Top Skater is an arcade game released by Sega in 1997, and built on the Sega Model 2 hardware. It was one of the first arcade games to feature a skateboard controller interface.
In Top Skater, players stand on a skateboard-like platform which swung side-to-side or tilted, manipulating the actions of the avatars in the game. Similar games were made for skiing, snowboarding and other sports of this nature. The game consisted of various ramps, rails and other skating objects from which the player could do tricks to gain points.
The main sponsor of the game was Coca-Cola.
The soundtrack of the game consisted entirely of these songs by the punk rock band Pennywise.
The game's style is like that of the later and more known Sega game Crazy Taxi, noticeably the character art design and music type. Top Skater was also directed by Kenji Kanno. A lesser known sequel called Air Trix was made in 2001.
You play a bi-plane pilot on missions to bomb enemy targets. The game has a left-to-right scrolling screen where you shoot at enemy planes and trucks. Fly down and pick up the bomb as you go along.
Wild Gunman is a game that was first released in arcades in 1974 by Nintendo. The original version of the game featured a 16mm-projection screen that had the player shoot the gunman when his eyes blinked. If he or she did so at the right moment, the gunman would be shot down and killed. If they didn't, the player would be shot (in the in-game). The arcade was large and was part of the Simulation System that also included Shooting Trainer, which was much less exciting than its dueling counterpart.
Released in the arcades in april 1974, Basketball was a landmark title, notable for several firsts in video gaming. It was the first basketball video game, the first video game to use sprites, and the first to represent human characters. It is also the first known Japanese-developed game to be released in North America.
1974 saw the release of Nishikado's Speed Race, an early black-and-white driving racing video game. The game's most important innovation was its introduction of scrolling graphics, where the sprites moved along a vertical scrolling overhead track, with the course width becoming wider or narrower as the player's car moves up the road, while the player races against other rival cars, more of which appear as the score increases. The faster the player's car drives, the more the score increases.
In contrast to the volume-control dials used for Pong machines at the time, Speed Race featured a realistic racing wheel controller, which included an accelerator, gear shift, speedometer, and tachometer. It could be played in either single-player or alternating two-player, where each player attempts to beat the other's score. The game also featured an early example of difficulty levels, giving players an option between "Beginner's race" and "Advanced player's race".
Speed Race would be the first in a long-running series of ar
Warrior is a 1979 arcade fighting game and is considered one of the first games of its genre. Developed by Tim Skelly while working at Cinematronics, it was released under the Vectorbeam company name shortly before Cinematronics closed Vectorbeam down. The game featured two dueling knights rendered in monochrome vector graphics and based on crude motion capture techniques. Due to the limitations of the hardware used, the processor could not render the characters and gaming environment at the same time and backgrounds were printed, with the characters projected on the top.
Head On is an arcade game developed in 1979 by Sega. In this game, players control their cars through the maze where the goal is to collect the dots while avoiding collisions with the computer-controlled car that is also collecting dots.
It was an early maze game revolved around collecting dots and is considered a precursor to Namco's 1980 hit Pac-Man.
Atari Football is a 2-player 1978 arcade game in which the sport of American football is accurately emulated, with players represented by Xs and Os. The game was one of the most popular arcade games in its day and is credited with popularizing the trackball. Twenty-five cents would allow 90 seconds of playtime, while adding more quarters would allow longer play. Considered physically exhausting to play, Atari Football involves spinning the trackball as fast as possible to win the game. Just 90 seconds of play could result in sore palms, and longer could cause blisters.
Arcana Heart 2 is the sequel to Arcana Heart. It was the first game in the series to be developed and published by Examu after the rights of the franchise had been transferred to the company from Yuki Enterprise. It was also the first game for Examu's proprietary eX-Board, an arcade board based on Windows XP Embedded that would become the standard platform for the rest of the series and other arcade games published by Examu. The game was unveiled at the AOU2008 Amusement Expo. Andamiro demonstrated the original version of Arcana Heart 2 in the US at the 2008 Amusement Expo conference from September 10 to September 12, 2008. The game was running in a Japanese "candy" cabinet but with English gameplay and artwork. It was released in the US in October 2008 as a conversion kit to change other arcade games into an Arcana Heart 2 arcade game.
The game features 6 new fighters, each with their own unique Arcana. New techniques were also included, such as the Arcana Blast, allowing the player to become temporarily invulner
Columns II: The Voyage Through Time is the sequel to the Sega puzzle game Columns. It was only released in arcades in Japan until it was later ported to the Saturn under the title Sega Ages: Columns Arcade Collection.
Air Combat 22 is a flight simulator arcade game, released by Namco in 1995. It is the sequel to the 1992 arcade game Air Combat, both of which led to Namco's Ace Combat series. The "22" in the title refers to the game running on Namco's Super System 22 hardware.
The object of the game is to stop a bunch of criminals led by the main antagonist Big Cigar from breaking laws. The plot of the game is to stop a bunch of drug dealers. The game stars 2 men. "Wild" (based on "Hutch" and "Cash"), a surfer with long blonde hair. who is the shooter. And "Lucky" (modeled after "Starsky" and "Tango"), is the driver and wields a gun.
Armed Police Batrider is a vertically scrolling manic shooter arcade game developed and published by Raizing/Eighting in 1998. The player controls teams of flying jet bikes (Batriders) each with their own pilot; players can choose up to three of nine standard characters plus another nine unlockable characters from the previous Raizing games Mahou Daisakusen and Battle Garegga. Batrider contains up to seven stages along with a large number of secrets, which are either unlockable with codes or DIP switch settings, or hidden within the game itself.
The game is set in the mythical world of The Arabian Nights. Some time ago, the Evil One plagued the peaceful kingdom of Shahariyard. In order to save the King - who, by sorcery, had been transformed into a monkey - a group of heroes must find the Jewel of Seven Colors and release the evil hex.
However, formidable monsters are lurking along their path. Prince Lassid, Princess Lisa, Sinbad and Afshaal, each armed with their own special magic and powers, set out on the quest for the Jewel of Seven Colors. Suspenseful battle scenes, skillful sword fights and a "magic lamp," which fells all enemies in a single blow, await the players. Their adventure to restore peace to the kingdom now begins.
The game required two players, each with a gun, at opposite sides of the playfield. Each player had a vertical position knob (a potentiometer like Pong) and a fire button. Each gun could have one shot in the air at a time. There was a big ball, which started at the center, and there were small bumpers in the playfield that made the ball bounce. You tried to “push” the ball into your opponent’s goal line by shooting it. Each hit added a little energy and it took multiple hits to get the speed of the ball up, but then you had to watch out for rebounds off the bumpers. An interesting aspect of the game was the one-shot-at-a-time rule. If the ball was on your side of the field, then you could shoot more often than your opponent (unless, of course, you missed and had to wait for the shell to cross the entire screen). This made it possible to achieve remarkable come-backs from near-certain defeat.
The game is housed in a custom cabinet that includes two 8-way joysticks (one per player) meant to look like older style flight sticks. Each stick has a fire button mounted on the top. The players fly in simulated jets around the screen, engaging in a dogfight and attempting to score hits on their opponent within a limited amount of time. When a player is hit, their plane spins around and an explosion is heard. After a few seconds, the plane recovers, pointing at a random direction.