Hit it big when you join Buster Bunny on a 33 stage hunt for treasure. So loaded with hare-raising animation, it's like playing in a whacked-out Tiny Toon cartoon! Do you dare to set paw on this mysterious island? Trip through 7 tangly territories that include an overly-enchanted forest, caverns of bubbling lava-lava, secret underground seas, plains that are just plain crazy, a freaky factory, a mega mountain and a spooky shipwreck rumored to be dripping in 14 carrot gold! Save Babs Bunny and the rest of your pals along the way and you'll really see some kooky island hopping. With Gogo Dodo as your guide, you can be sure this adventure is packed with tricks, traps, and hidden bonus areas!
An action platformer for the Super Famicom based on the Gegege no Kitarou anime and manga. The player, as Kitarou, must defeat the all-powerful Demon King Tenma before he can resurrect.
Darkwing Duck is a side-scrolling platform game featuring the titular character from the Disney television series. The gameplay is similar to Duck Tales, also resembling Mega Man games in many ways. Darkwing's default weapon is a gas gun; special adapters that modify its functions can be collected during exploration. By using his cape, Darkwing is able to deflect some of the enemy projectiles. Weapons can be changed via a sub-screen.
Power Factor is a 1993 side-scrolling action-platform video game developed by Hand Made Software and published by Atari Corporation in North America and Europe exclusively for the Atari Lynx. Based around a video game within a video game concept, players take control of a character who is in turn playing on a virtual reality simulator assuming the role of Redd Ace, which is recreating his battle against the Sinlendo Techmods by recovering necessary bomb components to defeat the alien race at the Ceegraian Power Station. Its gameplay consists of platforming, exploration and weapons-based combat with a main four-button configuration.
Power Factor originally began as a project intended for the Atari ST that was in development by Red Rat Software under the title Red Ace, which was nearly completed before being left unpublished due to internal issues at the company and its eventual disbandment prior to release, however Hand Made Software would later develop a conversion to the Lynx.
Power Factor has been met with posi
The Ottifants is a 2D platformer released for the Sega Genesis, Master System and Game Gear in 1993. It was only released in Europe and Brazil. The Ottifant is a creation of German comedian and actor Otto Waalkes. The name is a portmanteau of Waalkes' nickname Otti and the German word for elephant.
Game description:
"All is not well for Bruno, the baby Ottifant. A father captured by Aliens! Or so our Otti-infant imagines as he follows the trail of sweets that will lead him to his abducted parent. It's a trail of peril and adventure--- terrifying toys, a blood-chilling basement and an office of hi-tech horror."
In Goofy's Hysterical History Tour, the player takes command of Goofy himself who gets his dream job as janitor at The Ludwig von Drake History Museum. However, his rival Pete is determined to get him fired and sabotages the exhibits and scatters pieces throughout various time periods. Armed with a new gadget, the Extend-O-Hand, Goofy must travel to the past and recover the pieces before the morning.
The game is a platformer, where Goofy must travel through various stages ranging from Prehistoric times, Medieval times, Colonial America and the Wild West among many others, collecting items and power-ups and defeating Pete's henchmen using the Extend-O-Hand. After collecting all the pieces, Goofy then must face Pete himself.
Super Widget is a platform game for the Super Nintendo, based on the cartoon show, Widget. It shares some similarities to the game Felix the Cat in how the main character upgrades their weapon as they collect more power-ups.
Widget navigates through various worlds as he travels to Earth, picking up 'W' coins - 100 earns him an extra life. There are also special power ups in different categories - these allow Widget to transform into a variety of different creatures, each with their own different ranged attack. As the player collects more power-ups of the same type (up to three), they change into more powerful creatures. If the player gets hit while transformed, they change back to the previous creature. If they get hit while as normal Widget, they lose a life.
At the end of each world is a boss character. These are larger enemies that require learning their basic pattern, avoiding their attacks, and then firing back with your own. After defeating the boss, the player is graded based on how long it took to complet
Arcade platform game, based on the license of those bright-haired cute naked chaps. Each scrolling level was initially shrouded in an animated "mist". Large rectangles of mist could be cleared by running around platforms and ladders in the correct order. As the mist cleared, a brightly-coloured background was revealed. All the usual platform enemies and pickups abounded.
J. J. Squawkers doesn't have much of story, other than brief crawl text telling the villagers fell into spells of some sort. The short intro where two birds get attacked with the house exploding to pieces is apparently why they're going on rampage to beat up everything in their eyes, so fair enough.
You play as these two angry birds named Ani Karasukun and Ototo Karasukun (altogether standing for "crow brothers" in Japanese, by the way). Along with basic ability to run and jump, they have standard projectiles attack to shoot out the enemies or destroy the objects. Your default weapon at the beginning is a handful of tomatoes. You can exchange them with better weapons by picking up the item dropped by specific enemies; available weapons include pumpkins, watermelon seeds, screws and springboards with red sneakers. Each weapon differs from others about its usefulness; for instance, screws are thrown in straight direction until they meet obstacles or the end of screen, making it easy to deal with enemies far away. On
The Game Boy release of the game uses a password-based saving system to save the player's progress. The game consisted of seven floors where various items and parts of Bitsy (Franky's girlfriend) were hidden. Keys and special items were needed to access additional areas to find more body parts and equipment required to resurrect Bitsy.
Codemasters acquired a license to port the game to the Sega Mega Drive and Elite Systems were due to bring it to the Sega Game Gear, but neither version materialized.
Ultraman Club: Kaijuu Daikessen!! is an Action game, developed by Tsuburaya Prod. and published by Angel (Bandai), which was released in Japan in 1992.
Join Jo on the world's weirdest summer vacation. Jo is into Kendo, Japanese fencing, so her parents sent her to Japan to study under Osaki sensei. Osaki is the greatest sword master of all time, but he looks like a green haired cyberpunk. Just to crank up the strangeness Osaki gives you a talisman that transforms you into a seventies super hero. You've never seen action this crazy or fun. Kendo Rage is the rage.
Based on the major motion picture, this awesome action adventure takes you from the steaming shell-pocked jungles of Southeast Asia to laser-seared battlefields at home.
You are a perfectly engineered Universal Soldier with extraordinary skills and powers - locked in mortal combat against your old Vietnam foe, the villainous Sergeant Scott. You are both "Ultimate Fighting Machines", but only one of you can survive!
-Are you strong enough to conquer ten incredible locations?
-Your arsenal includes Triple Beam Lasers, Land Mines and a special Chaos Weapon.
Long before God even born, the Earth was formed by the law of nature. However, Dr. Gallipoli, which appeared from the dark world, scattered and dispersed his own monsters in various places as much as possible and began to conquer the world. One boy and one white monkey went on a journey to find a peaceful stone neutron to defeat Dr. Gallipoli.
The player controls Harley, a man in a green suit who has shrunk himself to size of a bar of soap. The player's mission is to gather parts of Harley's (presumably) now-destroyed shrinking machine to return him to normal size. As the player advances through levels, they pick items such as tacks, rubberbands and marbles. The many locations the player adventures through is Harley's lab where the initial incident occurs, Harley's Kitchen, Harley's toy room, where the player pilots a toy tank by himself, Harley's Bathroom, and other stages.