This game is a shooter almost like Cabal, except that your characters are huge and the screen continually scrolls to the right. The object of the game is to help rid the Earth of aliens.
Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three.
There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon: red fires bombs in a small area around your ship, similar to the red weapon from Robo Aleste; blue is a homing laser, similar to the blue weapon from the original Truxton; while green fires wide-reaching salvos of green shots and more or less replaces the red weapon from Truxton.
Two players control a spaceship defending a city by shooting enemy spaceships throughout many different levels.
Success, the Dcon maker, released 7 different machines in our database under this trade name, starting in 1989.
Other machines made by Success during the time period Dcon was produced include Cotton 2, Cotton Boomerang, Guardian Force, Psyvariar, Zooo, and Cotton.
Dead Connection is an arcade game released by Taito in 1992. The game takes place on September 5, 1953 "in a big city somewhere".
It features a group of detectives who set out to fight a crime family. The game has a strong Film noir vibe, shown through the appearance of the detectives and the featuring of a female protagonist. Each stage is preceded by a short cinematic interlude that explains the transition between the game's different locales.
There was a time, thousands of years ago when 'visitors' arrived on earth and chose humans for a great experiment. They gave humans the ability to learn in order to watch them evolve and expand their minds beyond their primitive means.
Now the experiment is complete and the 'visitors' have returned to harvest their crop. At this moment, their great ships are arriving at major cities around the globe preparing to conquer and claim what is rightfully theirs... the human race.
To stop the invasion you must complete 4 separate missions by defeating the invading aliens that are abducting and mutating humans, snatching monuments and creating havoc in the world. The fate of the plant is in your hands!
The Battle-Road is a vertical scrolling shooter racing arcade game released by Irem in 1984.
The game was an early open-ended vehicle combat game that featured branching paths and up to 32 possible routes. The player controls a car that is armed with two different types of guns, and drives for a road full of other dangerous vehicles like cars, motorcycles, trucks, helicopters.
You might be good enough to join Interforce, a private enterprise formed to fight terrorism, but to lead the team, you'll have to prove you're better than the other members. Outtrigger is a combat game that features both first- and third-person perspectives, and while it comes with a batch of single-player scenario missions, the game favors multiplayer mayhem. A split-screen mode for up to four players allows friends to compete in-house, and online cooperative play lets you form teams over the Internet. Settings include castle ruins, an observatory, abandoned train stations, and more. The game's cache of weapons includes flamethrowers, photon torpedoes, and rocket launchers, to name a few.
Players can choose to play either of these previously released titles. In the first game, use a light gun to shoot infected human "zombies", aliens and their mothership. In the second game, players shoot terrorists.
Players take the role of Lupin III as they shoot through fifteen of The Wolf's wackiest endeavors. Driving scenarios where the player has to shoot left or right in order to control their vehicle appear as special levels. The game also offers a co-op mode where a second player can take up the role of Jigen and assist Lupin throughout the adventure.
Burning Force is a 1989 third-person shooter arcade game developed and published by Namco.
The game is notable for its extensive use of line scrolling to create the illusion of a three-dimensional playfield and for its lighthearted tone and synth-rock soundtrack.
Caliber .50 is a 1989 scrolling shooter arcade game developed by SETA Corporation.
Players control a United States Air Force pilot who was taken as a prisoner of war in Vietnam in 1972. The pilot must escape the prison compound by battling enemy soldiers with guns and grenades. Various power-ups are available that give the player use of various other weapons including a machine gun and flamethrower. Enemy vehicles such as a plane can also be commandeered.
Released first as an arcade game on Sega's ST-V hardware in 1997. Only months later, it received a virtually arcade-perfect console port on the Sega Saturn. Considered the true sequel to the first game in the series, Cotton 2 also marks the introduction of two new primary characters: Appli, a young princess, and her anthropomorphic hat, Needle. Cotton 2 sees a return to traditional horizontal scrolling in the series, but it also stands out among shoot 'em ups in general for its unique gameplay system. With a heavy incorporation of Newtonian physics, Cotton 2 ultimately mixes elements of 2D platformers with traditional shoot 'em up gameplay. The first release of Cotton 2 on the Sega Saturn also included a mini-calendar for 1998.
The gameplay in Sexy Parodius is similar to the rest of the series, but with a new catch. Instead of just playing through each level and destroying enemies while avoiding getting hit, the player must also complete a special mission for each stage as well. Some of these missions range from collecting a certain amount of coins in a stage to destroying a certain object or enemies. Depending whether or not the player completes the mission will determine whether the player can continue to the next stage or what the next stage will be. Unlike the past versions, home ports of the game (exception of the PSP version) has cooperative multiplayer intact (where both players play simultaneously). It's also improved in that the game continues to play even when one player is choosing a character upon continuing.
In a 2-player game, when certain characters are near enough, a third-shot appears between them which can be purple shots that swirl all-over the screen, hearts that home in on enemies, or rockets that shoot straight ahea
In 2025, a militia of androids, who call themselves the "R.O.M." - "Rage Of the Machines", has suddenly materialized in Los Angeles. The androids launch a fierce offensive against the entire West Coast regions and the federal government responds by mobilizing its ace counterterrorist forces "S.I.F.A.T". Against the backdrop of the Pacific coast, a struggle of unparalleled intensity has begun.
Rail Chase 2 is a 3D rail shooter played from a first-person perspective. It is the sequel to Rail Chase. An organization called the EKKL Empire has abducted the female scientist Mary Bates and forces her to develop weapons for them. Journalist Flint Rickman manages to infiltrate the organization to rescue her. The game starts with the two trying to escape in a rail cart.
While following the rail tracks you have to gun down various enemies soldiers in rail carts, soldiers standing on the side of the track, vehicles and bosses. Occasionally you come across med packs on the side of the rails that can be shot to regain health. Different routes can be taken to escape. The game can be played solo or with a friend.
The player controls an insect-sized warrior named "Kai", who takes on a vast army of cyborg insects to free the insect world from the dark ruler queen. The game uses two buttons: an upgrade-able main shot and a seemingly random selection of secondary weapons.
The game is a horizontal scrolling shooter in which you take control of a jetpack propelled space warrior who travels between parallel universes and worm holes (hence 4-D or 4 dimensions) throughout the game. By flying over the top of the play field, you end up in an alternate universe. You travel back and forth defeating enemies until you reach a boss creature. On some occasions a worm hole will appear in the middle of the play field and you are taken to even stranger worlds.