Maze originated or disseminated a number of concepts used in thousands of games to follow, and is considered one of the earliest examples of, or progenitor of, a first-person shooter. Uncertainty exists over its exact release date, with some accounts placing it before Spasim, the earliest first-person shooter with a known time of publication. Gameplay is simple by later standards. Players wander around a maze, being capable of moving backward or forwards, turning right or left in 90-degree increments, and peeking through doorways. The game also uses simple tile-based movement, where the player moves from square to square. Other players are seen as eyeballs. When a player sees another player, they can shoot or otherwise negatively affect them. Players gain points for shooting other players, and lose them for being shot. Some versions (like the X11 port) had a cheat mode where the player running the server could see the other players' positions on the map. Occasionally in some versions, a duck also appears in the pas
One of four games packed with Shooting Gallery, a Magnavox Odyssey peripheral. One player sets their dot on overlays of prehistoric animals, while the other player attempts to shoot the dot with the light gun in as few shots as possible. Uses game card number 9.
One of four games packed with Shooting Gallery, a Magnavox Odyssey peripheral. One player moves their dot along a flight path on the overlay, while the other player attempts to shoot it with the light gun. Uses game card number 9.
One of four games packed with Shooting Gallery, a Magnavox Odyssey peripheral. One player is a bandit in an Old West town, and moves along a path, stopping at windows for the other player to try to shoot with the light gun. Uses game card number 9.
Shooting Gallery was the very first collection of shooting games with a light gun for a home console system. It came on the Magnavox Odyssey Cartrdige No. 10, used a original sized rifle and four different screen overlays.
Galaxy Game is one of the earliest known coin-operated computer/video games. It was installed at the Tresidder Union at Stanford University in September, 1971, two months before the official release of Computer Space, the first mass-produced video game. Only one unit was built initially, although the game later included several consoles allowing users to play against each other.
An early 3D flight simulator game, released by Sega in 1970. It was an electro-mechanical arcade game, using video projection to display a 3D game world on screen. It features free-roaming, first-person flight shooting gameplay, making it the first primitive example of a flight simulator game, first-person shooter, and open world.
Set in a parallel world, REC presents a thought-provoking narrative where Ukraine is universally recognized as a force for good and is heavily supported with advanced weaponry. The story begins with a Russian soldier who uncovers a secret plan designed to ignite a nuclear war, only to be killed immediately after his discovery. Players take on the role of a soldier, viewed through a bodycam, tasked with eliminating enemies in hyper-realistic environments. As you progress, you’ll uncover clues and traces leading to the deeper truth about this alternate reality in Ukraine.
Welcome to Rogue Point, a 4 player, cooperative shooter. Team up with friends and build an elite tactical team. Plan and execute challenging missions in a dynamic Rogue-Lite structure with hundreds of ways to play.
Squadron: GHOST is a total conversion mod for Half-Life that was being developed in the early 2000s, inspired by anime, manga, and cyberpunk aesthetics. However, the mod's development was canceled at the time. Despite this, it still impresses considering the era in which it was being developed. There is little information available online about this mod.
Project ARC is a team-based 5v5 PvP-focused top-down shooting game, which delivers a realistic and fast-paced top-down shooting experience inspired by PUBG: BATTLEGROUNDS.