Torpedo Fire is a turn-based tactical game of WW2 naval warfare focused on submarine vs. destroyer combat. The player may take the role of either a submarine commander or a destroyer captain in any side of the conflict, while at the same time send orders to other ships in the player's command. The game allows playing against a fellow player (hot-seat multiplayer) or the computer AI in turns that simulate 60 minutes of actual combat.
Players drive a car around a maze collecting greenbacks while being pursued by a number of police cars. Use dollar symbols to make your car invincible and put police cars temporarily out of action. The game uses a continuous loop tape with actual police band radio banter.
A horizontal scrolling shoot'em up similar to the arcade game Defender. Written by Nasir Gebelli and published by Sirius Software for the Apple II computers.
You are in control of a stationary gun turrent at the bottom of the screen. Planes drop bombs and paratroopers jump out of helicopters which you have to shoot. Every hit gains you points - every shot you fire looses you points.
You have lost if a bomb destroys your turrent, a paratrooper lands directly on your turrent or four paratroopers land at any side of your turrent. In that case they are able to build a human pyramid to infiltrate your turrent and blow it up.
After MECC began collecting the Apple II versions of its various timeshare programs, including Oregon and many others, they instituted a new method for distributing the Apple II versions of its software to Minnesota schools – by assembling collections of the programs on floppy disks.
One of the first releases in 1980 was Elementary Volume 6, containing five social studies simulation games, one of which was OREGON. Elementary Volume 6 soon became MECC’s most popular product for the Apple II.
The 1980 version of Oregon was a much simpler game than the 1985 version, lacking many of the features that people now associate with the game. The 1980 version is very similar to the original text-only version that people played on teletype machines in the 1970s. The main feature that distinguishes the 1980 version from its text-only predecessors is that the shooting activities include simple graphics. There is also a crude map available to indicate your progress