Congo is an action game where the player is in control of a raft that is floating down the Congo river. Taking place after a ship wreck, the player's task is to rescue his ship mates who are stranded along the shore as well as on islands in the river. One survivor can be picked up at a time and has to be dropped off at a safe harbour before time runs out.
Gold Rush is a 1-player wild west themed arcade game for the Apple II.
The player controls a small character who can move in the 4 cardinal directions. The player moves about a small wild west-themed screen, with the goal of excavating gold from the four mines on the left of the screen. The player arrives via railroad at the right of the screen at the beginning of the game, with the goal is to pick up sticks of dynamite, and place them next to the four mine shafts on the left. The player must avoid Native Americans near their teepees and soldiers guarding their fort. There is also a dangerous grizzly bear who can take the player's life. Claim jumpers haunt the mining sites, and like to return the player to their starting zone.
In Lazer Silk, you play as a spider who rules over an elliptical web. Flower petals, flies, and wasps will intermittently blow in from a central vortex, and deposit themselves in your web. The spider can move across all quadrants of the spider web, and gains points by collecting flies and flower petals. If they are not cleared quick enough, they will leave a hole in the web which can not be traversed. If the spider touches a wasp, they will lose a life. Other spiders will descend vertically through the web, and they must be avoided. Small chewing insects will invade the web, and chew pieces out of your home. There are even enemies that incessantly chase the player.
Battlesight is a 1st person shooter for the Apple II.
Welcome to World War III. The Warsaw Pact Army crashed through the West German border at 0530 hours today. You have five M60A3 Tanks dug in on the high ground overlooking the enemy's avenue of approach. Situated between the towns of Fulda and Schlitz with Lauterbach to your rear, it is up to you to stop or at least slow the advancing Red Army.
Up to two players control light cycles that leave a solid light trail in their wake. The object of the game is to trap the other player by surrounding them with a light trail that they can't avoid crashing into – or forcing them to run into their own trail. Coming into contact with a light trail, either yours or the other player's, collapses your own trail and ends your turn. The player still standing at the end of the round wins.
You must stop the galactic jailbreak. The player controls a small character which can move up and down, while firing horizontally to the right. The screen is divided into 5 rows, and the player can fire high, medium, or low in each row. At the beginning of each level, 5 alien creatures attempt to escape to the left. Each monster must be shot in a specific location, and when they hit they are pushed back to the right. When a monster is pushed off the right of the screen, they are eliminated, but the empty rows can then produce small blue creatures which endanger the player. These creatures are destroyed in one hit. The player loses a life if any monster reaches the left side of the screen. Victory for each level is achieved by clearing the screen. Each level has monsters which take progressively more hits to push back, increasing the difficulty. The player starts with 3 lives, and gains an extra at 30,000 points.
The player controls a spider which attempts to eat a single fly on the screen. The fly will flit bout randomly, only staying in one place for a few seconds at a time. The player has a health bar on the left, and gains strength whenever they eat a fly. There are several dangers the spider faces, including cans of bug spray which move towards the player, and drops of water which fall from the sky. If the player is hit by water, they are pushed away from the fly. The player loses a life if their health falls to zero There are also leaves on the screen which move the player closer to the fly. The player has a total of 3 lives, and when all are lost it's game over.
The player controls a bug jar, and attempts to catch all the fireflies which flit about the screen. Fireflies are represented by single pixel dots which intermittently turn on and off as they move randomly about the screen. The player must attempt to guess their location, and correctly open their bug jar while over the firefly.
Dominos is an adaptation of the tile-laying game Dominoes. At the beginning you choose seven Domino tiles, but you can NOT see what you pick. Then when the game starts, the one with the 6:6 domino tile has to place that tile.
The opponent is on the turn then afterwards and places his domino tile and you have to place a tile with the same number of the last part of the tile or, if he places a tile where the ending is blank, you have to place a tile with one or two blank sites.
Shouldn't one of the players have a fitting tile, he can try his luck to pick one, just like at the beginning of the match.
In this game, written by Michael Burek and published by Sirius Software for the Apple II computers, the player must recover lost nuclear waste cannisters while avoiding mutant jellyfish and octopuses.
A action game written by Ron Meadows and published by Datamost for the Apple II. The player's goal is to capture all the cash in the maze without being caught by enemy cars.