HeDRoX is a single-level PWAD for Doom II and the ZDoom source port. It was designed by the Argentine mapper Rodrigo Acevedo (ElRodo) and uses the music track "Plasma" from Duke Nukem 3D. A compact techbase showcasing highly detailed and unusual architecture, A really short but very intense single player map.
Galaxia is a PWAD created by Pavel Hodek. It is notable for an extensive storyline (presented in a separate file, story.txt) which serves as the basis of the WAD's design and progression, in an era when most designers did not care about story or theme. It also features a few new sound effects and two replacement music tracks.
Extremal Doom is a Doom megawad by Russian level designer Mikle Ilyin that was initially released in January 2003. It features three episodes, as well as some texture and sprite replacements, several of which have been taken from Hexen.
E1 Contest is a 2001 megawad. It is a compilation of 15 levels in the style of the Knee-Deep in the Dead episode by multiple authors, one map per author. It was the fruit of a contest announced by the extinct website Doom Center during the E1 Week which took place in the first seven days of July 2001. John Romero was sent these levels and he would examine and rate them in order to proclaim four winners. The author of the top rated level received as prize a box of The Ultimate Doom with all items signed by John Romero.
“Half-Life 1: Ray Traced integrates the real-time path tracing into the original Half-Life (1998),” according to its creator, sultim_t. “With the hardware accelerated ray tracing, it is possible to calculate global illumination, reflections, refractions, soft shadows and other visual effects with interactive framerates."
This single mission takes you to a demonic series of underhalls and temples to the evil devil Pazuzu. The entire complex is guarded by some of your most feverish nightmares... Stay alert and work your way thru this unearthly place in search of the three ancient skulls of mystic held within the complex..... retrieve them and escape... hopefully with all of your limbs still attached!
Odyssey.Wad is a compilation of 5 levels of the Ancient Series over the course of a month as individual episodes Each level is set in a different time period or locale. The concept being that the UAC agent (you) are travelling thru time to stop the influx of those friendly neighborhood beasties. The beasties have gotten their claws on some kind of time travel device.....You must go back to the 5 different time zones and eliminate the threat to history otherwise the distortion ripples would be so terrible, that life as we know it today would cease to exist.
Doomsday is a single-level PWAD for Doom that was designed by David Rotramel and Chris Berger. It was released on December 1, 1995. It is a large level with some custom textures, starting off as a military base and power plant before featuring more Hellish location such as a library and marble halls.
Diabolos = Greek word for the devil. This level will test your awareness and of course, pit you to survive in many different and confusing 3 Dimensional environments. As you explore the complex of chambers and sewers, you'll find that areas are organized in an intelligent composition. when you see a bloodfall, you can track it to its source.
DemoniZed is a two-level PWAD for Doom II and Boom compatible source ports. It was created by Pedro Francisco Puicón (NokturnuS) and released in November 1998. The PWAD was among the first to experiment with TeamTNT's then-new Boom engine, which had been released only a month before, and thus experimented with many new visual and level design effects that were not previously seen in the community.
Decade is a map designed by Russell Pearson and released in 2004. It requires a ZDoom-compatible port. It uses the music track "Sinister" by Robert Prince. The level was constructed as a homage to celebrate that 2004 was Doom's tenth year. It is a "new school" map (using detailed architecture, ACS and other port features) constructed to be evocative of iconic areas from both Doom and Doom II.
Diet 32in24 is a special edition of the 32in24 series, which took place on 21 October, 2007, shortly after the fifth session. It is called Diet 32in24 as it actually only features 16 maps, which are designed for single player. Development of this WAD took the same approach as 32in24-5, with mappers creating their entire layout (plus thing placement) within 24 hours, and then the maps would be passed on to a second mapper who would detail the maps using a texture WAD compiled by Sarah Mancuso (esselfortium). Each map also contains at least two billboards, which feature humorous adverts that mostly relate to Doom and its community, or other games of the era. In total, the WAD contains 37 billboards.
This is a map that was created in 2003 as "E4M1: First Gate" for the project "The Ninth Gate". However, as that project remained incomplete, this map was never released. Now that the maps from the project are being released individually, you can now play what would have opened that episode, retitled as "The Hazard Variation"!