Hokuto no Ken 3: Shinseiki Souzou Seiken Retsuden is the third Hokuto no Ken video game developed by Shouei Systems and released by Toei Animation for the Family Computer (the Japanese version of the Nintendo Entertainment System) on October 19, 1989. Unlike the first two Hokuto no Ken video games for the platform, which were side-scrolling action games, Hokuto no Ken 3 is a role playing game which adapts the storyline of the original manga from the beginning to the Kingdom of Shura story arc. It was the first in a trilogy of RPGs based on the franchise.
Hokuto no Ken 4: Shichisei Hakenden - Hokuto Shinken no Kanata he is the fourth Hokuto no Ken video game released by Toei Animation and developed by Shouei System for the Family Computer, released on March 29, 1991. It is second of three role playing games based on the series produced by Toei, following the previous game in the series. The story takes place in the 21st century, several years after the conclusion of the original, in which a new generation of martial artists seeks to follow the foot-steps of Kenshiro and his rivals, and save from its third dark age.
The game's story was written by Hiroshi Toda, who wrote episodes of the Hokuto no Ken anime series, and supervised by original author Buronson.
A former genius has now become very eccentric and senile. His family deals with all the crazy problems he and his old friends cause around the neighborhood.
Players get to dig up dirt beneath the surface, find keys behind four doors, and then find the door to the next level. The most obvious game to compare it to is Dig Dug, but without the boulders and with various devices like teleporting doors, speed, dynamite, and a wet suit. There are 15 levels in the entire game; which repeat themselves after the 15th level is finished.
Lava can spew out at a vertical direction towards the player and kill him; it does not reset itself even after the players loses a life (but it does reset itself after a game over) Passwords are activated by pressing a certain button combination on the password screen. Several passwords results in cheat codes that does certain things; such as deactivating the lava in all levels of the game.
Certain type of blocks are worth different points once they are dug up; ranging from common dirt to destructible blocks. The game features an instant death clause where players die in a single hit. Killed enemies reappear at the same location where they were
The object is to win the championship using female softball players. Players must choose between the six major high schools from all of the regions of Japan.
After winning the Japanese high school championship, the player must take on the American women's softball team before becoming a professional softball player.
If the player loses one game, play starts over unless the player uses a password to return to the previous round. The game's password feature allows games to be replayed and maintains total memory of which teams have already been defeated. However, the passwords and long and very difficult to remember.
Tonight the whole Chiateng City and its citizens are very high in various recreational activites that are carried in commemoration of its centennial. Just when a crowd of VIPs gathering in the Mayor's residence were raising their glasses to toast Chiateng City, a mysterious stranger broke into the house from the window and quickly flew away with the cauptured Mayor's daughter, Rose. Very quickly several explosions broke out successively on the street and the whole city was soon in fire.
Do you think that these people, now all at their wits' end, could do nothing by wait and be played by the jerk or some miracle would happen and the people were rescued?
Ikinari Musician provides a piano-like keyboard, a treble clef on the staff to show note location, a 5-channel Backing track, 4 timbre choices, and controllers to manipulate common synthesizer parameters such as release and attack, LFO, etc. It also provides recording and play back function.
The player has many choices of styles of the backing track, from popular styles such as Rock, Techno, and Jazz, to various ethnic flavors such as Bossa, Rio, Japan, India, Arabia, etc.
The backing tracks representing the styles use familiar elements to make the game more accessible to the general audience. For example, in the Scotland style Cadence to Arms, a familiar bagpipes tune, is used.
Most backing tracks loop around one or two chords, allowing an open improvisation on the main keyboard. Once the style is chosen, the main keyboard is masked in the way that only the scale that easily fits into the style is available, e.g. blues scale, pentatonic scale, etc.
The keyboard is controlled by the UP-DOWN or LEFT-RIGHT d-pads
Around the year 2000, mankind departs a depleted earth and travels through space to the plant Ibaru some 8,500 light years away. There, people live peacefully under the protection of a god whose power source is the Light of Indora. However, a demon siphons the light away from the planet and the god begins to slumber. The surface of the planet transforms into a vast desert and monsters begin to appear. The player must quest to put an end to the demon and restore the Light of Indora to the god that protects the planet.
JaJaMaru Gekimaden is an action role-playing game, with gameplay similar to The Legend of the Zelda. Players control the protagonist character through towns, dungeons, and a world map. Each different type of map features top-down exploration. When moving through a dungeon, the protagonist will gradually recover health. The protagonist can equip different types of weapons and items that he can buy or find and use them during combat. Dungeons are made up of several rooms with enemies inside. Occasionally, an enemy will drop money when defeated, which can be used to buy items or heal health points at an inn.
"JaJaMaru Ninpouchou" is a ninja themed role-playing game. Play as Jajamaru and Princess Sakura as you explore around a world map visiting towns and dungeons. Fight against random encounters using the separate turn-based combat screen.
"Jarinko Chie: Bakudan Musume no Shiawase Sagashi" is a graphical text-adventure game. It is a game based on the Jarinko Chie anime and manga about a dependable girl who struggles to help her troublesome father run a small tavern in Osaka. Unbeknownst to her dad, she occasionally visits her mother who left him not too long ago. She plans on trying to reunite them, but not until her father gets a job. Though it is largely text driven, there are moments where the player must play a mini-game in order to advance to the next chapter of the story.
JJ is an action game developed and published by Square for the Famicom in 1987. In English, it is sometimes referred to by its long form, Jumpin' Jack, or by its subtitle, Tobidase Daisakusen Part II. The game was only released in Japan.
The sequel to Tobidase Daisakusen (known in North America as 3-D WorldRunner), JJ is a typical scrolling shooter, but it incorporates a third-person view, where the camera angle is positioned behind the main character. As in the previous title, the main character Jack must travel through various worlds, armed with his laser cannon and jumping ability, to defeat the serpentbeasts who have overrun the planets.
JJ was the last game by Square to utilize the "3D mode" and 3D glasses, and was Square's last work before the inception of the popular Final Fantasy franchise. The soundtrack of JJ consists of eight tracks, and all of them are either remixed or reused from the game's prequel, 3-D WorldRunner. The game was scored by Nobuo Uematsu, and is Uematsu's 16th work of video game music
The evil Giant has kidnapped Jack's girlfriend and now he must travel up the beanstalk and return to the Giant's castle in the sky to save her! Jack must use all his jumping ability and wits to climb the dangerous beanstalk without getting hurt. Many wildlife creatures and the minions of the Giant stand in his way.