RobotWar is a strategy/puzzle/simulation hybrid by Silas Warner, creator of Castle Wolfenstein for MUSE Software. The game is best described as a cross between two later games: Origin's OMEGA and Maxis' RoboSport.
Your task is to design robots, and program them to win fights in the arena. Using a language similar to BASIC, the game offers a surprisingly large number of commands you can use, a wide variety of robots.
You enter the Cave of Karkhan and try to find Maldamere's Gem. But the demon has set numerous traps within the underground maze in order to prevent anyone from ever retrieving the gem.
Torpedo Fire is a turn-based tactical game of WW2 naval warfare focused on submarine vs. destroyer combat. The player may take the role of either a submarine commander or a destroyer captain in any side of the conflict, while at the same time send orders to other ships in the player's command. The game allows playing against a fellow player (hot-seat multiplayer) or the computer AI in turns that simulate 60 minutes of actual combat.
Players drive a car around a maze collecting greenbacks while being pursued by a number of police cars. Use dollar symbols to make your car invincible and put police cars temporarily out of action. The game uses a continuous loop tape with actual police band radio banter.
A horizontal scrolling shoot'em up similar to the arcade game Defender. Written by Nasir Gebelli and published by Sirius Software for the Apple II computers.