After having reclaimed the High One's lost orb and having become the Lord Lapour in "Odyssey: The Compleat Apventure" you have to face a new meance.
The technically more advanced race of the Atlanteans wants to subdue all of the other races on Earth and it is your task to prevent them from conquering the world.
You are a Skyfighter patrolling the airspace above the city Zenith as it's being built. Aliens are invading and your job is to shoot every single object above the city to prevent it from harm.
Upon startup Bolo requests a level number (1–9) and density (1–5); the game then generates a random rectangular maze containing six enemy bases. The higher the density specified, the more walls appear in the maze. The player controls a tank, and must destroy the six enemy bases to advance to the next level. The player can view 1/132 of the maze at one time; indicators on the right side of the screen show the player's position within the maze, the direction of the enemy bases and the fuel remaining.
Enemy tanks constantly emerge from each of the six enemy bases. Different levels feature different types of enemy tanks; some move randomly while others pursue the player. All enemy tanks fire deadly shells. If the player collides with a bullet, an enemy base or tank, or a wall, a turn is lost. A turn is also lost if the player runs out of fuel; destroying an enemy base will replenish the player's fuel supply. The player is provided with four tanks per game, and no opportunity is provided to earn more.
You control a hand who must catch falling things. and then throw them back up to safety It's quite a strange concept. Maybe the only game whose main character is a hand.
The evils of ancient times are loose and the player, armed with lightning bolts, has to destoy them in this action/shoot'em up game written by Bob Flanagan and Scott Miller.
In The Bilestoad, players control "meatlings" that hack and battle with axes and shields from a top-view perspective. Although the game may seem medieval, the backstory in the manual explains that the axe fighting is actually a future virtual reality game designed to reduce real violence.
Blisterball! & Mad Bomber! are a series of two 1 or 2-player arcade games for the Apple II.
Both games allow for single-player, as well as 2-player cooperative gameplay. Also allows for 2-player competitive play, where 2 players compete for a high score. The player controls a small ship or cannon on the bottom of the screen, which can move horizontally left and right using the Apple game paddles. The ship fires vertically upwards.
In Blisterball!, the goal is to shoot down bouncing balls as they bounce out of the chamber above the player. If the player is hit by a ball, they are damaged, and they fall into the drain below if they are struck 3 times. There is also a series of blister balls, which can be shot for bonus points.
In Mad Bomber!, the player must shoot bombs as they descend from slots above. If a bomb strikes the bottom of the screen, the player loses a point. 10 points lost, and it's game over. The player must regularly refill their ammo by bringing their ship to the edge of the screen, and if the pla