In Reindeer Rescue you must help Santa rescue his lost reindeer in a journey that has you starting at the North Pole, racing through frozen tundra, ice caves, suburbia, and the big city! But Santa is not the athlete he used to be (1943 state champion in 400m), he has grown a little...girthy around the middle. He doesn't have quite the energy he used to and if it drops too low he'll fail in his task! Along the way Santa will encounter many objects in the air and on the ground, some will help and some will hinder, so be be careful!
The 2005 AtariAge 'Holiday Cart: Reindeer Rescue was given out during the 2005 holiday season to anyone who purchased $50 or more from the AtariAge Store.
Save Mary is an Atari 2600 action game that revolves around creating platforms to save Mary, the damsel in distress. The character is a humble construction worker who must pick up crates to use as platforms to get Mary to climb up, eventually leading to the top of the valley. The villain of the story is a mustachioed fiend who keeps Mary at the bottom of the valley for his own perverse pleasure.
The player controls a crane at the top of the valley that moves picks up crates when the button is pressed. Bonus items can be picked up for extra points. The level can be restarted in the following ways:
- The water reaches above Mary's head
- A crate is knocked into/dropped on Mary
- Mary is dropped from a high place.
There is no definite ending, since once all the levels are completed, the game starts over. Therefore, the game loops on into eternity. Save Mary was in production for over 2 years, longer than any other Atari 2600 game.
Combat 2 is video game for the Atari 2600. Originally announced in 1982, it was subsequently cancelled. Developed by Atari, the game was supposed to be the sequel to the classic Atari VCS game Combat, which was bundled with the system. In 2005 it finally saw release on the Atari Flashback 2 dedicated console, and has seen two subsequent releases, the first in the 2011 Nintendo DS compilation Atari's Greatest Hits Volume II and the second in the iPhone and Android app Atari Greatest Hits, initially released in 2012.
Environments were an arena with a river in the middle with two bridges, forests that the tanks can use for cover, and brick walls that could be shot through or used for cover. The tanks themselves moved by themselves with the player turning the tank and controlling the speed. This game had three lives that could be used — three hits and the player loses a life — while the original allowed you to get as many shots in until the time ran out. The graphics overall were improved over the original.
The g
Aquaventure is a bit of a mystery in the prototype world. It was never mentioned in any Atari press releases nor does it show up on any internal part lists. Aquaventure seems to have popped out of the woodwork one day without any public fanfare nor any history behind its mysterious origins. In any case, Aquaventure seems to be complete and ready for release, we can only speculate as to why it was shelved.
The game concept is simple; you must dive to the bottom of an undersea cavern and retrieve a fabulous treasure (which just happens to look like a small house of some sort). Along the way you must avoid fish, sea horses, and other underwater creatures attempting to block your path. Your diver came prepared however, for he is armed with a spear gun which he can use to temporarily kill one of the creatures. However, each enemy you kill is soon replaced by a faster and indestructible version of itself, so you need to carefully carve a path to the bottom only destroying the creatures that get in your way. After retrie
What starts out as a routine hunt for salvage in the far reaches of the galaxy turns into a white-knuckle fight for survival in Solar Plexus, the first Atari 2600 release by independent game developer JessCREATIONS*, Co. It'll take sharp reflexes to keep your starskimmer full of fuel and away from the wildly unpredictable artificial sun which threatens to make every move your last!
The Solar Plexus increases in speed and mutates into new, more dangerous forms as you continue to play. If one fiery orb bouncing around the screen was hard enough for you to handle, just wait until you have to deal with two, or even three of them! Only the best players will last long enough to witness the final form of this relentless foe.
Strat-O-Gems Deluxe is a new Atari 2600 game by John Payson, originally created for the 2005 Minigame Competition that bears similarities to Columns, Jewel Master, and Salu's Acid Drop. In Strat-O-Gems Deluxe, colored gems fall from the top of the screen in groups of three. Any time three or more adjacent gems of the same color line up vertically, horizontally, or diagonally they will disappear. Any gems above them will then fall down; if these create new groups of three or more gems, those too will disappear, leading to chain reactions. Your job is to score as many reactions and chain reactions as possible before the gems reach the foul line. If any gems remain over the foul line after all reactions are complete, the game will end.
Joe Grand has spent some time recently updating SCSIcide and has released a new version of the game titled Ultra SCSIcide. This latest version of the game contains many improvements over the original:
Added support for joystick controllers. Controller type is automatically detected when you press the paddle or joystick fire button to start the game.
Fixed the flicker that used to occur at the beginning of each level.
Changed background and data bit color palette to make bits easier to distinguish.
Reduced track size from 10 to 8 bits, for a more appropriate one byte per level.
Changed speed increase per level - only two random data bits increase in speed each level.
Modified the sound and scoring routines to account for longer gameplay and higher levels.
Changed title screen text and added GIS and Pixels Past logos.
Added a PAL version of the game.
Atari 2600 fans Chris Walton (cd-w), Fred Quimby (batari), Bob Montgomery (vdub_bobby), and Zach Matley (Zach) submitted several 1K entries for the 2005 Minigame Competition. They have now teamed up to release their seven 1K games in a single 2005 Minigame Multicart, complete with an on-screen menu that allows easy selection of the games as well as instructions.
The included games are: Hunchy, Jetman, Nightrider, Zirconium, Rocket Command, M-4, and Marble Jumper
"The future of gaming can be summed up in two words -- Pong and Joust." ...with these prophetic words on rec.games.video.classic, "Otter" planted the seeds for the game you see before you now. FlapPing, at its core, is an oldschool Pong Deathmatch... but with a "Flap" button. Each player flaps furiously to prevent the opponent from getting a ball past and scoring a point--first to 10 points win (3 points in a "poorlords" game).
FlapPing features two primary game variations, a "classic pong" mode which resembles the classic Pong arcade game, and "poorlords", where each player must defend a wall in a manner similar to the arcade game Warlords. You can play another human, or take on all the AI might of your Atari 2600. The Pterodactyl of Joust also makes an appearance in FlapPing, adding an unpredictable element to the gameplay!
FlapPing is descended from JoustPong, the name Kirk Israel originally chose for his original homebrew game. Unfortunately, this name stepped on the Pong trademark owned by Atari, and in earl
Go Fish! is an original game loosely based on the Intellivision game Shark! Shark! - you are a wee fish and, to survive, you must eat other, smaller fish to grow. But watch out for the shark, as he's also on the hunt for food and you could be his next meal! Go Fish! features extensive, continuously-playing music (with an option to turn it off for those who'd rather do their fishing in quiet), as well as a two-player battle mode.
Go Fish! is one of the first homebrew games to support Richard Hutchinson's AtariVox. Go Fish! takes advantage of the AtariVox to save your high score, which is retained when you turn your Atari 2600 off. When you come back later to play Go Fish! and power on your 2600, your previous high score will be restored!
Programmer Bob Montgomery teamed up with AtariAge to sponsor a contest to create original artwork for Go Fish! The winning label from Renato Brito will grace all copies of Go Fish!, as well as the full-color manual created by Tony Morse. Go Fish! can be purchased in cartridge form
In Poker Squares your goal is to place 25 playing cards (from a deck of 52), one at a time, in a 5x5 grid. Your goal is to make the best ten (or twelve) poker hands, five horizontally, five vertically, and optionally the two diagonals, scoring as many points as possible.
Climber 5 is a port of an Atari 8-bit computer game that originally appeared in COMPUTE! magazine back in 1987. In Climber you play the role of a baseball player. The baseball has been hit to the upper rafters of a building under construction. Your job is to climb the ladders and retrieve the ball. Of course, there are obstacles along the way that you need to avoid or you lose a life and must start over at the bottom right corner. Once you successfully retrieve the ball, the level changes and becomes more difficult.
When the game was released in Atari Flashback 2, it was retitled to Atari Climber.
SWOOPS! is a collection of three 1K minigames that Thomas Jentzsch (author of Thrust+ Platinum) submitted in the 2004 Minigame Competition. Two of the games in this collection won first and second place in the 1K competition: Cave 1K won the category, and Splatform came in second place. All three of these games offer addicting gameplay that will keep you coming back for me! SWOOPS! contains a menu that allows you to select which game to play, as well as a "3-Athlon" mode that allows you to play all three games in succession.
This is an unauthorized conversion of the 1978 Taito coin-op game Space Invaders for the Atari 2600. Unlike the authorized Atari Space Invaders, this version has all nine rows of invaders without flicker, rather than just six. Also, the sounds are closer to the arcade game. Gameplay is the same - shoot the rows of invaders and avoid their bullets, using your bases as shields and taking out the enemy mothership when it appears.
The 2003 AtariAge Holiday Cart was created by Andrew Davie and given out to anyone purchasing $50 or more from the AtariAge Store during the 2003 holiday season. The cart displays an image seen below and flips horizontally every few seconds. This was just a demo for Andrew Davie's script to display higher resolution images.
You are speeding along on a five lane highway during rush hour dodging several obstacles like nails, barricades or destroyed cars. Your mission is to destroy the perpetrators causing traffic jams in blasting them off the street. Collisions of any sort will slow you down and eventually cause your car to break down.
The game was set for a 1983 release but was ultimately cancelled. In 2003, however, the CGE Services Corp. acquired the rights and released it at the Classic Gaming Expo in 2003.