapons appear in the ring during play, such as a chainsaw and crossbow. The game is set out in 6 "episodes" of 3 matches each, and you can play either of the celebrities in each match.
The game features one and two player modes, both of which are single screen. In the first mode, the objective is to enter math answers in order to receive points. These questions include addition, subtraction, multiplication, and division.
In the two player mode, two players control two characters as they race to create a math formula to reach the number shown by Donkey Kong, incorporating platform gameplay. The mechanics are similar to Donkey Kong Junior; players climb vines to reach higher areas in order to collect numbers scattered around the area. In order to complete mathematics problems, players must collect at least three things: the first number, the symbol necessary to reach the number shown by Donkey Kong, and the second number. When the game features a high number, such as 66, players must collect multiple numbers and mathematics symbols in order to reach this. For example, players could choose a nine, a multiplication symbol, and a seven, followed by an addition symbol and a three to reach the number 66