Surge is a 17-level Boom-compatible megawad designed by Josh Sealy (Joshy) and released in February 2012. The mapset was inspired by Scythe and Speed of Doom, emphasizing flow and gameplay over visuals. The project was originally meant to be a complete 32-level megawad, but was abandoned by Sealy due to education commitments. Only 17 maps were completed, plus 1 unfinished map.
Project: Unity is a full 32 map megawad for Doom II Designed to be fully optimized for the Unity port! This map set comes from some members of the Console Doom Speedrunning community. Don't worry, that does not mean this was designed for speedrunners.
Newgothic Movement 2 (also known as New Gothic Movement II) is a seventeen-map Doom II megawad for Boom-compatible source ports by Christopher Shepherd (ArmouredBlood) and Arthur O. (Archi). It is a sequel to 2010's Newgothic Movement 1 and features a similar slaughter map style of gameplay.
Hell Revealations is a full-length megawad (33 maps + 11 bonus) created by The Slotter Team led by @Arsinikk. It is the unofficial sequel and successor to Hell Revealed and Hell Revealed II. For additional information about the megawad, check out the HRs Infopack included in the download!
This is a collection of 32 levels previously unreleased (with the exception of REJECTS.WAD) This is a collection of levels Michael Jan Krizik (valkiriforce) made from November 2009 - December 2010.
Embark on an action-packed adventure in this on-rails space shooter. As a trainee pilot, you will fight in strange virtual worlds. Master your ship, upgrade your skills and protect the federation from an imminent threat. Are you up for the challenge?
Each mapper has taken a specific theme, and then tried to make something nice looking, but also fun, within specific confines (3072*3072 Grid or Smaller, bar some exceptions, and stock textures-only). This Doom II megawad is divided between chapters of varying difficulty, with each chapter using specific monsters and enemies, with the purpose of the whole thing feeling like a gradually more challenging adventure.
This is a full four-episode megawad and gameplay mod for The Ultimate Doom.What started as "I'll make a few vanilla maps" turned into 4 full episodes with some modified weapons and enemies. The focus for this project was to create lots of fast action, fun nonlinear layouts that don't take a huge amount of time to complete, and as little grind as possible, all within the restrictions of vanilla doom v1.9. To accommodate that goal, most weapons and monsters have been rebalanced in favor of speed and/or damage vs. tankiness.
Second "explore" map jam - featuring five smallish levels in different themes and with experimental gameplay. No combat; instead, the focus is on exploration and solving puzzles or discovering secrets. The pack comes with two skyboxes, custom medieval-style item visuals, and the map sources are included.
Four small to medium-sized spooky Halloween maps: an arctic outpost, a Q2-textured mining complex, a pumpkin spice latte franchise place, and an infinite horde arena. Comes with a few new features, a custom skybox and new sounds.
Two small maps made over two days. Gameplay is experimental and focuses solely on exploration and finding the way to progress. There are no monsters and no serious threats to the player.
Pack of non combat maps. Some puzzles, some platforming and a lot of exploration! In comparison with 2 previous Explore jam packs this one is leaning toward walking simulators with a lot of environmental storytelling.