Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken is a mystery game released for the Nintendo Famicom in 1989.
Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken ("Kyoutarou Nishimura Mystery: Blue Train Murder Case") is the first game in a series of murder mystery adventure games based on novels by famed Japanese mystery author Kyotaro Nishimura. It was developed by TOSE and published by Irem on the Famicom in Japan only. Along with other similarly themed franchises such as Tantei Jinguuji Saburo and Yamamura Misa Suspense, it invites players to solve the mystery by talking to witnesses and suspects and interacting with the environment to discover who is behind the murder.
Kyotaro Nishimura's novels tend to focus on murders that occur on or around trains with this game being no exception. A body is found on a Blue Train - the name given to Japanese cross-country sleeper trains, i.e. those built to accommodate sleeping passengers - and the player character is brought in to solve the mystery.
An action game involving trampolining firefighters, developed for the Famicom by Aicom. A US version named Blazebusters was announced but later cancelled.
A sci-fi Light Gun game from Bandai that came packaged with the Hyper Shot Light Gun for the Famicom.
Space Shadow is an on-rails sci-fi Light Gun game from Bandai that takes its inspiration from the claustrophobic killer aliens movie Aliens. The player walks down an octagonal hallway and shoots any hostile extra-terrestrial life that bursts forth from one of the side-passages or the ceiling.
Space Shadow was the pack-in game for the Bandai Hyper Shot, a sub-machine gun shaped Light Gun for the Famicom. Despite the fact that Light Gun games tended to do far better in the US, neither the Hyper Shot nor this game were ever released outside of Japan.
The second in the Yamamura Misa Suspense series of murder mystery adventure games. It was published by Taito for the Famicom in Japan only.
Yamamura Misa Suspense: Kyoto Hana no Misshitsu Satsujin Jiken is the second game based on the work of Japanese mystery novelist Misa Yamamura (the first being Yamamura Misa Suspense: Kyouto Ryuu no Tera Satsujin Jiken) and, like the first, concerns a murder in the picturesque Japanese city of Kyoto.
As with the first game, and conversely to other Famicom adventure games around at the time, Hana no Misshitsu Satsujin Jiken has a dynamic bar of commands the player can perform; it changes to reflect what actions are currently possible for the player character in that area, so that they don't waste too much time trying every action in every location to find the next clue. These actions are also represented with symbolic icons, rather than typed out as words.
An adventure game for the NES published by Sunsoft. It is based on a Japanese manga set during a historical Chinese civil war.
Sekiryuou (often translated as "Red Dragon King") is a traditional Famicom adventure game from Sunsoft, in which the player controls a protagonist via a series of menus in order to solve a series of puzzles. Though Sunsoft is credited as publisher, it is unclear if the game was made in-house or contracted to another developer.
The game, and the manga it is based on, depict a period of ancient Chinese history between the Qin and Han dynasties, a few decades before the Three Kingdoms era began. As expected of a transitional period, there was plenty of intrigue and conflict leading up to the change of power that future novels and mangas could draw from.
The original Japanese version of The Adventures of Tom Sawyer. The level order is changed in the English version (perhaps so as not to confuse players by starting with the rafting stage). The Japanese original's level 5, the pirate ship, is the English version's level 1, both making the beginning of the game much more difficult, and making the plot non-coehesive.
The second NES Pachio-kun game, about a sentient pachinko ball that loves playing pachinko. It was published by Coconuts Japan.
Pachiokun 2 is the sequel to Pachiokun, and was also published by slot machine manufacturer Coconuts Japan as well as developed by contract developers Marionette and C Dream. As with the first game, the goal is to help a sentient pachinko ball named Pachio-kun bankrupt a series of pachinko parlors and liberate all his miniature brethren from their flashy mechanical gulags.
The game introduces Pachio-kun's wife, presumably named Pachio-chan. If she's upset about her husband's gambling addiction, she never shows it.
The tenth and final Bandai game to use the Family Trainer/Power Pad accesssory for the NES. The player helps a baby kyonshi (jiang shi) find its parents.
Kidou Keisatsu Patlabor or known as is Japan is an Action game.
In the future, rapidly advancing technology gives birth to giant robots known as "Labors," so named for their usefulness in heavy industry. However, this also gives rise to "Labor crimes," resulting the the need for a new branch of law enforcement equiped with and dedicated to the policing of Labors. When Izumi Noa, a female police officer, becomes the newest recruit of Special Vechicals Devision 2, she and her top of the line "Patrol Labor" Alphonse are swept into a series of adventures featuring crazed construction workers, eco-terrorists, and sea monsters.
The sequel to Family Trainer: Totsugeki! Fuun Takeshi Shiro and the ninth game to be made for the NES Power Pad/Family Trainer by Bandai and Human Entertainment. Like its predecessor, it is based on Japanese TV show Takeshi's Castle.
The ninth Bandai Power Pad game, Family Trainer: Fuuun! Takeshi Shiro is Bandai's second license game based on Takeshi's Castle. The player must fight through a series of physically-demanding and bizarre challenges using the Power Pad accessory in order to reach a showdown with the fortress' owner, a fictionalized version of Japanese entertainer "Beat" Takeshi Kitano.
It is the player's ultimate objective to make it all the way around Japan. If the player ends up completely damaging the bicycle, running out of energy, or falling behind a certain ranking, then he or she will automatically lose the race. Players can choose a representative from either Team USA, Team Japan, Team France, or Team Italy. As long as the player has at least one spare bicycle in the inventory, games will never end on a completely damaged bicycle. Passwords are used to save the game.
The race is 4,000 kilometers long (2485.5 miles). Players must traverse the countryside that separates major Japanese cities along the coastline during the course of these 4,000 kilometres. Interesting scenery includes forests and cattle farms.
Players are always given the exact altitude of each section; they are also shown how far in a stage the player has to advance in order to reach the finish line.
The first in Hudson's series of train-themed video board games which was released on the Famicom in Japan only on December 2nd 1988.
Momotaro Dentetsu ("Momotaro's Railway") is a train-themed board game featuring the folklore hero of Momotaro, the Peach Boy. It is the first in Hudson's long-running series of the same name. The goal is for each player to drive a train around a board by rolling a die and trying to make as much money as possible, a la board games like Monopoly or the Game of Life.
The game and its series is not to be confused with Momotaro Densetsu, an earlier RPG from Hudson featuring the same characters.
Mi Hun Che (迷魂車), more commonly known as BB Car (屁屁車) or eventually Ecstasy Car and Super Car (奇妙車) is a port of Rally-X and New Rally-X made for the Famicom by Hwang Shinwei in 1988. It was originally published by Chi Chi Toy Co., Ltd under the Mi Hun Che and Super Car title. BB Car is a slight update released 3 years later, in 1991.