Destroyer is a single player 1977 arcade game developed and published by Atari, Inc. The playfield displays your ship moving across the surface (displayed as a wavy line) and submarines moving across the screen. The target depth is set using a dial control (displayed as a dashed line). Depth charges are dropped by pushing the dial control. The speed of your ship is controlled using a speed lever control. Charges that miss make a low boom. Charges that hit make a louder boom and trigger an explosion sequence. Points are awarded for successful hits. The game is timed, so the goal is to sink or destroy as many submarines as possible before the time expires.
Depthcharge is a single-player arcade game released in 1977 by Gremlin Industries for the Sega VIC Dual system board. The game presents the player with a cut-away view of a section of ocean, on the surface of which is a destroyer with submarines passing beneath it. The player drops depth charges (up to six at a time) to destroy the submarines and moves the ship back and forth in order to avoid the submarines' mines. Up to four submarines may be present at any given time, each of which bears a score for destroying it that increases with its depth.
The game was imported and released in several versions by Japanese publishers. Esco Trading released the game as Detphcharge, Taito as Sub Hunter, Sega as Depthbomb and in two versions by Data East - first as Submarine and then as Battleship in a two-in-one cabinet.
Boot Hill is a shooter arcade game released by Midway in 1977. The game is a sequel to Western Gun (aka Gun Fight). It's a classic one or two-player western gunfight game. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire. These obstacles slowly disintegrate as they are shot.
Hockey was a PONG-clone by RamTeK featuring a somewhat different gameplay by introducing "forward" paddles which were moved simultaneously with the "goalie" paddles. Just like PONG ot got ported to various 1st generation consoles and was also one of the two build-in games for the Fairchild Channel F - the world's first 2nd generation console.
The game is housed in a large custom square cabinet with two steering wheels and four pedals on each side. The monitor sits in the top of the cabinet. The game uses a full-color RGB display and does not use color overlays. The cabinet also features overhead mirrors to allow spectators to watch the game while it's being played.
You are in control of a small plane and are on a rescue mission to free animals that are held captive by a bunch of gorillas. In order to open the cages you have to drop a bomb on the head of the captor to knock him unconscious. After that the player has only a few seconds to collect the animals with his plane until the gorilla regains his consciousness again. After having saved all animals the plane flies on to the next, more difficult level.
Red Baron is an arcade game developed by Atari, Inc and released in 1980. A first-person flight simulator game, the player takes the role of a World War I ace in a biplane fighting on the side of the Allies.
Major Havoc is an upright cabinet vector-based arcade game made by Atari in 1983. The player controlled the titular character, Major Rex Havoc, first in the "shoot-'em-up" style game, in which the player operated Major Havoc's spaceship, the Catastrofighter, against the numerous robot ships who defend the enemy reactors. The ships are encased in a sort of "buckyball" force-field shield which must be shot first before the ship can be killed. In the next phase, the player would land on the robot space-station by centering the Catastrofighter in between the moving white line and Major Havoc would exit his ship and enter the space-station. The roller-knob controlled left and right character movement and a "jump" button permitted the player's character to leap over obstacles. Thus, a minor amount of "gravity" interacted with the player. The object was to get to the core of the space-station unmolested and sabotage the reactor. Once the charge was set, the player had to get out, back into the space-ship and MSD (minimum
Liberator is commonly described as the opposite of Missile Command. The objective of Missile Command is to defend your bases from a space-based attack. Liberator's objective is the exact opposite, destroy enemy bases as you orbit their planet. Liberator was released by Atari in 1982. The arcade game was not very popular and only 762 arcade machines were ever made.
Black Widow is a vector arcade game developed by Atari released in 1982. The player takes the role of a Black widow spider defending a web from invading bugs. The player must move the spider around the web while simultaneously shooting/avoiding various bugs and collecting the bonuses that appear after the enemies are eliminated. The spider is controlled through two joysticks: the left one is used to move the spider, and the right one to control the shot direction.
Space Duel is an arcade game released in 1982 by Atari Inc. It is a direct descendant of the original Asteroids, with asteroids replaced by colorful geometric shapes like cubes, diamonds, and spinning pinwheels. The player has five buttons: two to rotate the ship left or right, one to shoot, one to activate the thruster, and one for force field. Shooting all objects on the screen completes a level.
Sprint is a series of overhead-view arcade racers released from 1976 to 1978. "Sprint 2" was the first in the series with the "2" reflecting the number of players, rather than indicating it as a sequel. Sprint 4 and Sprint 8, a 4 player and 8 player version respectively, were released in 1977. Both were full color raster versions of the game. The single player cabinet Sprint 1 was released in 1978.
The game is housed in a large custom rectangular cabinet. Each side of the cabinet has two steering wheels and four pedals. The monitor is set in to the top face of the cabinet and looked down upon. The game uses a 25 inch full color RGB display and does not use color overlays, representing the first full color video game.
Steeplechase is a 6-player arcade game by Atari Inc., originally released in 1975 and simulating a steeplechase-style horse race. Up to six players can play against each other, each choosing a horse while the computer controls the seventh horse on the bottom. Each player's horse begins galloping, and the players must jump over obstacles in their lanes by pressing their colored buttons. The horse that successfully jumps all obstacles smoothly becomes the fastest horse and wins.
Killer Shark is a first-person light-gun shooter arcade game that was published by Sega in 1972. The objective of the game is for the player is to repeatedly shoot the approaching sharks. The arcade received moderate success, but gained considerable notoriety after it was featured in the 1975 movie Jaws, seen being played by a gamer at a local beachside arcade in the community of Amity Island. This bit of levity left a major impression on audiences and made Killer Shark the first, and most famous shark arcade game ever.
Shark Jaws is a 1 player arcade game by Atari Inc. originally released in 1975. Atari head Nolan Bushnell originally tried to license the Jaws name for the game, but was unable to secure a license from Universal Pictures. Deciding to go ahead with the game anyway, it was retitled Shark JAWS, with the word Shark in tiny print and JAWS in large all caps print to create greater prominence. Bushnell also created a second hidden subsidiary corporation, Horror Games - the previous being Kee Games, to help isolate Atari from possible lawsuit. The player controls a deep-sea diver trying to catch small fish while avoiding a great white shark that is trying to eat him. Points are scored by running over the fish to catch them.
HI-way is a single-player arcade game by Atari Inc., originally released in 1975. Marketed with the slogan “Hi Way — All It Needs Is Wheels”, it was Atari's first game to use a cockpit cabinet. The aim is to dodge cars and negotiate turns down the road.