Spider Kong shares very similar gameplay to Donkey Kong, where the player is required to climb ladders and avoid obstacles to get to the top. In Spider Kong, however, the enemy throwing objects at you is not an ape but a giant spider.
Tuby Bird is a clone of the Activision title, Dolphin. The difference in this game is that, instead of playing as a dolphin trying to avoid a squid, you play as a small bird while trying to avoid a bird of prey.
Hey! Stop! is a clone of the game Keystone Kapers, originally developed by Activision. The game is for the most part exactly the same except for a few color and sprite changes. In Hey! Stop!, you are not playing as a policeman, trying to chase down a thief but you instead play as a droid chasing down an alien (despite the fact that the box art displays a picture of the former).
Oystron is an action game in which the player controls a ship using the joystick controller, firing at enemies and collecting pearls dropped by "space oysters". The player's ship initially appears on the left side of the screen, and enemies attack from the right. Shooting the space oysters reveals a pearl; the player then collides with the pearl and brings it to the "pearl zone" on the left side of the screen. Other enemies appear that attempt to steal the pearls. Collecting eight pearls earns the player a bomb.
At the end of each level, a boss named "Oystron" appears; the player can defeat the Oystron by placing a bomb in its path, or waiting until it changes into a space oyster. Following the appearance of the Oystron is a warp phase, in which the player travels at high speed and must avoid colliding with enemies. The player is given four ships at the beginning of a game, and earns an additional ship every 4000 points
Your ship can move left or right but it does not move in a smooth scrolling fashion. Rather, it moves into one of several preset positions. When your ships is in the center of the screen, it fires directly upwards. As it moves towards the left or right, the firing angle adjusts accordingly with the aim point being the top middle of the screen.
Joe Grand has spent some time recently updating SCSIcide and has released a new version of the game titled Ultra SCSIcide. This latest version of the game contains many improvements over the original:
Added support for joystick controllers. Controller type is automatically detected when you press the paddle or joystick fire button to start the game.
Fixed the flicker that used to occur at the beginning of each level.
Changed background and data bit color palette to make bits easier to distinguish.
Reduced track size from 10 to 8 bits, for a more appropriate one byte per level.
Changed speed increase per level - only two random data bits increase in speed each level.
Modified the sound and scoring routines to account for longer gameplay and higher levels.
Changed title screen text and added GIS and Pixels Past logos.
Added a PAL version of the game.
Vault Assault is a game based on the old arcade game Space Zap, written by Brian Prescott for the Atari 2600. Brian released Vault Assault in cartridge form at the 2001 Classic Gaming Expo, selling out all the copies he brought with him.
K.C. has found himself trapped in a Atari 2600 system along with some enslaved O2 zombies! The Atari system maze is deadly, he cannot touch the maze walls, if he does his 02 code will mix with the 2600 code and destroy him!
Objective:
Increase your score! Gather Bullets (white dots) to shoot the O2 zombies for 10 points! Gather hidden vitamin tablets (red dash) to slightly protect you against O2 zombies for 1 point! O2 zombies and maze walls may kill you instantly if touched (you may be able to brush by them if you have some resistance given by a vitamin tablet but don't count on it every time)! O2 zombies take bullets out of your inventory when they reach a bullet before you do! They take a point out of your score if they reach a vitamin tablet before you do! You can only carry a maximum of 6 bullets at any one time! O2 zombies are sent back to the Graveyard (the center of the maze) whenever one is hit by a bullet, they will not hurt you when they are blue for a short time after they return to the Graveyard.
In the year 4014, the planet Earth and the planet Mars are locked in a century-long war. The Martians have devised a plan to destroy Earth using the power from their latest weapon: the Destructo-Bomb!! The Martian forces have managed to construct five bombs and have placed them deep inside the Martian Caverns, awaiting the final command from their leader to attack!!! Do you have the skill to navigate to the depths of the Martian caverns, active the Destructo-Bombs, and escape before they explode? Good Luck!
Conquest of Mars is an accurate translation to the Atari 2600 of a popular Atari 8-bit computer title. Destroy the Martian rebellion by descending through the six caverns of Mars to activate the main energy reactors and escape to the surface before they blow up! Do you have the skill and quick reflexes required to descend into the Martian depths without being annihilated? And once you reach the bottom, can you make it out alive?
Work your way through the evil wizard's maze-like dungeon to find the pieces of the Sword of Saros. When you've found all of the pieces, you can exit the dungeon, ending the game. However, the wizard has sent a bat to hunt you down. When the bat finds you, the wizard will teleport to your spot and send waves of skeletons after you. You must avoid the skeletons to reach the wizard and send him off looking for you again. Magical items you find along the way will help you in your quest.
This game is a port of the cancelled CBS Electronics' version of Targ with some minor changes.
Besides the different enemy graphics and slightly different sound effects, the screen changes color with each level. Also, most of the bugs present in Targ are absent, and the Spectar (called the 'Warlord’s shuttle' here – all the names have been changed) does appear.
As the lone defender of the last remaining outpost, you are under attack by an overwhelming force of mysterious phantom tanks that disappear and reappear at will while destroying all that stands in their way. Your vital mission is no simple task--defend the outpost and destroy the enemy as they advance relentlessly through your defense mazes. Only brilliant strategy, perfectly executed can save you--and the free world.
You start out with five tanks in each of the four variations. There are three different screens, each one harder than the last. In the first screen, you have many walls and corners to hide behind. In the second, you have only a small island to protect your base, and in the third it's just you against them.
n each screen you must defend yourself against 20 enemy tanks. Since they're not all on the screen at the same time, there's an indicator right under your base telling you the enemy's remaining strength.
Also, at the beginning of each game, or after one of your tanks is destroyed, or at the begin
The game is played using a matrix of numbered panels, either 4 x 4 (for 16 panels) or 5 x 6 (for 30 panels). Using the keypad, players enter the number of the panels they wish to reveal. If the images behind the two panels match, the panels are removed and the player scores 1 or 2 points, depending on what difficulty the switch is set to, along with an extra turn.
The game has a total of eight variations, four each for each matrix size and four have wild cards. Each matrix can be played by either a single player or by two players taking turns; in single-player games, the player attempts to clear the matrix with as few incorrect matches as possible. Also, players can enable wild cards that will match any image on the board.
In the animal kingdom, bees are widely known as efficient workers. But there's an interesting fact that we as humans don't know--bees enjoy having fun! Every year bees from many places gather in one spot to play in a competitive tournament of Bee-Ball! This unique insect game is a mix of tennis and volleyball where bees hit a honey ball over a net using a racquet. A bee judge watches over the match and serves new balls as needed. If the ball touches the floor or flies out of bounds, a point is scored. Avoid fouling the ball out, use your dexterity to block your opponent's shots, slam the ball to score, learn new tactics to outwit your opponent, and you could be the next Bee-Ball champion!
In the competitive sport of Bee-Ball, you must score 10 points against your opponent to win a match. You can swing at the ball to send it flying over to the net or block when your opponent is trying to get the ball past you. If the ball is about to fly over your head, you can head butt the ball in an attempt to prevent a point fr
You have just witnessed an incredible football game in which your home team defeated the visitors by a narrow margin. Little do you realize that your evening's excitement is just beginning.
Being a very important club seat season ticket holder, you had a valet parking pass for the game. Unfortunately, a disgruntled football fan turned valet parking lot attendant took out their frustration at not getting tickets on your car. They spent the entire game in a devious attempt to make it as difficult as possible for you to leave. Now the attendant has left, and you need to assist the other attendants to get your car out of the lot so that you can get home before the post game show is over.
"The future of gaming can be summed up in two words -- Pong and Joust." ...with these prophetic words on rec.games.video.classic, "Otter" planted the seeds for the game you see before you now. FlapPing, at its core, is an oldschool Pong Deathmatch... but with a "Flap" button. Each player flaps furiously to prevent the opponent from getting a ball past and scoring a point--first to 10 points win (3 points in a "poorlords" game).
FlapPing features two primary game variations, a "classic pong" mode which resembles the classic Pong arcade game, and "poorlords", where each player must defend a wall in a manner similar to the arcade game Warlords. You can play another human, or take on all the AI might of your Atari 2600. The Pterodactyl of Joust also makes an appearance in FlapPing, adding an unpredictable element to the gameplay!
FlapPing is descended from JoustPong, the name Kirk Israel originally chose for his original homebrew game. Unfortunately, this name stepped on the Pong trademark owned by Atari, and in earl