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Most Popular Family Computer Games - Page 42

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  • Zunou Senkan Galg

    1986

    Zunou Senkan Galg

    1986

    Family Computer
    Zunou Senkan Galg ("Brain Battleship Galg"), referred to as just Galg by the game's title screen, is a vertical-scrolling shoot-em-up in which the player must navigate a serious of canyon-like environments for missing pieces to a war machine. Each stage has at least one piece, so the player must visit them all in order to find the necessary number. In addition to this, there are numerous secrets hidden throughout the many stages of the game, and the player frequently has to choose between multiple paths which lead to different stages. The game advertises itself as a "RPG" on its box art, referring to this additional layer of complexity. Like The Tower of Druaga, it is considered a historically important game in Japan for the amount of secrets and mysteries it contains and the subsequent difficulty involved in reaching the end without this hidden knowledge. Therefore, it was one of the earliest games for the Famicom to feature its own printed game guide for players to follow. Zunou Senkan Galg is almost entirely un
  • Ganso Saiyuuki: Super Monkey Daibouken

    1986

    Ganso Saiyuuki: Super Monkey Daibouken

    1986

    Role-playing (RPG) Hack and slash/Beat 'em up Adventure
    Family Computer
    Sun Wukong must assist the Buddhist monk Xuanzang with his task of collecting some sūtras as they make the treacherous voyage from China to India. Other guardians can be asked to join the adventuring party after meeting up with them. Most of the storyline in this video game is based on the Chinese novel Journey to the West. Players can enter a code that allows them to return to any stage at any time.
  • GeGeGe no Kitaro 2: Yokai Gundan no Chousen

    1987

    GeGeGe no Kitaro 2: Yokai Gundan no Chousen

    1987

    Role-playing (RPG) Adventure
    Family Computer
    GeGeGe no Kitaro 2: Youkai Gundan no Chousen is a RPG game based on a manga and anime from Japan about a boy who is a youkai, a class of spirit-monster to which all of the main characters belong. The main character, Kitarou, is the last living member of a Ghost tribe. He is missing his left eye, but his hair usually covers the empty socket. He fights for peace between humans and yōkai, which generally involves protecting the former from the wiles of the latter. While the game follows the release of GeGeGe no Kitaro: Youkai Daimakyou (released in the U.S as Ninja Kid), it is not a direct sequel to the original game, which is an action side-scroller. GeGeGe no Kitaro 2 plays very much like a simplified traditional RPG. Fights are turn-based, where the player must input his command, and then watch the sequence of event play out until the round is over and the next round begins. However, even though it is simplified, it is actually a rather difficult and challenging game. In the very beginning of the game, Kitarou st
  • Gekitotsu Yonku Battle

    1989

    Gekitotsu Yonku Battle

    1989

    Family Computer
    Gekitotsu Shiku Battle is a Japan-exclusive video game of the vehicular combat game genre released in 1989 by Irem for the Family Computer.
  • The Golf '92

    1992

    The Golf '92

    1992

    Sport
    Family Computer
    There are three difficulty levels and the game is almost completely in Japanese. There are also three modes: leaderboard (similar to major PGA events), tournament (using a format found in most sports playoffs), and stroke play. Players have a crowd to play their round of golf into front of.
  • Golf Club: Birdie Rush

    1988

    Golf Club: Birdie Rush

    1988

    Sport
    Family Computer
    Golf Club: Birdie Rush is a golf game developed by Data East and published for the Famicom towards the end of 1987. It employs a far off bird's eye view throughout the game. It features 18 holes and allows players to play in a stroke game, or a tournament, and allows players to play alone, or head to head. It was only released in Japan, and it was followed up with a sequel for the Super Famicom called Super Birdie Rush in 1992.
  • Gozonji: Yaji Kita Chin Douchuu

    1989

    Gozonji: Yaji Kita Chin Douchuu

    1989

    Adventure
    Family Computer
    Gozonji: Yaji Kita Chin Douchuu is an Adventure game, developed by Hyperware and published by HAL Labs, which was released in Japan in 1989.
  • Great Battle Cyber

    1993

    Great Battle Cyber

    1993

    Family Computer
    Great Battle Cyber is an Action game, developed by Arc System Works and published by Banpresto, which was released in Japan in 1992.
  • GunHed: Aratanaru Tatakai

    1990

    GunHed: Aratanaru Tatakai

    1990

    Strategy
    Family Computer
    GunHed: Aratanaru Tatakai is a 1990 strategy game for up to four players. It is the second game based on the 1989 sci-fi movie GunHed, the first being Blazing Lazers for the TurboGrafx-16. Aratanaru Tatakai is closer to the movie: the players re-activate GUNHED mech units to defeat the supercomputer Kyron-5 and its enforcer Aerobot. Each player chooses where on 8JO, the island base of Kyron-5, to deploy their GUNHED models, and then fights opponents in real-time combat while collecting robot pieces along the way to build stronger robotic armies. The game culminates with a fight against the powerful Aerobot.
  • Haja no Fuuin

    1987

    Haja no Fuuin

    1987

    Role-playing (RPG)
    Family Computer
    The seal of the Dark Lord Terarin has been broken and Terarin has been unleashed into the world again. She has stolen the Golden Seal and opened pandora's box, unleashing evil creatures into the world. A young hero is tasked by a king to stop Terarin. He must step into footsteps of Iason, a shepherd that once accidentally unleashed Terarin and fought to seal the Dark Lord again. The hero must enlist the aid of three companions, Guy the warrior, Medi the amazon and Treo the pirate (called Turo in the manual) and find the three keys to Terarin's lair. To face the Dark Lord, they must find the mystical weapons and armor of old and then defeat Terarin and seal the Dark Lord from the world.
  • Hana no Star Kaidou

    1987

    Hana no Star Kaidou

    1987

    Platform
    Family Computer
    Hana no Star Kaidou (which can be loosely translated as "Blossoming Star Highway") is an action game for the Famicom that was developed and published by Victor Musical Industries in 1987. It is about two musicians who dream of obtaining a recording contract and becoming big stars. The player must control both Moero and Goro on the screen at one time. They run, jump, and attack simultaneously. Each one has their own life count, and the game is over as soon as one of them loses all of their lives. Because of the unituitive controls, and unforgiving game mechanics, this game is considered quite difficult and generally not fun to play.
  • Hi no Tori Houou-hen: Gaou no Bouken

    1987

    Hi no Tori Houou-hen: Gaou no Bouken

    1987

    Platform
    Family Computer
    Hi no Tori Hououhen: Gaou no Bouken is a licensed action platformer with block placing mechanics, based on Osamu Tezuka's Phoenix (Hi no Tori) manga series.
  • Hirake! Ponkikki

    1992

    Hirake! Ponkikki

    1992

    Puzzle
    Family Computer
    Hirake! Ponkikki is a Miscellaneous game, developed by Minato Giken and published by Takara, which was released in Japan in 1992.
  • Hokuto no Ken 3: Shinseiki Souzou Seiken Retsuden

    1989

    Hokuto no Ken 3: Shinseiki Souzou Seiken Retsuden

    1989

    Role-playing (RPG) Adventure
    Family Computer
    Hokuto no Ken 3: Shinseiki Souzou Seiken Retsuden is the third Hokuto no Ken video game developed by Shouei Systems and released by Toei Animation for the Family Computer (the Japanese version of the Nintendo Entertainment System) on October 19, 1989. Unlike the first two Hokuto no Ken video games for the platform, which were side-scrolling action games, Hokuto no Ken 3 is a role playing game which adapts the storyline of the original manga from the beginning to the Kingdom of Shura story arc. It was the first in a trilogy of RPGs based on the franchise.
  • Hokuto no Ken 4: Shichisei Hakenden - Hokuto Shinken no Kanata he

    1991

    Hokuto no Ken 4: Shichisei Hakenden - Hokuto Shinken no Kanata he

    1991

    Role-playing (RPG) Adventure
    Family Computer
    Hokuto no Ken 4: Shichisei Hakenden - Hokuto Shinken no Kanata he is the fourth Hokuto no Ken video game released by Toei Animation and developed by Shouei System for the Family Computer, released on March 29, 1991. It is second of three role playing games based on the series produced by Toei, following the previous game in the series. The story takes place in the 21st century, several years after the conclusion of the original, in which a new generation of martial artists seeks to follow the foot-steps of Kenshiro and his rivals, and save from its third dark age. The game's story was written by Hiroshi Toda, who wrote episodes of the Hokuto no Ken anime series, and supervised by original author Buronson.
  • Home Run Nighter: Pennant League!!

    1989

    Home Run Nighter: Pennant League!!

    1989

    Sport
    Family Computer
    Home Run Nighter: Pennant League!! is a Sports game, developed and published by Data East, which was released in Japan in 1989.
  • Home Run Nighter '90: The Pennant League

    1990

    Home Run Nighter '90: The Pennant League

    1990

    Sport
    Family Computer
    Home Run Night '90: The Pennant League is a Sports game, developed and published by Data East, which was released in Japan in 1990.
  • Heisei Tensai Bakabon

    1991

    Heisei Tensai Bakabon

    1991

    Platform
    Family Computer
    A former genius has now become very eccentric and senile. His family deals with all the crazy problems he and his old friends cause around the neighborhood.
  • Hottaaman no Chisoko Tanken

    1986

    Hottaaman no Chisoko Tanken

    1986

    Arcade
    Family Computer
    Players get to dig up dirt beneath the surface, find keys behind four doors, and then find the door to the next level. The most obvious game to compare it to is Dig Dug, but without the boulders and with various devices like teleporting doors, speed, dynamite, and a wet suit. There are 15 levels in the entire game; which repeat themselves after the 15th level is finished. Lava can spew out at a vertical direction towards the player and kill him; it does not reset itself even after the players loses a life (but it does reset itself after a game over) Passwords are activated by pressing a certain button combination on the password screen. Several passwords results in cheat codes that does certain things; such as deactivating the lava in all levels of the game. Certain type of blocks are worth different points once they are dug up; ranging from common dirt to destructible blocks. The game features an instant death clause where players die in a single hit. Killed enemies reappear at the same location where they were
  • I Love Softball

    1989

    I Love Softball

    1989

    Sport
    Family Computer
    The object is to win the championship using female softball players. Players must choose between the six major high schools from all of the regions of Japan. After winning the Japanese high school championship, the player must take on the American women's softball team before becoming a professional softball player. If the player loses one game, play starts over unless the player uses a password to return to the previous round. The game's password feature allows games to be replayed and maintains total memory of which teams have already been defeated. However, the passwords and long and very difficult to remember.
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