E1M1rmx with a twist: a certain amount of red keys scattered throughout the map have to be collected in order to proceed, making the gameplay largely non-linear.
Large Metal/gothic lava fortress with a bunch of modified and new monsters, as well as a medium sized, hard secret map. Very high monster count in both maps, compensated by slight changes to some weapons and ammo system.
Huge and very detailed space colony level with custom textures, new monsters such as Shock Troopers and Battle Mechs, as well as some other additional progs.
A single player episode containing 10 maps inspired by the official Quake deathmatch maps. Features four previously released and now updated maps, as well as five completely new maps and a start map. Most levels are medium-sized and take 10-20 minutes to complete. All maps can be played in sp, coop or dm and support all skill levels.
Map pack centered around a Jump Boots item that adds a double jump ability. There are five levels set in Mayan ruins in canyons and caves, a miliary bases, and a crumbling castle. It also features a few custom monsters from Rubicon 2, new skyboxes and music tracks.
Large episode with 7 main levels + 3 secret levels + custom start map + new end boss, all inspired by Quake 1 episode 4 (Elder World) in a classic-ish id1 style. Supports co-op.
An episode of 9 small maps with various classic themes (base, medieval, wizard, runic, brick, etc.) for vanilla Quake, but also works well in Copper / with co-op support.
13 varied (some rather large) maps + custom start map. This year, there was no 1024^3 space constraint, and jammers used a mix of Halloween and Christmas themes since there was no Halloween jam.