A single player episode containing 10 maps inspired by the official Quake deathmatch maps. Features four previously released and now updated maps, as well as five completely new maps and a start map. Most levels are medium-sized and take 10-20 minutes to complete. All maps can be played in sp, coop or dm and support all skill levels.
Map pack centered around a Jump Boots item that adds a double jump ability. There are five levels set in Mayan ruins in canyons and caves, a miliary bases, and a crumbling castle. It also features a few custom monsters from Rubicon 2, new skyboxes and music tracks.
Large episode with 7 main levels + 3 secret levels + custom start map + new end boss, all inspired by Quake 1 episode 4 (Elder World) in a classic-ish id1 style. Supports co-op.
An episode of 9 small maps with various classic themes (base, medieval, wizard, runic, brick, etc.) for vanilla Quake, but also works well in Copper / with co-op support.
13 varied (some rather large) maps + custom start map. This year, there was no 1024^3 space constraint, and jammers used a mix of Halloween and Christmas themes since there was no Halloween jam.
This DLC contains one Legendary Hunter with two variations, two Legendary Weapons, and one Legendary consumable: Scourge: Morrigan (Hunter), Scourge: Midian (Hunter), Wing's Wake (Winfield 1893 Slate Riposte), Heart's Dowry (LeMat Mark II UpperMat), Cagebreaker (Sticky Bomb).
"Undead Uprising" immerses you in a post-apocalyptic world swarming with zombies. Battle through endless waves of the undead. Continuously evolving, the game offers regular updates and fresh content. The fate of humanity rests in your hands. Are you ready?
Re:Mobilize is a brand-new single-player Quake modification by EmeraldTiger and Inky that introduces three new movement-based mechanics to the game, opening up devious new challenges to players and a whole new dimension of possibilities for level designers.
Trampolines: Perform death-defying leaps of faith across even the most intimidating gaps and chasms.
Wiremeshes: Nothing can stop you, not even gravity itself. More than just simple ladders, these surfaces let you move up, down, sideways, and even hang from ceilings.
Lighthooks and Lightpanels: The lighthook's purely photonic composition allows it to instantly latch onto any visible lightpanel, regardless of distance. You'll be hooked in no time - literally.
Guncotton is an industrial/base styled two map pack (and start map). Architecturally very detailed, the maps are woven in modified Q2 Waste textures (MXoxide) and Than's Industrial set.
Community mapping event in celebration of Quake's 25th anniversary: nine large levels in varying themes + a starting hub, all following the "625" rule of using only six different textures (6 for June), featuring two surprises and five enemy types (2 and 5 for 25 years of Quake).
Speedmap jam pack of 19 levels from 21 authors organized into 3 episodes, all made within 48 hours. Mappers could choose from 4 themes (Cr8 base, Egypt, Firetop Mountain, or Knave) with specific weapon progressions. Most maps range from small to medium sized, and can be played from shotgun start if desired.
Necrobrood is a three map pack with new monsters, textures and skins. The theme follows on from Permutations of the Rotten with a very dark and morbid metal style using grotty brownish modified ID textures.
Nihilore is a dark industrial two-map nightmare using a strong mix of custom textures. This Mechanical Empire is brought to life with rusting metal beams and buttresses holding together a brown brick city.
Ultramarine is a blue gothic/industrial level using modified Quake3 textures. It takes the medieval/castle theme to another height in originality blue panels and light grey concrete brick. A trademark twisting layout that weaves through this large level as you enter and eventually exit the castle in a tough end battle. Custom monsters come included with Axeman, Gremlins, Rocket and Nail Ogres and the tough Baron gang
Three small-medium sized levels that are almost a horror Hexen2 theme. The setting is a dark fantasy castle showing hints of industrial growth, built upon terrain and cliffs, and disappearing into the void.