5 maps designed for PrBoom+ complevel 9. Play on HNTR or HMP. I spent the vast majority of time working on HNTR and HMP for maps 01-03. UV is an extra special difficulty that most likely only I will find fun.
Maps31 and 32: These two maps are special bonus maps. Only UV is implemented for Map31. Map32 has HNTR, HMP, and UV implemented but I recommend almost everyone play HNTR on Map32.
Difficulty descriptions: HNTR: I dont really play slaughter/I rarely play slaughter
HMP: I like slaughter maps but it definitely isnt my primary focus.
UV: I love going up against overwhelming odds, fighting tens (sometimes hundreds) of cybs/viles at a time, pain elemental swarms, Reality category of speedrunning.
Due to the nature of these maps I recommend playing with infinite height off in ZDoom based ports due to the flying monster behavior mixed with high ceilings. These maps were designed for PrBoom+ cl9 which has vanilla flying monster behavior.
Because of my mapping preferences play in software mode for best visual resu
Fractured Worlds is a collection of 8 blue/cyan Boom compatible (cl9) maps, spanning a wide variety of themes and presenting some challenging set piece encounters and incidental combat. There are some large and small maps, and each one contains a secret fight, accessible by finding the hidden purple keycard in each level. There are 6 maps by me (7 including the anti-Underhalls map at the end) and 2 secrets maps by Scotty and Insane Gazebo, taking the map 31 and 32 slots respectively. Maps jump from tech gardens and deep caverns to grand neo-gothic architecture and abstract void spaces.
Maps vary in length and complexity, with some harder fights being optional. 3 secret maps full of BS and nonsense for those who like being abused by videogames.
The Citizen Returns is a mod for Half-Life 2: Episode Two, created by Accidental Games.
Set in both the heart and outside of City 17, “The Citizen Returns” contains the final chapters of our citizen’s story, as well as an updated version of Part II.
The setting takes place after Larry have been rescued by the Resistance of you after risking your life. Part 2 and 3 have been merged into a single part after the final release. Part 2's ending (the collapse of the ceiling) has been retconned, now Larry and the protagonist are just running out.
This expansion adds third person mode to the main campaign, new playable characters and stages to Mercenaries mode, and a story continuation called Shadows of Rose.
Rebels have made a base at the top of a mountain near a town called Coonersville. The Combine decided to send Headcrab canisters into the town instead of trying a normal assault and possibly wasting Combine lives and resources. After a suitable period of time to allow the Headcrabs to do their work, a sweeper team is sent in to secure the town and capture the base.
Mistake of Pythagoras is a modification for Half-Life 2, developed by Koumei Satou.
Something goes mad because the human race failed in the experiment, and it connects with another world.
The resident in the another world is crazy due to the mistake. We should restore the situation.
AT 30,000 FEET… you are almost 6 miles (9.7 kilometers) above sea level. The human body is not made for these conditions. Temperatures are can plummet to -60F (-51C), the brain is starved for oxygen and each step is a new experience in pure agony.
It’s difficult to breathe. It’s difficult to think. It’s difficult to move. And you still have to endure another 444 feet (0.14 kilometers) to get to the peak. So much for the good news.
Day Hard is a single player adventure set before the events narrated in Half-Life 2. You play as Gordon’s brother, Morgan Freeman. One day Morgan finds the Combines knocking at his door: from then on, it will be a constant fight for survival (We hired Wilbur Smith to write this script).