Kero Kero Keroppi no Daibouken is based on the popular Sanrio character Keroppi. Released on the Nintendo Family Computer console in Japan in 1991.
Big Adventure is a children's puzzle game where Keroppi must rescue his girlfriend Keroleen who is locked up in a castle. To do so, he must solve the action based puzzles in seven differently themed worlds with four different types of stages (the surface of the maze, flying a plane, a Reversi-like level, and through a field of lava). All the items in the game are pre-determined; there is a need to memorize the pattern for each playthrough so that a player may advance through the levels more quickly once they have achieved a degree of expertise in the game.
Kero Kero Keroppi no Daibouken 2: Donuts Ike ha Oosawagi is a Japan-exclusive action video game video game for children that was released on the Family Computer console in 1993.
This video game has Sanrio's character searching for lost children who have been kidnapped by monsters. Essentially a standard Super Mario Bros. clone, the player controlling the cartoon frog has to leap around platforms jumping on baddies or killing them with his croak weapon. Each bonus level involves matching characters from the Sanrio franchise in a format similar to the card game Concentration. Intermission screens show the progress of the character throughout the game.
Levels range from the forest to a seaside setting.
"Paaman (or quite possibly Parman) is a comic in Japan which is done by the same guy who did Doraemon. Like that wasn’t already obvious just by looking at ‘em. All of the four characters that you have the choice of controlling have the amazing ability to fly in an amazingly awkward fashion. I don’t think there’s any difference in who you want to pick though. What’s awkward about flying is, if you’re flying Up and want to go Left, you don’t just automatically go Left when you hit the control pad… you go diagonally, then you go left. And you don’t sit still if you let go of the control pad, you have to hit A to stop. And then you have to hit A again to fall to the ground and walk around like normal. Which is all very weird. But you can jump REALLY high, so that’s cool.
There’s a side view, where you can fly, like what I was just talking about, and there’s a top view, where you walk around inside of buildings and stuff. You can’t fly though, but you can jump, which is pretty useless. What’
Parallel World is a puzzle video game developed by EIM and published by Varie. It was released in Japan for the Family Computer on August 10, 1990.
The player and his girlfriend must find their way back home after being sucked into an alternate universe.
A magnificent castle full of 25 different game worlds block their progress, however, and they are filled with enemies on every stage. The player has an overhead view to destroy the enemies for extra loot. Given a strict time limit of 100 seconds to solve each puzzle, the game rewards fast puzzle solvers. The first player controls the male while the second player controls the female. Players only start with three lives and lose them when time runs out or when a monster comes into contact with him/her.
Enemies in the game include springs, rollers, witches, and zombies.
Anpanman travels around the world helping people. But what is Anpanman? He’s a superhero whose head is made out of sweet rolls filled with bean jam. Soreike! Anapanman is a fun board game for the Famicom, based on a cartoon by the same name. It is relatively straightforward and simple to play, with no
complex features or obstacles to overcome. There are eight maps and a ninth to unlock, and up to three human players can participate. Join Currypanman and Shokupanman as you try to beat Baikinman!
A Japanese roleplaying game published for the NES in 1991. Based on the manga Tenchi wo Kurau.
Tenchi o Kurau II: Shokatsu Koumei-den ("The Devouring of Heaven and Earth II: The Story of King Ming") is a turn based roleplaying and strategy game developed and published for the Nintendo Entertainment System by Capcom on April 5th, 1991 in Japan. It is the second NES RPG produced by Capcom based upon the Tenchi wo Kurau manga series, the first being Destiny of an Emperor released in 1989.
Gameplay:
A traditional Japanese roleplaying game at its core, Tenchi o Kurai II puts the player in control of a party of warriors and mages as they try to take down a great foe that threatens the peace of their land. Throughout there are random encounters, boss battles, an experience system and valuable and/or useful loot.
The player's party can hold up to seven members at a time, with one members acting as a "tactician". The tactician determines the list of tactics available for use by the player during battle.
Otaku no Seiza tells the story of Fuyuu City, a place built in space far in the future. Aurora, a group of five attractive and powerful women, control the city. Men in the city are treated poorly compared to women, until the protagonist finds himself in the middle of the city with amnesia. Outraged, the protagonist decides to defeat Aurora and gain rights for the discriminated men of the city.
A golf sim for the NES developed by HAL Laboratory and released in 1988 in Japan only. It uses the likeness of prolific Japanese professional golfer Masashi "Jumbo" Ozaki.
HAL Laboratory, after creating many of Nintendo's golf games as a second party developer, decided to develop and publish their own golf title. Jumbo Ozaki no Hole in One Professional features the likeness of Japan's most prominent golf player, Masashi "Jumbo" Ozaki - the Jumbo nickname comes from his unusual height for a Japanese male: almost 6'. Though featured on the box art and in the title, Jumbo Ozaki makes no obvious appearance in-game.
The game can be played as a single player Stroke Match, which allows the player to practice on each of the game's 36 holes across two different courses. The player can also play against another human, or rate their score against CPU opponents in the 1 Day and 4 Day modes. The player can also adjust the difficulty, which makes wind speed a much more important factor.
Titan Warriors is a cancelled shoot-'em-up that was developed by Capcom for the NES / Famicom, in 1988. The game was meant to be a sequel of Vulgus, an arcade shooter developed and published by Capcom in Japan in 1984.
Derby Stallion Zengokuban ("Zengokuban" roughly means "National Edition") is a Sports game, developed and published by ASCII Entertainment, which was released in Japan in 1992.
Famicom Igo Nyuumon is a Miscellaneous game, developed by Home Data and published by I'Max, which was released in Japan in 1991. It is basically the video game version of Go, a board game for two players.
A Famicom game based on a manga of the same name.
The game stars Kenichi as the main character, while featuring Hidou, Rocky, and Shiranui as playable characters in some levels. The goal of the game is to rescue Yukie from a dragon simply named Dra Gon.
The game was re-branded with a circus theme and released in North America under the name Circus Caper, also published by Toho. The RPG element with the final boss was removed, the stages and bosses are in different order, and many graphical and musical changes were made to better resemble a circus theme.
The Triathron allows players to compete in the three consecutive events of the triathlon: Swimming, Cycling and Running. In each stage of the race, the player must mash the B button, similar to Track & Field, in order to reach the end of each course before their opponents. After winning a triathlon, the player can invest some points into their chosen competitor's stats and move onto the next.
Big TV Mary Bar is a Famicom game based on the Taiwanese "Xiao Ma Li" gambling machines in 1989. It is well-known for featuring Fortran (who is based strongly on Mario) and the phrase "Push Start To Rich".
The objective of the game is to gain as many credits as possible, mainly through betting on the numerous icons you'd find on a slot machine.