A 1 to 2 player 3-D military combat shooting game where players use pump-action shotguns to shoot on-screen enemies.The game has four different missions:Jungle Mission, Desert Mission, Indoor Rescue Mission and Tundra Mission.
Progear is an arcade video game developed by CAVE and published by Capcom on the CPS-2 arcade system board in 2001. This was Cave's only horizontal scrolling shooter until Deathsmiles in 2007. The game features a steampunk-like style and art design. This game is the second of two CAVE shoot 'em ups to be released in America with the third CAVE NTSC-U/C release being Princess Debut, and in limited print; and as a result, the US version is somewhat rare.
Sometime in the past, the people of the country of Parts had found a way to become immortal, but only with elderly nobles. Five of these elders—Ballossum Pench, Gabriel Hammer, Jimchuck Spanner, Olsorro Slasher, and Leonard Drill—obtained immortality, and became known as the Motoruin sages. Eventually, they attempted to take over the Parts kingdom and start a new world order, collapsing the government and destroying parts of the country in the process. As their plans unfold, five children of one of these villages decide to battle the Motoruin using another new i
Heated Barrel is a Western themed side-scrolling shoot 'em up game that supports up to four players at the same time. The game offers four typical Western characters to choose from: Howdy Pardner with his shotgun, the Mexican Chi Chi Gringo throwing boomerangs, the axe throwing Indian Little Plum and Billy Six Guns a revolver shooting guy. As you make progress you fight cowboys, Indians and ghosts.
While shooting in all directions you walk across towns, deserts and rivers blasting everything that crosses your path. Along the way, you can pick up several items, including power-ups that make your bullets stronger, a double star item that gives your character a second weapon, so you can shoot both at the same time, extra lives and a barrel, which you can use to blow up everything near you and makes you invincible for a brief amount of time, this is useful when you are surrounded. Some levels have large mid-bosses and all of them have an end-of-level boss.
Eco Fighters, known in Japan as Ultimate Ecology (アルティメット エコロジー?), is an arcade game released by Capcom on the CPS-2 arcade system board on December 1993. The game is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battles and The Power Fighters.
Sengoku Blade: Sengoku Ace Episode II, originally released in Japan as Tengai, is a horizontally scrolling shoot 'em up video game released for arcade machines in 1996 by Psikyo as a sequel to the 1993 shooter Sengoku Ace. It was later released as a part of Psikyo Shooting Collection Vol. 2: Sengoku Ace & Sengoku Blade for the PlayStation 2.
The game is set in a historical fantasy version of the Sengoku period of Japanese history, featuring demons, magic and steam-powered robotics. It was followed by Sengoku Cannon: Sengoku Ace Episode III, released for the PlayStation Portable in 2005.
The player has to guide a submarine armed with torpedoes and missiles through five levels while fighting different underwater terrors. The game play is easy during the first five areas but it gets really tough at the later levels where the underwater landscape "grows" and there is not much space left for maneuvering the submarine. At the end of each area the boss-submarine appears and its firepower is not easy to overcome.
US Billiards, the 800 Fathoms maker, released 10 different machines in our database under this trade name, starting in 1973.
Other machines made by US Billiards during the time period 800 Fathoms was produced include Ab$cam, Variety, US Billiards, Video Pool, Survival, and Shark.
The game is a vertical shoot 'em up in the style of Galaga and Phoenix,but with eight-way movement across the screen and parallax scrolling for the stars backgrounds. At the player's disposal to fight the approaching enemies, some of them made in pseudo-depth 2.5D graphics with scaled sprites, is a small space fighter capable of firing two types of projectiles: the unlimited but slow rockets and the fast laser shots that are limited by draining the ship's power. The power can be refilled, and the ship itself upgraded, through collecting the power-ups that appear after destroying certain enemies.
The game can be played by up to two players in alternating turns. Similar as in Gorf, it features several different types of waves (stages). For instance, one stage features space witches saddle-perched on either serpentlike Chinese dragons or Western-style winged dragons: the dragons must to be hit repeatedly in the weak point of their heads to be killed, after which the riders themselves can be shot for a score bonus. Th
Year 1999, fall. The countless super minimum machine group 'nano-machine', which came flying, invaded the principal weapon and military terminals of each country from outer space and began multiplication. This weapon group which is automated with the 'nano-machines' repeated attack with non discrimination and the metropoles of each country were in a devastating state. A fear of the extensive nuclear warfare with the strategy nuclear missile error morphism hit the world!!! Barely the unit of each country which prevents the invasion of the 'nano- machine' is summoned because of the unmanned weapon eradication maneuvers. So, fighting with the weapons of the entire world was not enough. The Strikers start the attack on the enemy center! By the way of the time of half a century, new legend of special force STRIKERS now starts!
Twin Cobra II is the sequel to Twin Cobra.
The game was in development by Toaplan, but it was closed down in 94. Since Taito owned the Tiger-Heli/Twin Cobra rights, being the publishers they let Takumi finish up the game. It was their first release.
Twin Eagle II puts you in command of a helicopter in the middle of urban warfare. After the first-and frankly mediocre-Twin Eagle, this new section provides two or three enhancements that make it a bit less undrinkable. But good ideas without proper implementation have never been successful ...
Your vehicle is equipped with two shots: a direct hit and a missile on the ground. These missiles on the ground are theirs alone sheer madness: they allow you to destroy everything on screen! You like to destroy buildings, trains passing by? Then you can give to their heart. Moreover, these missiles are the only way to destroy enemy ground. Your fire front can be customized by momentarily enough bonuses in the game, but always keep the same configuration, namely two parallel shots. And lastly, your helicopter has a special attack which is also rotating think Zero Gunner.
P-47 is a two-dimensional, scrolling shooter type of game. You play as the pilot of a P-47. Your mission is to basically destroy as many of the enemies as you possibly can. This means eliminating as many air and ground units as you can. You will be going through four missions (each being broken up into two parts) and at the end of each of these parts is an enemy boss for you to tangle with. Although you have unlimited ammunition, the enemy will make you pay for the invasion into their homeland. You will be able to accomplish this with various power-ups and also a second player (if they buy in). Your mission won't be easy but it is necessary so you can secure both the skies and ground for our troops.
Cross the different levels avoiding to be demolished by the ship-robots and finish every "Elder" which all of them are protecting. The game consists of three levels very differentiated, and each one is divided as well in several parts that will allow you to continue from one of them when beaten.
MASK II is a 2D horizontal scrolling shoot-em-up. The game featured many more of the M.A.S.K. vehicles, and included a selection process in which the player chose which vehicles to use before the game began. Only one vehicle could be controlled at a time but these could be quickly interchanged. Again, the game was received favorably in the press, where it was noted that it was a better tie-in to the franchise than the first, because it featured more of the vehicles
Venom Strikes Back is a single player side scrolling, two dimensional, shoot-em-up. It is the third game to be based on the popular MASK comics, TV series, and books of the mid 1980's.
MiG-29: Soviet Fighter is a shoot 'em up game developed by Codemasters in 1989 and released for several contemporary home computers. An unlicensed version was also released for the Nintendo Entertainment System by Camerica.