A lost homebrew out of "time", this useful utility cart by Chris Cracknell uses favorite classic characters racing across the screen to track the time (along with a digital display), turning your Atari and tv into a retro timepiece. On the half hour the happy chasing characters change, giving you a wide variety of icons to wile your time away looking at.
Climber 5 is a port of an Atari 8-bit computer game that originally appeared in COMPUTE! magazine back in 1987. In Climber you play the role of a baseball player. The baseball has been hit to the upper rafters of a building under construction. Your job is to climb the ladders and retrieve the ball. Of course, there are obstacles along the way that you need to avoid or you lose a life and must start over at the bottom right corner. Once you successfully retrieve the ball, the level changes and becomes more difficult.
When the game was released in Atari Flashback 2, it was retitled to Atari Climber.
Put on your swim fins and get ready to dive into adventure! But be careful because your search for the treasure of the sunken Spanish galleon is filled with danger. Man-eating fish and vicious sea monsters infect the waters where you must dive! To top things off you only have 60 seconds worth of oxygen for every dive.
Pick 'n Pile is a Tetris-style puzzle game. On each level there are a variety of symbols arranged in columns on the screen. By moving the symbols around, you need to create columns which contain identical symbols; once all the symbols in a column are the same, that column disappears. Your goal is to earn points and complete the levels by making all of the symbols on the screen disappear. Occasionally, you may become stuck with a symbol that doesn't match anything onscreen; when this happens, you can call for an additional symbol to drop onto the screen. However, as the symbol which appears is random you may need to create quite a few symbols before the one you need appears. Each level has a time limit in which it needs to be completed; run out of time and you lose a life; lose all lives and the game is over.
In addition to the regular symbols, there are also some special objects on the screen which may help or hinder your progress. These include bombs which destroy several symbols at once, blocks which may get i
Mondo Pong was Piero Cavina's first programming effort on the Atari 2600 and is an evil variation on the game that started it all, Pong. In this version there are two balls and they each have a mind of their own! Sometimes the ball will double back at you after you hit it, other times it might just spin around in circles for a bit, keeping you on your toes as you wait for it to shoot off in some direction (hopefully not at you!)
There are several game variations that allow you to select one or two players and a score limit of 15 or 45. There is also a normal vs. hard option, but that is not implemented in this version of Mondo Pong.
This is an Alpha Version of Mondo Pong as it was never completed! Therefore, the game doesn't have the polish you might expect from a finished game and there may be a few bugs. Nevertheless, it's still an interesting concept and a hoot to play.
Try this fun pizza making game. You have a limited time to make an eight-ingredient pizza. For this, you should get the right ingredients and in the same order as they are listed – and also the aproppriate utensils. When you finally put everything at the eight preparation tables, take the pizza to a hot oven to bake. If you manage to do it all, congratulations! Try all the 25 recipe variations and show your skills and technique in pizza making.
Pressure Gauge is a game that was written back in 2000 as a college exercise by John K. Harvey. It's not much to look at graphically, but this game is a "twitch" game that just may have you reaching for the reset button for "just one more round". The game was inspired by a mini-game in the Playstation title "Brave Fencer Musashi".
Gameplay is simple. The initial screen says "Pressure Gauge"; from here, you can hit select to see the first homebrew attempt at a scrolling text demo (which would later be reformulated and released as StickyNotes), or you can hit the reset button to start the game. A little song will play, and you're on your way! The interface is as simple as can be-- it only uses the button. Push the button precisely when the leftmost "filling gauge" is lined up with the "range" on the left of it. Get within range, and you'll be rewarded-- slightly. The second gauge will fill up, just a little bit. You need to have a certain amount of successes in order to fill the second gauge all the way to the top, t
Can you solve it?
Are you up to the challenge of trying to master the Cube? Restore all of its six sides to the original colors in this mesmerizing 3D translation of the hit puzzle game synonymous with the 80's!
When solved, every face of Rubik's Cube is a solid color. Once you start turning, twisting and flipping, it's easy to mix up the colors. Not to worry - Rubik's Cube can be set right any mixed-up combination.
What starts out as a routine hunt for salvage in the far reaches of the galaxy turns into a white-knuckle fight for survival in Solar Plexus, the first Atari 2600 release by independent game developer JessCREATIONS*, Co. It'll take sharp reflexes to keep your starskimmer full of fuel and away from the wildly unpredictable artificial sun which threatens to make every move your last!
The Solar Plexus increases in speed and mutates into new, more dangerous forms as you continue to play. If one fiery orb bouncing around the screen was hard enough for you to handle, just wait until you have to deal with two, or even three of them! Only the best players will last long enough to witness the final form of this relentless foe.
Space Instigators is a version of the popular arcade game Space Invaders that is more faithful to the original than Atari's 2600 port. This version fits nine invaders in a row without flicker, an impressive feat on the Atari 2600. The graphics, colors and sounds are truer to the original version than Atari's effort.
In Space Treat Deluxe, you control a ship that must reach the top of the screen, collect the tasty treat located there, and get it back to its base at the bottom.
Strat-O-Gems Deluxe is a new Atari 2600 game by John Payson, originally created for the 2005 Minigame Competition that bears similarities to Columns, Jewel Master, and Salu's Acid Drop. In Strat-O-Gems Deluxe, colored gems fall from the top of the screen in groups of three. Any time three or more adjacent gems of the same color line up vertically, horizontally, or diagonally they will disappear. Any gems above them will then fall down; if these create new groups of three or more gems, those too will disappear, leading to chain reactions. Your job is to score as many reactions and chain reactions as possible before the gems reach the foul line. If any gems remain over the foul line after all reactions are complete, the game will end.
SWOOPS! is a collection of three 1K minigames that Thomas Jentzsch (author of Thrust+ Platinum) submitted in the 2004 Minigame Competition. Two of the games in this collection won first and second place in the 1K competition: Cave 1K won the category, and Splatform came in second place. All three of these games offer addicting gameplay that will keep you coming back for me! SWOOPS! contains a menu that allows you to select which game to play, as well as a "3-Athlon" mode that allows you to play all three games in succession.
Traffic Cop is a cops and robbers sytle 2600 game created by Robbie Hill. This simplistic game has a simple concept, but is a challenge to play. Player 1 (the cop) has to ram Player 2 (the criminal) six times (or four depending on difficulty) before the gamers timer runs out. Player 2 must survive within the time limit.
The game contains 7 levels, 1-4 are multiplayer, some with various obstacles. Games 5-7 are singleplayer, were Player 1 goes up against the 2600 itself.
As the name implies the Venetian Blinds demo isn't a game, but a demo that simulates a pair of Venetian blinds! The joystick can be used to raise and lower the blinds by pushing up or down. When the blinds are raised a nicely done sunset is visible out the window. The story behind the Venetian Blind demo is rather interesting.
As most people know, Activision was founded by several ex-Atari employees who had left due to Atari's policies on programmer recognition (or the lack thereof). One of these employees was Bob Whitehead, creator of the "Venetian Blinds" technique, which was first used in Atari's Video Chess to display eight objects in a row instead of the normal six. Even though Activision had never used the Venetian Blinds technique in any of their games, that didn't stop Atari from threatening to sue Activision for "stealing" the technique along with other various proprietary information. Since Activision knew that they hadn't stolen anything from Atari, they decided to play a little joke on Atari. According
Extremely rare Sancho prototype. Only one cartridge is known to exist.
The game seems to be unfinished, because it still has over 1K of free space left that could have been used for a valid 'word pool'.
This game was most probably originally made by Home Vision, because a Home Vision logo has been found inside this ROM.
You are the commander of a Laser Base and you must counter an enemy invasion from outer space. Galactic robots attack with galatic death rays, spider and destroyer of probes