Super Mario Attack is a redemption arcade game developed by Banpresto in 1996 based on the 1990 SNES game Super Mario World. The gameplay involves landing Cape Mario on items of different value in medals. Players have the option of doubling or tripling their bet. They must dive within 15 seconds or lose. It was only released in Japan.
In Landing Gear the player simulates control of aircraft much like its predecessor Top Landing. The controls require the player to use a joystick to control the plane to bank left, right, up or down as well as a lever to power the engine up or down. The game offers the Beginners' Class and Expert Class difficulties. The player takes control of a training biplane, but will get the opportunity to fly better and bigger aircraft through progression. The gameplay shows a realistic console of aircraft controls and a 3D landscape, in which the plane takes off, flies around and lands. The player must follow take off, flying and landing procedures to achieve as many points as possible, but can lose the game if an accident happens.
Lovely Pop Mahjong JangJang Shimasho is a strip mahjong game with extensively animated strip sequences. Mahjong matches are played against the members of an all female pop-band called 'VisKiss'. After defeating an opponent, the player is given the chance to play a mini-game to gain more points. Points can be spent at an item shop to buy items to help the player cheat in following rounds.
Pocket Racer is a spin-off arcade game released exclusively in Japan in 1996. Gameplay is near identical to the original Ridge Racer, but all the cars have instead been replaced with "super-deformed" Choro-Q-esque vehicles. A similar concept was included with Ridge Racer Revolution, titled Buggy Mode, which served as the inspiration for Pocket Racer.
Tecmo World Soccer '96 is a 2D soccer game. The game has a total of 32 playable teams, each with its own starting formation as well as ratings in three attributes: speed, power, and press. The teams are divided by groups of four into eight world regions: Europe I-IV, North America, South America, Africa, and Asia and Oceania.
On offense you can perform short or long passes with the A and C buttons, respectively, while the B button performs a scoring kick. While on defense you can manually switch player control with the B button or slide tackle the opposing ball carrier with the A button. Most of the time the game plays like a traditional 2D soccer title, but when the ball carrier and a defending player face off against each other, the game changes into a feinting interface.
Red Earth is a fantasy-themed 2D competitive fighting game released by Capcom as a coin-operated video game in 1996. Red Earth is the only CPS III video game which has never been officially ported to home platforms, although its characters have appeared in later Capcom games.
A checkpoint-style racing game, featuring realistic physics, unique controls and an unusual genre for a racing game. It features three separate courses and your choice of speed or gate racing. There is a cool replay feature for finishing in first place.