The definitive home version of the arcade classic!
Gobble your way through the maze of Pac-Land, chomping on dots and avoiding the four hungry monsters, Blinky, Pinky, Inky and Clyde. But if you can manage to eat an energizer, turn the tables on those monsters by feasting on them for bonus points!
Dennis Debro sought to create an adaptation of Pac-Man more faithful than Atari's 1982 version for the VCS. Utilizing the same 4K memory limit as the original, Dennis' game is a feat of programming that finally brings Pac-Man to the Atari 2600 as it was intended.
Oh no! Aliens have ransacked the orphanage! Nite Bear must destroy aliens, kill the boss and save the souls of the poor orphan ghosts! Magical lolipops increase the power of Nite Bears throwing dagger. Rescuing orphan ghosts will heal. Stage 9 reveals the ultimate alien who must be stopped!
Chase It is a homebrew Atari 2600 game developed by Alan W. Smith and released in 2010. The game was later included in the Atari Flashback series of plug-and-play consoles, starting with the Atari Flashback 5 in 2014, and most recently in the Atari Flashback X Deluxe in 2019.
In Chase It, two players (or one player and the computer) must move around the arena and touch a red square before their opponent. After this, the red square(s) move to a random location, and the first to touch it 99 times is the winner.
A selection of 20 game modes add variety to the gameplay; including adding a second red square, making the red squares move, adding obstacles to the arena, and changing the speed of the computer opponent.
RealSports Basketball was an unreleased prototype developed by Atari, which would have filled out Atari's RealSports lineup nicely (Baseball, Football, Soccer, Tennis, and Volleyball titles were released). This version of the game is about 90% complete and fully playable. A version of this game with box, manual, and cartridge was sold at the 2002 Classic Gaming Expo.
Your stellar cruiser begins to shudder as the hyperwarp drive suddenly cuts out. Slowing down, you realize you've entered an asteroids field. A BIG asteroid field. You bolt for the high-density laser-pulse inverter. Your only chance is to blast your way out. And you better start now...
Duck Attack! is an action-adventure video game developed by Will Nicholes for the Atari 2600 console and published by AtariAge. The game was released at the July 2010 Classic Gaming Expo in Las Vegas.
Halo 2600 is an action-adventure video game developed for the Atari 2600 video game console, inspired by the Halo series of video games. Halo 2600 was written by Ed Fries, former vice president of game publishing at Microsoft, who was involved in Microsoft's acquisition of Halo developers Bungie Studios. Fries decided to create a version of Halo for the Atari 2600 after being inspired by a book called Racing the Beam: The Atari Video Computer System by Ian Bogost and Nick Montfort. The Atari 2600 had such limited RAM, only 128 bytes, that drawing Master Chief was difficult, and creating a game with other characters was even more so. Fries later stated that making the game taught him that constraint is sometimes a fuel for creativity.
In L.E.M. you are cast in the role of a Lunar Excursion Module commander about to land your craft on the Moon. Your objective is to safely land the L.E.M on the designated landing location without crashing the craft into the Moon’s surface or any asteroids that might be passing through the area.
Landing the L.E.M. safely will initiate a new mission to land the craft at a new landing location.
You get three crafts for each game and a bonus life is awarded after three and eight safe landings. Points are scored by landing the L.E.M. with as much fuel remaining on your fuel gauge as possible.
Strip Off is a homebrew Atari 2600 game developed by John Reder / Tactical Neuronics. It was given a limited cartridge release by Good Deal Games. Strip Off was later included on the Atari Flashback series of plug-and-play consoles, starting with the Atari Flashback 5 in 2014, and most recently on the Atari Flashback 9 Gold in 2018.
Strip Off is inspired by the vector arcade game Rip Off, but the gameplay itself is more comparable to other fixed shooters of the Atari 2600 era. The player controls a laser cannon that moves horizontally along the bottom of the screen. The goal is to earn points by defending a cluster of blocks located at the top of the screen from enemy spaceships that pick them up. As play continues, the spaceships move faster, until there are no blocks left and the game ends.
K.C. has found himself trapped in a Atari 2600 system along with some enslaved O2 zombies! The Atari system maze is deadly, he cannot touch the maze walls, if he does his 02 code will mix with the 2600 code and destroy him!
Objective:
Increase your score! Gather Bullets (white dots) to shoot the O2 zombies for 10 points! Gather hidden vitamin tablets (red dash) to slightly protect you against O2 zombies for 1 point! O2 zombies and maze walls may kill you instantly if touched (you may be able to brush by them if you have some resistance given by a vitamin tablet but don't count on it every time)! O2 zombies take bullets out of your inventory when they reach a bullet before you do! They take a point out of your score if they reach a vitamin tablet before you do! You can only carry a maximum of 6 bullets at any one time! O2 zombies are sent back to the Graveyard (the center of the maze) whenever one is hit by a bullet, they will not hurt you when they are blue for a short time after they return to the Graveyard.
Lead is a fast paced Atari 2600 shooter that will keep you on your toes! There are four types of stages: "Fire", in which you must shoot enemies down. "Dodge" where you must dodge asteroids plummeting towards you. "Scramble" where you must avoid sentinels. And "Catch" stages where you must catch satellites. There are Smart Bombs and Power-ups you can capture to help you in your goal to stay alive!
Lead also features two variations: Lead 1K, which is a simpler 1K version of the game (only one stage type), and Lead 4K, which features two stage types.
In 1984, Rob Fulop began work on what would be his last game for the Atari 2600, a 'robot programming' game entitled "Actionauts". Due to the market conditions for Atari 2600 cartridges at the time, Actionauts was never completed, and was not shown or released to the gaming public until 2008. The original, seemingly simple puzzle-game challenges a single player to use the program editor to construct a sequence of commands to navigate an onscreen robot to reach the 'cheese'. It's not nearly as easy as it looks!
You begin in a maze on the lower left corner. You can move anywhere but cannot pass through walls or the outer perimeter. If you press fire, you can see a spotlighted area of the maze and by holding down the button, you can move the joystick around to see more maze. You must find the exit before the timer, which begins counting down as soon as you move, reaches zero. In the maze, there is a box that will give you more time. If the timer reaches zero, game is over. Once you exit the maze, you get any remaining time as your score. If you never used the spotlight in that maze, your score is doubled.
AtariAge's 2007 holiday cart titled "Stella's Stocking" is a collection of minigames developed by a rather large staff as a promotion for the AtariAge.com holiday sale.