Sansara Naga is a role-playing video game that was published by Victor Music Entertainment exclusively to Japan for the Family Computer on the 23rd of March, 1990. A fan-translation was finished and released in 2013 on the 28th of December for Sansara Naga by the hacking and translation group Stardust Crusaders.
Sansara Naga is set in the fantasy-filled lands of India during the Vedic age and also mixes elements of Japanese folklore such as the legend of Brahman Umibouzu ("sea bonze"). Many of the NPCs in game will tell you that Cows are sacred animals and a few will mention the Tower of Ṛta Satya. There is a set of armor in the game called Dharma Armor, which will prevent the player from dealing or being dealt damage.
The story revolves around a Boy/Girl that steals a treasured Ostrich egg from the village of Orissa and decides to reflect upon one's actions; aspiring to become a Dragoon to restore their lost honor. The protagonist will set out on an adventure saving lives, performing good deeds, and raising a
Digital Devil Story: Megami Tensei II is the sequel to Digital Devil Story: Megami Tensei. It was published by Namco in 1990 for the Family Computer and is the second video game in the Megami Tensei series. This is the first game in the series to not be based on the original novels by Aya Nishitani, but it retains much of the gameplay aspects of its predecessor. The music in the game is enhanced by an eight-channel Namco 163 WSG sound chip on the cartridge.
Deep Dungeon IV: Kuro no Youjutsushi is the fourth and final installment in the Deep Dungeon series.
Unfortunately this game has removed the custom character feature of the previous game. Through the game, the player will meet up to two additional playable characters with predetermined class. This game also reverts to the standard practice or randomizing characters' stat growth when gaining an experience level. New to this engine is that the player can eventually learn to summon two monsters to function as a temporary additional party member for a single battle. It also removed the feature that stops random battles when the player is significantly more powerful than the enemies. This isn't as bad as it seems as the maps in this game are also much smaller (whereas the previous games used multi-floor dungeons up to 32x32 tiles, the dungeons in this game are either single floor, or multiple floors that can fit within a single 32x32 map) In this game, the player can accept "requests" from the non-player characters. Th
Moai-kun is a puzzle video game developed and published by Konami for the Family Computer in Japan in March 1990. The game derives its themes from Easter Island; the player controls a sentient moai statue that must rescue other moai and escape each stage via a door before the timer expires. Although platforming elements are present, the primary challenge is to find a way to manipulate the objects in each stage to reach the distressed moai and rescue them while still leaving an avenue of escape to the exit door.
Mottomo Abunai Deka is an Action game, developed by Micronics and published by Toei Animation, which was released in Japan in 1990.
It is based on a Japanese movie released in 1989 with the same name. This game and the movie are both related to the late 1980s detective TV show, Abunai Deka.
Cadillac is a match-three card/puzzle game hybrid released by Hect first for the Japanese Famicom and later for the PlayStation. It uses a five by five grid in which the player must position playing cards in order to create sets of three, which are then removed.
The game uses a casino theme, with the game grid resembling a green felt poker table.
The point of this game is to match a line of three or more gems, using columns of three pieces falling into the playing field, similar in mechanics to the Sega game Columns. Its background design is strongly inspired by New York City and has a depiction of the Statue of Liberty appearing on the right side of the screen.
The player controls the son of Mappy in a platformer game. He wants to find a wife but she won't marry him until Mappy can become a provider for his family. At the end of each level, there is a slot machine. Pulling the lever to the slot machine may allow the player to earn extra lives. After the mini-games, players access a shop, where they can buy various things with the money that they find during the game.
This game was released for the Nintendo Famicom in Japan only.
TM Network: Live in Power Bowl is a Japanese-only Nintendo Family Computer game featuring the J-Pop group TM Network. The song used as the background music is "Come On Everybody" from their album Carol - A Day In a Girl's Life 1991
Quarter Back Scramble: American Football Game is a Sports game, developed by Natsume and published by Pony Canyon, which was released in Japan in 1989.