Air Combat 22 is a flight simulator arcade game, released by Namco in 1995. It is the sequel to the 1992 arcade game Air Combat, both of which led to Namco's Ace Combat series. The "22" in the title refers to the game running on Namco's Super System 22 hardware.
The object of the game is to stop a bunch of criminals led by the main antagonist Big Cigar from breaking laws. The plot of the game is to stop a bunch of drug dealers. The game stars 2 men. "Wild" (based on "Hutch" and "Cash"), a surfer with long blonde hair. who is the shooter. And "Lucky" (modeled after "Starsky" and "Tango"), is the driver and wields a gun.
Armed Police Batrider is a vertically scrolling manic shooter arcade game developed and published by Raizing/Eighting in 1998. The player controls teams of flying jet bikes (Batriders) each with their own pilot; players can choose up to three of nine standard characters plus another nine unlockable characters from the previous Raizing games Mahou Daisakusen and Battle Garegga. Batrider contains up to seven stages along with a large number of secrets, which are either unlockable with codes or DIP switch settings, or hidden within the game itself.
The game is set in the mythical world of The Arabian Nights. Some time ago, the Evil One plagued the peaceful kingdom of Shahariyard. In order to save the King - who, by sorcery, had been transformed into a monkey - a group of heroes must find the Jewel of Seven Colors and release the evil hex.
However, formidable monsters are lurking along their path. Prince Lassid, Princess Lisa, Sinbad and Afshaal, each armed with their own special magic and powers, set out on the quest for the Jewel of Seven Colors. Suspenseful battle scenes, skillful sword fights and a "magic lamp," which fells all enemies in a single blow, await the players. Their adventure to restore peace to the kingdom now begins.
The game required two players, each with a gun, at opposite sides of the playfield. Each player had a vertical position knob (a potentiometer like Pong) and a fire button. Each gun could have one shot in the air at a time. There was a big ball, which started at the center, and there were small bumpers in the playfield that made the ball bounce. You tried to “push” the ball into your opponent’s goal line by shooting it. Each hit added a little energy and it took multiple hits to get the speed of the ball up, but then you had to watch out for rebounds off the bumpers. An interesting aspect of the game was the one-shot-at-a-time rule. If the ball was on your side of the field, then you could shoot more often than your opponent (unless, of course, you missed and had to wait for the shell to cross the entire screen). This made it possible to achieve remarkable come-backs from near-certain defeat.
The game is housed in a custom cabinet that includes two 8-way joysticks (one per player) meant to look like older style flight sticks. Each stick has a fire button mounted on the top. The players fly in simulated jets around the screen, engaging in a dogfight and attempting to score hits on their opponent within a limited amount of time. When a player is hit, their plane spins around and an explosion is heard. After a few seconds, the plane recovers, pointing at a random direction.
Circus was one of the first games produced by Exidy that used a CPU (6502) to control the game logic instead of hand-crafted hard-coded logic circuits. It ran on a black & white monitor with a color overlay that gave each row of balloons at the top of the screen a different color. It was designed and programmed by Edward Valeau and Howell Ivey of Exidy in 1977.
Circus came in an upright dedicated cabinet, and may have also been available in a cocktail configuration as well. Circus machines had white sides with red painted sideart of several balloons in flight. The front of the machine was decorated with a large ornate monitor bezel that also doubled as a marquee (or nameplate). This bezel showed several clowns in a circus scene and had the game title spelled out with multicolored balloons. The control panel was unadorned, save for an analog spinner and a start button. The whole machine was finished off in black T-molding.
At least 13,000 units, possibly as many as 20,000, were produced.
Jurassic Park Arcade is a rail shooter arcade based on the first three films of the Jurassic Park series.
The game is played across nine levels, set at the Jurassic Park theme park on Isla Nublar. A security team has been sent to retrieve one dinosaur from each species located on the island. Five weapons are available to the player throughout the game. A boss enemy must be defeated at the end of each level.
A regular sit-down cabinet was released in March 2015, while a deluxe cabinet with motion seats was released in April 2015.
Food Fight (also styled as Charley Chuck's Food Fight) is an arcade game released by Atari, Inc. in March 1983. The player guides Charley Chuck, who is trying to eat an ice cream cone before it melts, while avoiding four chefs bent on stopping him. The game sold 1,951 video game arcade cabinets.
Is a side-scrolling shooter published by Irem, and similar in style to their earlier R-Type.
The game centers around an unusual alien invasion against a colony planet in the year 2249 where the aliens themselves are microscopic creatures that invade, infect, and kill the colonists. Scientists have deployed the microscopic fighter X-002 into the body of the hapless woman whose body has been invaded by the alien queen.
The screen is broken into two halves where each player controls their own game. This strategy game starts out simple where the player hits one block at a time but it becomes more difficult when other obstacles start preventing a direct hit on the desired block.
Hatsune Miku: Project DIVA Arcade is an arcade rhythm game. The game is a port of the 2009 video game, Hatsune Miku: Project DIVA, with updated visuals. The gameplay is relatively the same as the original. The signature PlayStation buttons, cross, circle, square and triangle are now the 4 large buttons on the machine's panel, and players push those buttons to play the games. Unlike the handheld versions of the game, players can hold a button or buttons for an unlimited time when the game indicates to hold a certain note. This will allow players to receive a bonus which continuely increases the score until the player releases one of the held button or a "Max Hold Bonus" is granted. Another difference is that multiple buttons can be hit at the same time up to all four buttons. The arcade version features songs from both Hatsune Miku: Project DIVA series and Hatsune Miku and Future Stars: Project Mirai, along with a variety of original songs not included in either of the handheld versions. The Promotional Videos for t
Crash 'N Score is a 2 player arcade game by Atari Inc., originally released in 1975. Gameplay is a simulation of a demolition derby, in which players compete by smashing each other and running over randomly appearing numbered flags within an allotted time. Players can choose to play with or without barriers.
Anti-Aircraft is a two-player arcade game by Atari, Inc, originally released in 1975. The game is sometimes referred to as Anti-Aircraft II, denoting the two-player aspect of the game. Planes fly overhead, either singly or in pairs, in random directions in the aircraft flight area. The object is to shoot down more planes than the player's opponent during the time limit. Each player controls an anti-aircraft gun located in the lower left and right corners of the screen, respectively. A player's gun is controlled by three buttons located in each player's control station, which consists of a button for moving up, down, and firing. The up and down buttons move the gun to any one of three predefined positions.
Western Gun, which served as an inspiration for Gun Fight in the USA (they're similar in gameplay and theme, but they're two different games), is a 1975 arcade shooter game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway Games in North America. It was the first video game to depict human-to-human combat, while the Midway version was also the first video game to use a microprocessor. Following its November 1975 release in North America, it went on to sell over 8,000 arcade cabinets in the United States. It was ported to the Bally Astrocade video game console as a built-in game in 1977 as well as several home computer platforms.
The theme of the game involves two Old West cowboys armed with revolvers and squaring off in a duel. Whoever shoots the other cowboy first wins the duel. Unlike in a real-life duel, however, both cowboys get numerous opportunities to duel in order to score points (one point per successful draw).
Qwak! is a duck hunting light gun shooter arcade video game developed by Atari and released in 1974.
In the game, ducks fly one at a time across the screen, and the player shoots at them using a light gun attached to the game cabinet. The player gets three shots per duck; ducks change direction away from missed shots and fall to the bottom of the screen when hit. A screen overlay adds images of reeds and a tree branch, and an image of a duck is added to a row at the top of the screen whenever a duck is hit. Games continue until a time limit, set by the machine operator, is reached.
Qwak! is most likely the inspiration for the 1984 Nintendo Entertainment System light gun game Duck Hunt.