Planet of the Apes, later released as Revenge of the Apes, is a video game originally developed in 1983 by 20th Century Fox for the Atari 2600. Planned as the Planet of the Apes franchise's first video game, it was still in the prototype phase when Fox shuttered its game division during the video game crash of 1983. It went unreleased and was assumed lost until 2002, when collectors identified a mislabeled cartridge as the missing Planet of the Apes game. It was completed and released as Revenge of the Apes by Retrodesign in 2003.
If you've ever played a classic text adventure, a genre made famous by Infocom in the early 80s, then Dark Mage will be an unexpected pleasure for you. Greg Troutman managed to squeeze a text adventure into an 8K Atari 2600 cart, and although it's much simpler in execution than Infocom's offerings, it's an enjoyable game nonetheless.
In Dark Mage, you play the role of a jester banished from your kingdom and your goal is to find and return the king's black rose. As in most text adventures you explore the game world by moving through the four compass directions, find and use items and talk with characters you encounter along the way. This is all accomplished with relative ease through the use of the joystick controller, there's no typing here!
Skeleton+ is a 3D maze game written by Eric Ball. In order to escape this labyrinth you need to hunt down and eliminate 80 skeletons lurking about without being killed yourself! There are eight mazes, with each maze containing 10 skeletons. Complete all eight mazes and you'll gain your freedom!
Skeleton+ contains several improvements over the original release of Skeleton. The major differences are:
Life and Kill Counters
New Undead Locator to help track Skeletons
Five vs Ten Skeletons per level (selectable)
Various difficulty settings
In Space Treat Deluxe, you control a ship that must reach the top of the screen, collect the tasty treat located there, and get it back to its base at the bottom.
The Synthcart is a rather unique title for the 2600 that allows you to play music using a pair of keyboard controllers. Each keyboard controller controls one of the two oscillators in the Atari 2600.
Marble Craze is a homebrew Atari 2600 game developed by Paul Slocum. It's a side by side split-screen one or two player game where you roll a marble along a path across multiple screens to a finish line. The game uses paddle controllers, and it is the first game where each player uses two paddles to control the game: one is used to control the marble's vertical movement and the other is used for horizontal.
The goal of Marble Craze is to navigate through each level within the time limit and in later levels, without falling off the edges. There are bonuses, hidden areas, ramps and a lot of other stuff to keep it interesting. It's got 18 levels that go from very easy to insanely hard, and several in-game songs that push the Atari 2600's sound chip to its limits.
In Space Treat, you control a ship that must reach the top of the screen, collect the tasty treat located there, and get it back to its base at the bottom.
"You are in a maze of twisty passages, all alike," certainly describes the situation you are in. You hear faint footsteps, so you follow the sound through the maze. To your horror, you discover the source of the footsteps is a skeleton; and it doesn't look friendly. Acting quickly, you blast it with your undead Disintegrator and the skeleton vanishes in a flash of color, but as you reload your UD, you hear footsteps again; and you wonder; are you the hunter of the hunted in this nightmare?
SCSIcide is an original, fast-paced homebrew game released back in 2001 by Joe Grand of Pixels Past. In SCSIcide you play the role of a hard drive read head. As the different colored bits scroll by on the hard drive platter, you need to quickly read them in the correct order before you suffer a buffer underflow. As you complete each level, the data scrolls by more and more quickly! How far can you go? If you're a fan of Activision's Kaboom!, then you'll love SCSIcide.
Venture II was created by Tim Snider as a sequel to the classic game Venture. Only 24 copies of Venture II were produced. The first four carts were part of a pre-production run so Tim could get the manufacturing process fine tuned. Those first four are marked with Greek letters on the label. Tim then created 20 numbered copies of Venture II which he made available privately at the 2001 Classic Gaming Expo. One copy of Venture II sold at the CGE2K1 auction and went for over $200. Tim created perhaps the most extravagant packaging seen for a self-published title at the time--the game was delivered in a hand-crafted, miniature treasure chest, which opened to reveal the cartridge (with numbered label) and a manual, surrounded by elegant, gold leaf paper.
If you'd like to purchase a copy of Venture II (sans the fancy treasure chest packaging), you can do so in the AtariAge Store. Included is a beautifully illustrated twelve page manual by Dale Crum.
Vault Assault is a game based on the old arcade game Space Zap, written by Brian Prescott for the Atari 2600. Brian released Vault Assault in cartridge form at the 2001 Classic Gaming Expo, selling out all the copies he brought with him.
Pressure Gauge is a game that was written back in 2000 as a college exercise by John K. Harvey. It's not much to look at graphically, but this game is a "twitch" game that just may have you reaching for the reset button for "just one more round". The game was inspired by a mini-game in the Playstation title "Brave Fencer Musashi".
Gameplay is simple. The initial screen says "Pressure Gauge"; from here, you can hit select to see the first homebrew attempt at a scrolling text demo (which would later be reformulated and released as StickyNotes), or you can hit the reset button to start the game. A little song will play, and you're on your way! The interface is as simple as can be-- it only uses the button. Push the button precisely when the leftmost "filling gauge" is lined up with the "range" on the left of it. Get within range, and you'll be rewarded-- slightly. The second gauge will fill up, just a little bit. You need to have a certain amount of successes in order to fill the second gauge all the way to the top, t
Kabobber was originally a prototype game that was programmed by Rex Bradford, known for his work on Star Wars: The Empire Strikes Back and Star Wars: Jedi Arena. It was discovered in 2000 and improved upon a little before being released to the public in ROM format. Kabobbers are strange (but cute) little creatures who just love wreaking havoc. Your objective is to send in your Buvskies to krush the Kabobbers before they krush you. You can have up to nine Buvskies onscreen at one time, but you have reserves waiting offscreen should one get krushed. You move your Bruvskies across the grid, jumping on enemy Kabobbers in order to defeat them and earn additional reserve Bruvskies. The baby Bruvskies become big ones when they defeat an enemy. The enemies get tougher and tougher, meaning very good timing is required in the later stages. Above all, you must reach Princess Buvsky before she reaches the rainbow energy at the other end of the level and devours it. A very unique game, but also somewhat fun.
You have just witnessed an incredible football game in which your home team defeated the visitors by a narrow margin. Little do you realize that your evening's excitement is just beginning.
Being a very important club seat season ticket holder, you had a valet parking pass for the game. Unfortunately, a disgruntled football fan turned valet parking lot attendant took out their frustration at not getting tickets on your car. They spent the entire game in a devious attempt to make it as difficult as possible for you to leave. Now the attendant has left, and you need to assist the other attendants to get your car out of the lot so that you can get home before the post game show is over.
This Planet Sucks is Greg Troutman's first game for the Atari 2600 and is based on the Taito arcade game Lunar Rescue. Your goal in This Planet Sucks is to rescue colonists trapped on the planet's surface, while avoiding the asteroid belt between your mother ship and the colonists. In addition to fighting gravity and avoiding the asteroids, care must also be taken not to squash the poor colonists you're trying to save! And to make matters worse, the asteroids turn into enemy ships after rescuing a colonist!