Kart Fighter is an unlicensed 2D fighting game produced for the Nintendo Famicom. The game features unauthorized appearances by Nintendo's mascot Mario and the rest of the cast of Super Mario Kart in a port of Street Fighter II.
3 in 1 Supergun is a compilation of light gun games, developed by Chengdu Tai Jing Da Dong Computer Co and published by Micro Genius, which was released in Asia and Italy in 1993.
This multicart contains three games, of which require a zapper to play. Oddly, all 3 games start up with a menu reading "Gun Fighter" on the top and with the option of selecting 3 difficulties.
At least two versions of this multicart are known to exist, with the other version(s) fixing the spelling of "Clown" on the menu and adding 3 (non-zapper) games; one dumped variant adds F15 City War, Poke Block and Volleyball.
Super Mario 14 is a hack of the Japan-exclusive Famicom title Kaiketsu Yanchamaru 3: Taiketsu! Zouringen, the second follow-up to Kid Niki: Radical Ninja.
Is a pirated port of Street Fighter II: Championship Edition, made by Cony Soft in 1993.
This release only contains the original 8 fighters, with the bosses appearing in later variants. The presentation is more accurate to the real Street Fighter II than the re-releases/hacks that came afterwards. Like Cony's other games, the AI is considered to be unfairly difficult and is known to frequently spam specials. The special moves themselves are executed differently to the official Street Fighter II, requiring the player to press a direction on the D-pad plus A and B at the same time, with the exception of special moves that require to press a button repeatedly. The ending is a simple credits screen which appears in many of Cony's other games.
Fighting Hero III is a fighting game, created by NTDEC and released in 1993. While ostensibly a sequel to Fighting Hero, the two games share little in common besides their genre.
The Universe Soldiers is a Pac-Man clone made by the Taiwanese developer, Gametek.
In the game you travel around the universe collecting dots to save the universe. Each world within the game contains 2-3 levels. An ending is also included.
To our amazement, Kunio entered the Downtown Quiz and won. Thanks to him, we got a journey to the United States for 15 days as a victory prize. First thing first, Kunio went to see "Johnny" at the Oklahoma high school that he had befriended while in an exchange program. Along for the trip was also Riki, and thanks to him, he entered us into a street basket tournament. Lead us to victory even overseas, Kunio!
The game was originally released as Nekketsu Street Basket: Ganbare Dunk Heroes, but has since been localized as Nekketsu! Street Basketball All-Out Dunk Heroes.
The Family Computer port of the Game Boy game under the name of Momotaro Densetsu Gaiden. A spin-off of Hudson's Peach Boy RPG series that focuses on three side characters instead.
The game switches focus from Momotarou to three extra characters, each has their own distinct campaign to play through. One follows a standard RPG route of a hero's journey, another involves the princess of the kingdom of demons as she attempts to uncover an attack on her father's throne with a band of allied monsters, and the third involves a thief who steals money from monsters and gives it to beggars. Each campaign follows the core gameplay of the series: overworld exploration and turn-based combat.
The Game of Life: RPG Jinsei Game is a Japan-only role playing game for the Family Computer that is similar to Jinsei Game, which is the Japanese version of The Game of Life.
The object is to explore a city full of stores, places of employment, and learning places. Starting from home, the player must earn money and statistics in order to unlock the better features of the game.
Unlike most games based on the Jinsei Game series, RPG Jinsei Game doesn't use a spinner system. Instead, the controller pad is used for movement and random encounters are featured like in Dragon Quest. The player can also talk to strangers who might either give him/her advice or do something malevolent to him/her. As in the actual Game of Life board game, the player has to choose from a series of careers ranging from a musician to a photographer and even a professional wrestler. Most of these tasks are mundane while one of the quests directly involves chasing down unidentified flying objects. Buildings that are crucial to the quest (other
The player has to build his own combat robot to use in a fighting tournament. These robots are built in factories that assign the robot a name in addition to installing its head, body, shoulder, and feet. The player has a pre-game lobby to get ready for the robot combat action. All matches have rounds of 60 seconds (unlike the 99-second round of most modern fighting video games). Both robots have a separate gauge for energy and damage. Standard punches and kicks can be thrown in addition to special moves (which look like ammunition).