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New Platform Games - Page 240

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  • Super Mario Bros. Game Watch

    1989

    Super Mario Bros. Game Watch

    1989

    Platform
    Handheld Electronic LCD
    Super Mario Bros. is an LCD game watch based off of the NES original. It was released in 1989 as the first of four Mario Nelsonic Game Watches. The game received a direct sequel in the Super Mario Bros. 3 game watch.
  • Terry's Big Adventure

    1989

    Terry's Big Adventure

    1989

    Platform
    Commodore C64/128/MAX Atari ST/STE Amiga
    The idea of the game is to guide Terry to his house through 12 levels of obstacles and adversaries. You have 2 choices of ammunition to fend off the relentless stream of creatures, your trusty Yo-Yo or stones that you find along the way. Some of the nasties require more than one hit in order to destroy them and some will have to be avoided altogether. After each round is completed you are placed in a Bonus level before entering the next round. There are some areas in each section which may only be entered if you have found a key. These are found, as are most of the features, by catching them having hit a baddie.
  • Super Bubble Bobble

    1989

    Super Bubble Bobble

    1989

    Platform
    Sega Master System/Mark III MSX
    Super Bubble Bobble is a platform game, replicating the gameplay and levels of Bubble Bobble, with each level being a single screen. The enemies must be cleared from a level to go on to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points. Bub and Bob must blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. These fruits must be collected! Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms.
  • Gilbert: Escape from Drill

    1989

    Gilbert: Escape from Drill

    1989

    Platform
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC MSX
    You are in control of Gilbert (most unusual, you had better make the most of it!) He can walk, jump, float and swim around Drill and can protect himself from the various weirdo creatures that will try to stop him by "snotting" at them (YUK!).
  • Alf

    1989

    Alf

    1989

    Platform
    Sega Master System/Mark III
    C64 "R-Type" style side scrolling shoot 'em up.
  • Verminator

    1989

    Verminator

    1989

    Platform
    Atari ST/STE
  • Aldo Again

    1989

    Aldo Again

    1989

    Platform
    DOS
    Aldo Again is a single player clone of Donkey Kong. The objective of the game is to take Aldo to the treasure chest, avoiding falling barrels along the way. When the chest is reached any remaining time is added to the player's score. Time is an important resource and playing time can be extended by picking up prizes en-route. The game is entirely keyboard controlled.
  • Master Chu and the Drunkard Hu

    1989

    Master Chu and the Drunkard Hu

    1989

    Platform
    Family Computer Nintendo Entertainment System
    Return to a mythical time in the Far East, when the legendary Siamese-Twin Shiva, God of Destruction, cursed your village with fearsome evil spirits. Despaired by repeated failures to drive out Shiva's evil demons, your best friend, Master Hu, has turned into a drunkard. You, Master Chu, must search through hostile palaces and temples to find and destroy this four-armed incarnation of Shiva. If you would like, just ask your teammate, the Drunkard Hu, to help out. Playing together can be a lot of fun!
  • Ironsword: Wizards & Warriors II

    1989

    Ironsword: Wizards & Warriors II

    1989

    Platform
    Nintendo Entertainment System
    star 5.1
    In Ironsword, the hero of the series, Kuros, must face off once again against the evil wizard Malkil, who has taken control of the four elementals of the world—wind, water, fire and earth. Each of the four elemental realms consists of two stages. In the first stage, Kuros must find a golden artifact which belongs to the Animal King of the realm; once accomplished, the path to the second part of the realm will appear. In the second stage, the goal is to find the magic spell which can be used to fight the elemental boss. Without the spell, it is impossible to damage the boss. Once the elemental in each stage has been destroyed, Kuros obtains a piece of the legendary Iron Sword, which is needed for the final battle on Icefire Mountain.
  • Super Boy I

    1989

    Super Boy I

    1989

    Platform
    MSX
    Super Boy I is a pirated clone of Super Mario Bros., made by Zemina. The game is notable for its poor physics and randomized items.
  • Super Boy II

    1989

    Super Boy II

    1989

    Platform
    Sega Master System/Mark III MSX
    Super Boy II is a pirated clone of Super Mario Bros., made by Zemina. The game is notable for its poor physics and randomized items.
  • Gonzzalezz

    1989

    Gonzzalezz

    1989

    Platform
    ZX Spectrum DOS Amstrad CPC Amstrad PCW MSX
    Pesadillas, un despertador que no cesa de sonar, musicos callejeros, pieles rojas, es casi imposible dormir. ¡Apaga el despertador! ¡Localiza una hamaca! y duerme una buena siesta (si puedes).
  • Ghouls 'n Ghosts

    1989

    Ghouls 'n Ghosts

    1989

    Platform
    ZX Spectrum
    ZX Spectrum port of Ghouls 'n Ghosts.
  • Black Magic

    1989

    Black Magic

    1989

    Platform
    Amiga
  • Avoid the Noid

    1989

    Avoid the Noid

    1989

    Platform
    Commodore C64/128/MAX DOS
    You have just been sent out to deliver a pizza to Doom Industries. As a Dominoes Pizza delivery boy, you must reach the top of the building, while avoiding the "Noid" (Dominoes "clay-mation" character). Your goal must be accomplished within 30 minutes, or the customer gets a discount, and you lose your job.
  • Belial

    1989

    Belial

    1989

    Platform
    Amiga
    Belial is 2D side-scrolling platform game, clone of Ghosts 'N Goblins, without story in-game. The player controls a bearded man, who can shoot small bullets. He goes into the right side of the screen, shoots various enemies (like zombies, bouncing Jack-o'-lanterns, jumping one-eyed monsters, plants etc.), and jumps over obstacles and holes. The game hasn't restarted points - when players lost life, he returns to starting point on each level.
  • Astaroth: The Angel of Death

    1989

    Astaroth: The Angel of Death

    1989

    Platform
    Atari ST/STE Amiga
    You must guide Ozymandias through the catacombs of Astaroth's domain. To aid you in your quest you can pick up nine different mind powers, which act as powerups. These powerups include levitation - allowing you to float, Pyrokinetics - ability to create fire with your mind, and shape shifting. The game is in the platform style and you must jump and duck the various obstacles you encounter. The monsters you will meet include giant scorpions, beholders and fire elementals. You will have to defeat Astaroth's 3 guardians of the soul along the way, firstly a sphinx, secondly a 3 headed hydra and finally a marlith demon. Once you have defeated the guardians you will have to face Astaroth herself in a battle of the minds using the powerups you have collected.
  • Gregory Loses His Clock

    1989

    Gregory Loses His Clock

    1989

    Platform
    ZX Spectrum Amstrad CPC
    Gregory Loses His Clock is a flip-screen platformer/puzzle game in which the player, controlling Gregory, must find all five pieces of his alarm clock so that he can wake up and escape the dream world he's trapped in.
  • Boing

    1989

    Boing

    1989

    Platform
    Commodore C64/128/MAX
  • Death Stalker

    1989

    Death Stalker

    1989

    Platform
    ZX Spectrum Amstrad CPC
    Fantasy platform adventure released by Codemasters in 1989. Released on Amstrad CPC and ZX Spectrum, and unfortunately a planned Commodore 64 version was scrapped after the young programmer tasked with the conversion had problems fitting it into the Commodore’s memory.
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