Nine speedmaps made in less than three days, all themed around towers and verticality. Built on Speed Mapping Progs v2021.11 (already included). Organized by zigi.
Small medieval map, set in a courtyard and surrounding buildings.
An expanded version of Sock's map from Retro Jam 1, featuring bug fixes, a skill selection section, additional areas and gameplay, and more secrets than the original version of the map.
A fixed version of Skacky's map from Retro Jam 1 (fixes an issue that made it impossible to load saved games): A small map set in a medieval courtyard and the surrounding buildings. Features somewhat non-linear gameplay.
A rebalanced version of mfx's map from Retro Jam 1: a medieval building nestled in a rocky cavern and fronted by a lake of slime. Features traps and tough comba
Impromptu map jam following a "retro" medieval/castle theme: five small maps by ericw, mfx, Scampie, Skacky and sock. It comes with optional medieval-style item models, and the map sources are included.
Medium-sized floating castle ruins map ("15-20 minutes") with an interconnected layout inspired by level design tropes in From Software's games. Requires Copper v1.20+
17 stinky sewer-themed maps (+ custom start map) running on a pre-release version of Alkaline 1.2 (already included), "created by a bunch of cool people" over a 4-week period.
35 "concrete murderzones" inspired by modernist architecture, all made over 2.5 weeks by a variety of first-time mappers and veterans. Most maps make heavy use of Makkon textures. Built on Copper 1.19
132 short speed-maps + custom start map and end map, each made in two hours by 36 mappers for vanilla Quake. There were four episodic themes: Egypt, Runic, Koohoo, and Elder, and each episode is accessible from the start map hub.
28 levels + custom start map, offering a variety of map sizes and gameplay themes. All maps were made in 1-2 weeks, using the Prototype textures by Khreathor. Built on Copper v1.19