Circus was one of the first games produced by Exidy that used a CPU (6502) to control the game logic instead of hand-crafted hard-coded logic circuits. It ran on a black & white monitor with a color overlay that gave each row of balloons at the top of the screen a different color. It was designed and programmed by Edward Valeau and Howell Ivey of Exidy in 1977.
Circus came in an upright dedicated cabinet, and may have also been available in a cocktail configuration as well. Circus machines had white sides with red painted sideart of several balloons in flight. The front of the machine was decorated with a large ornate monitor bezel that also doubled as a marquee (or nameplate). This bezel showed several clowns in a circus scene and had the game title spelled out with multicolored balloons. The control panel was unadorned, save for an analog spinner and a start button. The whole machine was finished off in black T-molding.
At least 13,000 units, possibly as many as 20,000, were produced.
Jurassic Park Arcade is a rail shooter arcade based on the first three films of the Jurassic Park series.
The game is played across nine levels, set at the Jurassic Park theme park on Isla Nublar. A security team has been sent to retrieve one dinosaur from each species located on the island. Five weapons are available to the player throughout the game. A boss enemy must be defeated at the end of each level.
A regular sit-down cabinet was released in March 2015, while a deluxe cabinet with motion seats was released in April 2015.
Food Fight (also styled as Charley Chuck's Food Fight) is an arcade game released by Atari, Inc. in March 1983. The player guides Charley Chuck, who is trying to eat an ice cream cone before it melts, while avoiding four chefs bent on stopping him. The game sold 1,951 video game arcade cabinets.
Is a side-scrolling shooter published by Irem, and similar in style to their earlier R-Type.
The game centers around an unusual alien invasion against a colony planet in the year 2249 where the aliens themselves are microscopic creatures that invade, infect, and kill the colonists. Scientists have deployed the microscopic fighter X-002 into the body of the hapless woman whose body has been invaded by the alien queen.
The screen is broken into two halves where each player controls their own game. This strategy game starts out simple where the player hits one block at a time but it becomes more difficult when other obstacles start preventing a direct hit on the desired block.
Hatsune Miku: Project DIVA Arcade is an arcade rhythm game. The game is a port of the 2009 video game, Hatsune Miku: Project DIVA, with updated visuals. The gameplay is relatively the same as the original. The signature PlayStation buttons, cross, circle, square and triangle are now the 4 large buttons on the machine's panel, and players push those buttons to play the games. Unlike the handheld versions of the game, players can hold a button or buttons for an unlimited time when the game indicates to hold a certain note. This will allow players to receive a bonus which continuely increases the score until the player releases one of the held button or a "Max Hold Bonus" is granted. Another difference is that multiple buttons can be hit at the same time up to all four buttons. The arcade version features songs from both Hatsune Miku: Project DIVA series and Hatsune Miku and Future Stars: Project Mirai, along with a variety of original songs not included in either of the handheld versions. The Promotional Videos for t
Crash 'N Score is a 2 player arcade game by Atari Inc., originally released in 1975. Gameplay is a simulation of a demolition derby, in which players compete by smashing each other and running over randomly appearing numbered flags within an allotted time. Players can choose to play with or without barriers.
Anti-Aircraft is a two-player arcade game by Atari, Inc, originally released in 1975. The game is sometimes referred to as Anti-Aircraft II, denoting the two-player aspect of the game. Planes fly overhead, either singly or in pairs, in random directions in the aircraft flight area. The object is to shoot down more planes than the player's opponent during the time limit. Each player controls an anti-aircraft gun located in the lower left and right corners of the screen, respectively. A player's gun is controlled by three buttons located in each player's control station, which consists of a button for moving up, down, and firing. The up and down buttons move the gun to any one of three predefined positions.
Western Gun, which served as an inspiration for Gun Fight in the USA (they're similar in gameplay and theme, but they're two different games), is a 1975 arcade shooter game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway Games in North America. It was the first video game to depict human-to-human combat, while the Midway version was also the first video game to use a microprocessor. Following its November 1975 release in North America, it went on to sell over 8,000 arcade cabinets in the United States. It was ported to the Bally Astrocade video game console as a built-in game in 1977 as well as several home computer platforms.
The theme of the game involves two Old West cowboys armed with revolvers and squaring off in a duel. Whoever shoots the other cowboy first wins the duel. Unlike in a real-life duel, however, both cowboys get numerous opportunities to duel in order to score points (one point per successful draw).
Qwak! is a duck hunting light gun shooter arcade video game developed by Atari and released in 1974.
In the game, ducks fly one at a time across the screen, and the player shoots at them using a light gun attached to the game cabinet. The player gets three shots per duck; ducks change direction away from missed shots and fall to the bottom of the screen when hit. A screen overlay adds images of reeds and a tree branch, and an image of a duck is added to a row at the top of the screen whenever a duck is hit. Games continue until a time limit, set by the machine operator, is reached.
Qwak! is most likely the inspiration for the 1984 Nintendo Entertainment System light gun game Duck Hunt.
Computer Space is a video arcade game released in 1971 by Nutting Associates. Created by Nolan Bushnell and Ted Dabney, who would both later found Atari, Inc., it is generally accepted that it was the world's first commercially sold coin-operated video game of any kind, predating the Magnavox Odyssey's release by six months, and Atari's Pong by one year. It was first location tested at The Dutch Goose in August 1971, then debuted at the MOA show on October 15, 1971, and then officially released in November 1971. Though not commercially sold, the coin operated minicomputer-driven Galaxy Game appeared around the same time, located solely at Stanford University.
Sega released the arcade video game Buck Rogers: Planet of Zoom in 1982. It was a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles; the game was notable for its fast pseudo-3D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier, which in turn influenced the 1993 Nintendo hit Star Fox.
Buck is never seen in the game, except assumedly in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. Home versions were released for the Atari 2600, Atari 5200, Atari XE, ColecoVision, Coleco Adam, Intellivision, MSX and Sega SG-1000 video game systems, and the Commodore VIC-20, Commodore 64, Texas Instruments TI-99/4A, Apple II and ZX Spectrum computers. A version for IBM PC using CGA graphics was also available.
Blade Master is a scrolling hack and slash arcade game released by Irem in 1991. Two selectable heroes, Roy and Arnold, try to save their land from hordes of monsters. There are items to break and power-ups to collect, typical of this genre in the 1990s.
August 199990 of humanity has died due to a strange energy falling on Earth. The remaining humans have named this energy Force. To protect themselves against the Force they have remodeled their bodies and created a new generation of man.
Mystic Riders is a 2D side-scrolling shoot'em up game set in a fantasy world, similar in style to Cotton. The player controls a child witch riding on a broomstick. Gameplay is very typical - the player flies right, shoots enemies like ghosts, grim reapers, bats, dragons, gargoyles etc., and collects bonuses and power-ups. The witch can charge shoot to deal more damage. The game has six levels and a multiplayer mode for 2 players.
Gun Force II is a run and gun arcade video game developed and originally published by Irem on September 1994. It is the sequel to the original GunForce and one of the last arcade games released by the company.
In the future date of 2016, worldwide martial law is initiated when a widespread terrorist organization overthrew and took control of the world's military authorities. A group of ace helicopter pilots are secretly amassed in a special forces squadron called ZERO to travel around the world and destroy the occupied terrorist forces.