Over three and a half weeks, mappers created maps loosely centered around the Brutalism architectural movement. From concrete hellscapes to brutal liminal voids, imaginations and creativity ran wild in this jam, and created some truly stunning experiences! Built in the gameplay mod Copper (included), the pack includes 30 levels lovingly crafted by mappers both new and veteran, many maps created by first time mappers.
The Waterfront (Wtrfront.Wad) is a level created by Scott F. Crank in May 1995. It is often considered the earliest level to deliberately exploit the ghost monster bug, which its text file calls the "arch-vile bug"
Vanilla Sky is set in an extremely large city, similarly to DooMknight's previous map Europe released in 2005. It uses vanilla textures in very creative ways, notably with the creation of vehicles through sector detail.
Threshold of Pain is a ZDoom episode which attempts to recreate the look and feel of Midway's famous PSX conversion of Doom whilst maintaining the core elements of the PC versions and a level of difficulty PC players would expect.
Skycity uses new textures, graphics and new sounds for the weapons. The level is set in a sort of abandoned megastructure, similar to a large shopping mall made out of concrete and marble. Spiderwebs and noticeable signs can be found all around. The map design is complex and intricate, with several interconnected areas and pathways that the player can choose, which encourages exploration due to the non-linearity of the map, and all the hidden and secret spots that can be found. It is a very early example of a semi-realistic map trying to recreate an urban-like structure.
Sillouhettes of Phobos (a misspelling of Silhouettes of Phobos) is an Ultimate Doom replacement mod of four levels, created by Michael Lundy and released in November 1995. It consists of four spacious levels, the first three replacing the respective maps from Knee-Deep in the Dead, and the last bonus map taking up the E4M1 slot.
Run Buddy, stylized as "run buddy", is a single map for Boom by Michael Krause released in April 1998. Its notability is in the large scale of its architecture and liberal use of open spaces, which contributed to slowdown issues due to reject inefficiencies. A "fast" version using RMB to calculate the reject was released in May 1998.
Post is a Doom II episode replacement mod of eleven levels, created by Tony Sideris in 1996. It was a sequel to his Doom episode replacement Debut from earlier in 1996.
A totally non-linear level, other than needing all three keys to exit, you're free to go anywhere you want. Play on HMP for a Doom-like experience, UV adds the Doom 2 monsters, NTR is real easy. Clear all otherworldly mutants, secure the base, and live to tell another tale.