Hostile Intent focuses teamwork, communication, and realism over a run and gun playstyle.
Hostile Intent for all intents and purposes is the thinking man's First Person Shooter. In Hostile Intent the player has to use cover wisely, conserve his ammo, work well with his teammates, use communication effectively, keep the mission at the forefront of his mind and especially keep his cool under fire.
In Front Line Force the players are divided into two teams: Attackers and Defenders. The object for the Attackers is to capture various Capture Points spread throughout the map. The object for the Defenders is to defend those points. Once a point is captured by the Attackers it cannot be taken back. The round is over when either the Attackers capture all the Capture Points or when the round time runs out, in which case the Defenders win. After the a team wins, the roles of are switched. If you were previously attacking, you are now defending, and vice versa.
Your name is Alex Johnes. You're one of scientists caught up in the Black Mesa disaster. After being trained in a special Black Mesa self-defense course three months ago, you're unwilling to accept the sure death as your destiny. You will neither let the troops catch you, nor will they wipe you out. Make your way. Find Gordon Freeman. He is the last hope that drives you traveling on...
A unique side-scrolling shooting game in which all the graphics other than the background, such as your own plane and enemy planes, are written in kanji. Players use lock-on lasers and regular bullets to complete a total of 7 stages with a wide variety.
This minipack consists of three levels, two of which are redone old levels, and the third is completely new. Mouse look is supported but not required. Music taken from Quake II by Sonic Mayhem.
We have 32 totally awesome vanilla compatible maps for you (+ 2 bonus maps), powered by a vanilla friendly version of Otex1.1.
The episode themes this year, I feel are pretty interesting, unique and hopefully people will enjoy them.
Deep Breath - a short mapset at the bottom of the ocean.
In this project, our little green hero steps through the entryway airlock of an underwater base, the H.A.D.E.S (Hydro Atomic Deepsea Experimental Science) Facility, to find that demons are running rampant. Our mission: get to the heart of the Facility and activate the self-destruct protocol. Hopefully Doomguy can make it out alive, or at least sink down to a watery grave with all the monsters.
Greatly inspired by AD_79's map 05 from Tetanus by Squonker Team - the ingenious mechanics and visuals used in that map made me think of other potential ways in which to continue that narrative and visual thread.
50 Monsters is a project I started back in 2014 when I was just really getting into mapping. It got a bit out of hand in the second half of development, and as such the final product is fairly inconsistent in terms of overall quality. Still, though, it was a good learning experience and I enjoyed creating it.
DIY is a community project aiming to create maps out of solid color textures. It was originally conceived by xvertigox based on "One Bad Map" release.
The maps were ultimately arranged roughly in order of increased difficulty. By the end they turn very hard.