Phmlspd is a mod for doom II consisting of 13 new, fast paced maps know as Scythe style death arenas. These slaughter-maps are best for people that like lightening fast excitement.
In a mapset where time is running out, where memes, are now dreams, and vice versa, and human emotion is no longer a valid format, there is one entity ready to put his foot down, and say no. Play as a lonely timid frog, determined to make his mark on a mapset that's ever so crumbling around him. Make your way through exhilarated, magnificent and enchanting landscapes. Move with frog, live with frog, breathe with frog. Be. Frog.
Examine the memes through the eyes of your frog, and allow the sun rays to reflect through the intricate pixels of the fireblu walls. Ever wondered what it would be like to platform in the doom engine? Controls reversed? Solve puzzles? Or how about owning your own revenant rocket with a personality more ecstatic and enchantingly realistic than any class clown or surf shop employee? It can all be done with Poogers.
The Event Horizon is a four level PWAD for Doom II designed for Boom-compatible source ports created by Killer5. The maps use primarily stock textures and feature a nukage theme with the style of gameplay ranging from short and compact in the vein of Zzul Bases to slaughter. The mapset was uploaded to the idgames archive on May 30, 2021 and received an honorable mention at the 2021 Cacowards.
This is "Fire!" for the Amstrad CPC released back in 1990 by New Deal Productions and developed by Luc Guillaume(code) and Elie Daniel(music).
It's another simple shooter in which you control a helicopter and all you have to do is to fly left or right, engage enemy planes and gun emplacements and destroy the with your rockets. Keep an eye on your fuel and shields because losing one of these your helicopter will become a ball of fire!
Zombie Infection 2 is a horror-themed action game played from a bird's view perspective that has game mechanics similar to its predecessor. The game plays the same as the original Zombie Infection but it's more action oriented and has less emphasis on survival horror elements.
Zombie Infection (not to be confused with the 3D game of the same name and by the same company) is a 2D shoot 'em up game for Java ME mobile phones and Android created by Gameloft in late 2008. The game had a sequel named Zombie Infection 2 and a 3D version made for iOS which is similar to Resident Evil 5. The game can be played on emulators for Java games. It was re-released in the late 2010s as part of the Gameloft Classics series of compilations of old Gameloft Java games.
3D third-person stealth/action game and episodes released on a monthly basis between September 2002 and June 2003 by ABC Television to hype the television show starring Jennifer Garner as an undercover CIA spy named Sydney Bristow.
The training mission plus 9 more episodes were available for download on ABC's website prior to and during the second season of the show.
A new champion joins the game — the jack-of-all-trades Friedrich Diesel. His passion for engineering and everything connected with it has been fanatical since childhood, preferring machinery construction to communicating with people.
Diesel managed to learn the “Weird Science” ability and can create different mechanisms: a buggy, a helicopter, a spy camera, a protective wall. No laws of physics, and certainly not morality, can stop the genius of engineering on his way to victory.
Sunnyside is a farmer who lives in Monkey World. One day he goes outside to pick from
his banana trees only to be levitated up from the ground and abducted by egg aliens.
Filled with rage and egg hatred he must make his way through floor after floor of the
mothership. Blasting egg aliens and spilling their yolk all over the walls in this endless
sidescrolling shoot-em-up roguelike!
Entropy is a large and challenging Boom compatible (cl9) slaughter map with a gold and orange theme. There are two main routes to take from the start, one for plasma and the other for rockets, both must be completed in order to finish the map, so your decision wont leave you without one weapon. There are 3 new keycards that replace the skull keys, each of which will require you to beat a difficult encounter to get. Once you have all 3 you can get the BFG and will be rewarded with something...else. The map has been completed without BFG and without secrets to ensure it is balanced. Many of the fights will require some puzzling out before you can complete them. Sometimes this means simply pushing a switch when you otherwise wouldn't and other times it can mean something else entirely.
This is a long and difficult map, but the other difficulties have been balanced in the hopes that people will use them. I would highly recommend that people play this map in a GL port like GLBoom or GZDoom as there are a few spots wher
A fairly challenging slaughter map by me.
It could be a little difficult for beginners or somebody who prefer more relaxing gameplay, you can just lower the difficulty.
Have a good time!
Dance on the Water is a collection of 10 boom-compatible maps featuring challenging combat and platforming. Most of the maps are short to medium in length, except map 3 which might take more than 10 hours to beat on UV.
5 maps designed for PrBoom+ complevel 9. Play on HNTR or HMP. I spent the vast majority of time working on HNTR and HMP for maps 01-03. UV is an extra special difficulty that most likely only I will find fun.
Maps31 and 32: These two maps are special bonus maps. Only UV is implemented for Map31. Map32 has HNTR, HMP, and UV implemented but I recommend almost everyone play HNTR on Map32.
Difficulty descriptions: HNTR: I dont really play slaughter/I rarely play slaughter
HMP: I like slaughter maps but it definitely isnt my primary focus.
UV: I love going up against overwhelming odds, fighting tens (sometimes hundreds) of cybs/viles at a time, pain elemental swarms, Reality category of speedrunning.
Due to the nature of these maps I recommend playing with infinite height off in ZDoom based ports due to the flying monster behavior mixed with high ceilings. These maps were designed for PrBoom+ cl9 which has vanilla flying monster behavior.
Because of my mapping preferences play in software mode for best visual resu
Fractured Worlds is a collection of 8 blue/cyan Boom compatible (cl9) maps, spanning a wide variety of themes and presenting some challenging set piece encounters and incidental combat. There are some large and small maps, and each one contains a secret fight, accessible by finding the hidden purple keycard in each level. There are 6 maps by me (7 including the anti-Underhalls map at the end) and 2 secrets maps by Scotty and Insane Gazebo, taking the map 31 and 32 slots respectively. Maps jump from tech gardens and deep caverns to grand neo-gothic architecture and abstract void spaces.