The first installment in Koei's mahjong series.
Mahjong Taikai ("Mahjong Tournament") is a 1989 Famicom mahjong game from Koei and an unknown developer. It features multiple historical figures as possible CPU opponents, including Masamune Date and Napoleon Bonapart.
As with any mahjong game, the goal is to complete a winning hand before any of the other players can, and the player earns an amount of points dependent on the "strength" of their winning hand. They might also lose points depending on who won and how.
Koei would continue making Mahjong Taikai games for other platforms, including Super Mahjong Taikai for the Super Famicom in 1992.
A block moving puzzle game similar to Sokoban.
Okkotoshi Puzzle Tonjan!? ("Drop Down Puzzle Tonjan?!", sometimes known as simply Tonjan) is a puzzle game from NMK that features anthropomorphic pigs pushing mahjong tiles around in a maze, attempting to push entire stacks down one of the many holes in the area. Bonus points are awarded for pushing certain specified tiles into holes first, and there's one tile in particular that will complete the level once pushed down a hole and is the only compulsory target. Future levels increase the number of tiles and the difficulty, adding fish tiles that cause the player to lose a life if they are pushed down a hole.
Okkotoshi Puzzle Tonjan!? appears to a sequel to NMK's earlier Arcade multiplayer action game Butasan, which features similar looking pigs. The rights to the Arcade version of Tonjan were sold to a Korean company, Dooyong, which turned it into a game named Yam! Yam?! featuring a tanooki wearing an apron.
Dragon Ball 3: Goku-den is a role playing video game released only in Japan by Bandai on October 27, 1989, for the Nintendo Famicom. It is the third Dragon Ball video game for Famicom (its predecessors being Dragon Ball: Shenron no Nazo and Dragon Ball: Daimaou Fukkatsu). Its sequel is Dragon Ball Z: Kyoushuu! Saiyan.
The player controls Mike Chen floating on a cloud, maneuvering around the screen and shooting balls of energy at flying enemies. Powerups can be collected for stronger and faster firepower. Some parts of the game stage have doors that give the player the opportunity to buy special bomb types with collectible credits. Each stage has its own mini-boss and big boss. Throughout the stages, the player restarts at certain checkpoints after losing a life.
Hokuto no Ken 3: Shinseiki Souzou Seiken Retsuden is the third Hokuto no Ken video game developed by Shouei Systems and released by Toei Animation for the Family Computer (the Japanese version of the Nintendo Entertainment System) on October 19, 1989. Unlike the first two Hokuto no Ken video games for the platform, which were side-scrolling action games, Hokuto no Ken 3 is a role playing game which adapts the storyline of the original manga from the beginning to the Kingdom of Shura story arc. It was the first in a trilogy of RPGs based on the franchise.
A Famicom baseball game based on Japanese highschool baseball. It saw multiple sequels for the Super Famicom.
Koushien is the first game in K Amusement's Koushien series of baseball games that focuses on the highschool level of competition. Koushien refers to the stadium where the final of the national highschool league takes place. It takes a leaf from the book of many other NES/Famicom baseball games, like Namco's Family Stadium, by depicting the batsman at the bottom of the screen and the pitcher at the top. Though it has realistically proportioned athletes, the presentation and idle animations are somewhat comical and the game overall leans on an arcade experience rather than being super realistic.
Koushien was followed by multiple sequels, however the first game was the only one in its series to be released on the original Famicom. Future games would appear on the Super Famicom and PlayStation as well as other, newer consoles. This game would go on to be the basis of SNK's Little League Baseball: Championshi
A Famicom adventure game set during the Meiji Restoration era. It features strategy and action elements as well.
Meiji Ishin ("Meiji Restoration") is an adventure game for the Nintendo Famicom that allows the player to take an active role in one of the most important historical movements in Japanese history: the Meiji Restoration era of the late 19th century, which wrested control of the country from the Shogunate and back to the Emperor.
The first half of the game is spent gathering allies which involves moving from region to region, conversing with leaders and samurai, and occasionally fighting enemies in duels. The second half gives way to a tactical strategy sim similar to Nobunaga's Ambition, as the player's recruited forces march on Edo (Tokyo) to take on the Shogun.
TwinBee 3: Poko Poko DaimaĆ is a vertical-scrolling shoot 'em up video game produced by Konami released for the Famicom. It is the third and last game in the TwinBee series for the Famicom and it ditches Stinger's horizontal levels making it more in line with the first title.
The game is considerably easier than its predecessors due to an option mode that allows players to adjust the difficulty and number of ships, as well as the inclusion of the new "soul reviving system", which allows players to recover their power-ups after losing a ship.
The game uses digitized PCM voice samples, particularly when the conga music in one stage chants "Poko Poko", and in the beginning of each stage, in which a voice proclaims the name of the stage.
It was re-released on April 14, 2006 as part of the i-Revo downloadable game service.
A board game/racing game hybrid based on a miniature RC car toyline. It was developed and published by Konami exclusively for the Japanese Famicom.
Racer Mini Yonku: Japan Cup ("Yonku" refers to four-wheel drive vehicles) is a board game with racing game sections, in that the player has to construct their own RC 4WD car and then race them against their CPU opponents in various events, often taking terrain handling into account. It was based on the then-popular mini RC car toy fad in Japan. The title screen credits Tamiya, a Japanese toy manufacturer that focuses on model kits and RC vehicles, and their logo frequently appears in-game.
The game was developed by Konami for the Famicom, and was never released outside of Japan.
The player and the CPU opponents take turns moving over a board and acquiring money and parts for their RC car. Money collected can also be spent on new parts. The players' vehicles then race, an automatic process, with the one with the best upgrades usually coming out on top.
The player must earn money in order to become the wealthiest gambler in the world. The game, set in New York City, is considered a spin-off from the Pachio-kun franchise. Al Capone has a cameo role in this game even though he lived about one thousand miles to the west (Chicago) in real life.
Roads, taxis and automobiles are not portrayed in the game. However, a black limousine that escorts the player from the air force base to the final casino is portrayed as driving on grass. This is in direct opposition to the real New York City where the majority of the surface is concrete (either as roads, parking lots, or as foundations for the buildings). Only parks and some older residential districts use grass in their design in the real world. Buildings are either shown as dilapidated tenements, shiny towers, or as flashy casinos.
A third shogi instructional game starring the expert player Tanigawa, this one was a Famicom exclusive.
Tanigawa Kouji no Shogi Shinan III ("Kouji Tanigawa's Instructional Shogi III") is a Shogi game with numerous tutorials and the third in the series presented by Tanigawa Kouji, a real-life Shogi expert. It also features different playing modes, including one where the choice of tiles to move is determined by a slot machine.
Unlike its immediate predecessor, which was released on both the MSX and the Famicom Disk System, Shogi Shinan III was exclusive to the Nintendo Famicom and did not see any ports.