As the name implies, 3D Galax takes the Space Invaders/Galaxian concept into the third dimension. Seen from a first-person cockpit perspective and utilizing flat-shaded polygonal graphics, waves of aliens advance towards the player and must be destroyed with a laser cannon. Unlike in the originals, the aliens never shoot back: the only danger they pose is that of crashing into the player. If any aliens from a wave survive an attack run by not being destroyed before they pass the player, they will try again and again, until either the entire wave or the player is destroyed. The alien formations change every four waves, but not before a bonus stage involving navigating an asteroid field is passed.
Crack'ed was developed concurrently for the Atari 2600 and 7800, but only the 7800 version was released. The 2600 version only has three levels as opposed to six on the 7800, but those three levels are well utilized considering the limitations of the 2600.
As an Ornithologist, you must protect the eggs of the South American Hornbill that are nested in your tree. Various predators attempt to steal the eggs from under your nose. Using your slingshot, you must defend the eggs until the timer runs out. If a predator steals an egg you still have a chance to save it, but you risk losing other eggs from the tree while you are distracted.
Next you must protect the Hornbills that have chosen to nest in the sewers, where the gameplay is the same as the tree level. Finally you move onto a bonus round at the Rooster Ranch, here you must shoot roosters that pop out of windows.
The Atari 2600 version of Crack'ed was released at the 2002 Classic Gaming Expo, complete with a unique label, box and instructions.
The player controls a small, circular spaceship which must travel around the screen collecting crystals. This task is made more difficult by the aliens which constantly swarm out from the portals on both sides of the screen. These can be shot down by the ship's gun (which has unlimited ammo) or eliminated by activating one of the player's limited supply of "smart bombs", which will clear the screen of all current enemies.
Desert Falcon is a 3D (isometric) flying shooter game that was developed and published in 1987 by Atari. The game was released for the Atari 2600, 7800, and XE Game Systems of the Atari 8-bit family.
In Force Seven, the player is in charge of a specially trained squadron which consists of seven crew members, all with different expertise. Their task is to infiltrate the energy production plant on the planet KARIS by rescuing any survivors and destroying any aliens that are holding them captive.
The player is equipped with a flame thrower which they can use to destroy the aliens, but caution must be taken so that they do not destroy survivors by accident. If the player spends too much time in a room, a green alien appears in their exact location. It is invincible to shots, so the player needs to get away as soon as possible. If the player comes into contact with any aliens, their energy is depleted. When the player has no energy left, the crew member they are controlling dies, requiring them to select another member.
Also in each room are supplies, and the player can stock up on more ammo, grenades, or health if required. Teleports around the facility warp the player to a room with a blueprint reader. Using thi
A Konami shoot-em-up depicted from behind the ship on a Z axis, similar to After Burner or Space Harrier, for the Famicom Disk System. It has the distinction of being one of the few games that worked with the Famicom 3D imaging system.
As told by the ancient scroll Lyle found on his travels, a great five-headed Pentadragon once ruled the Diodoran continent with its legions of monsters. The heavens struck them down, sinking their land far into the earth...until now. With Pentadragon and Diodoran resurfacing to torment the world again, Lyle ventures out with gun and gear to rid this realm of evil and fulfill the gods' prophecy.
Testament is a top-down, multi-scrolling shoot-'em-up adventure with several complex levels to explore. You acquire new weapons, items, and bonuses along paths strewn with enemies and hazards to encounter. Each stage features multiple boss fights and an assortment of secrets, either threatening or aiding your quest. You have limited lives and continues to work with, so play carefully and methodically to survive your expedition. This game led to the founding of a studio called Glodia, and it later received a Game Boy spiritual sequel simply called Pentadragon.
Salamander was ported to the Family Computer in Japan in 1987. Instead of being a direct port of Salamander, elements were taken from the original Salamander and the Japanese Life Force re-release, and some elements, such as levels and bosses, were removed to make way for new content. Most of the background graphics and enemy sprites from Salamander are used in favor of those used in Life Force, though the Gradius-style power bar is used in place of the original instant pick-up system. The same year, North America received a port as well for the Nintendo Entertainment System. The NES version is practically identical to its Famicom equivalent, other than not having the multiple endings, having two option power ups instead of three, and being titled Life Force.
Based on the popular Tomy/Hasbro toy license, Zoids: Chuuou Tairiku no Tatakai is an RPG/Shooter hybrid developed for the Famicom by the notorious Micronics.
One night, while Sayo-chan is fanning a ceremonial fire, she is visited by the Seven Lucky Gods, who warn her of a great, impending danger. Suddenly, a band of mischievous goblins appear and kidnap the gods, quickly retreating to a faraway mountain range. Sayo-chan, determined to help the gods, sets off on a journey across the countryside, where she confronts a number of strange creatures from Japanese mythology, including yokai, obake, and yurei-like monsters. After defeating several powerful goblin leaders, Sayo must battle their leader, the ancient serpent Orochi
A shoot 'em up game in the Laydock series that fits in perfectly between Laydock (Laydock 1) and Laydock 2. It's again a game that can be played by two players though a single player game is also a possibility. If played by two players they can cooperate by docking the jets together, docked side-by-side or end-to-end for greater fire and fighting power. When docked one player is the pilot and the other is the weapons officer.
The game was a straightforward platform shooter game in which the player navigates James Bond through horizontally scrolling levels and shoots various bad guys. It is notable for being the first Bond video game tie-in for a film.
Mask II is a single player side scrolling shoot-em-up and is the second game in the M.A.S.K series. This game consists of three missions:
•Mission one is about destroying an oil refinery that V.E.N.O.M. have set up in the middle east as part of their bid to control oil prices.
•Mission two starts with a tribe in the jungle who worship a fabulous ruby. V.E.N.O.M. have stolen the ruby and are using it in a laser ray gun. It is M.A.S.K.'s job to destroy the laser and to return the ruby to the tribe in the jungle.
•Mission three sees V.E.N.O.M. holding the president of the P.N.A. hostage and the mission is to rescue him and get him to the summit talks in time to sign a peace treaty.
On many levels there are enemies to be shot, by holding the joystick forward. At the end of certain levels are large enemy dragons, inspired by the game Space Harrier, which must be destroyed before the time runs out. Other hazards include large yellow walls with doors that open and close.
A timer ticks down constantly, and only stops when the player reaches the grey tiles that mark the end of a level. Remaining time is carried over to the next level, and a bonus score awarded based on the number of seconds left. (The timer is reset after each dragon level).
There are 24 levels in total. At the end of the game a rating is awarded, from Hilarious to Superblazer for completing the game.
Phoenix is about reincarnation. Each story generally involves a search for immortality, embodied by the blood of the eponymous bird of fire, which, as drawn by Tezuka, resembles the Fenghuang. The blood is believed to grant eternal life, but immortality in Phoenix is either unobtainable or a terrible curse, whereas Buddhist-style reincarnation is presented as the natural path of life.Hi no Tori is an Action game, developed and published by Konami, which was released in Japan in 1987.
Your ship is equipped with both a standard laser and an independently fired ground weapon, which you must coordinate to defeat ground and aerial enemies. A shield bar keeps track of your damage and you can replenish it by defeating certain enemies, but otherwise its just you, your ship and several stages of alien enemies that alternate between top-down and side-scrolling perspectives.
Reflect World is a shooter with RPG elements developed by East Cube and released for the Famicom Disk System.
Reflect World is a vehicle-based top-down shoot 'em up with a lot of RPG and simulation elements. The player controls a large and formidable tank as it makes its way across a wasteland, destroying enemies and tinkering with its many modes and functions. The game is extremely difficult to understand unless the player is knowledgeable in Japanese (the game was never released outside of Japan), the instruction manual or, preferably, both.
The game was developed and published by East Cube, an obscure Japanese developer that largely focused on Japanese computer games. Reflect World is the only game they ever released on a Nintendo console.