Steam Games
  • Home
  • Games
    New Popular Top Rated
  • Genre
    Adventure Arcade Card and Board Game Fighting Hack and slash/Beat 'em up Indie Music Platform Puzzle Racing Real Time Strategy (RTS) Role-playing (RPG) Shooter Simulator Strategy Tactical Turn-based strategy (TBS)
  • Platform
    All Platforms
    Android iOS Google Stadia Linux Mac Nintendo 3DS Nintendo Switch PC (Microsoft Windows) PlayStation 5 PlayStation 4 PlayStation 3 PlayStation 2 Wii Wii U Xbox 360 Xbox One Xbox Series X|S

New Shooter Games - Page 452

apps menu
Newest Most Popular Top Rated
  • Millipede

    1984

    Millipede

    1984

    Shooter
    Atari 2600
    Atari 2600 port of Millipede.
  • Dimension X

    1984

    Dimension X

    1984

    Shooter
    Atari 8-bit
    As a warrior of the Dimension X you are descended on Jaraloba planet to defend it from Rigillians. The planet is divided in 25 sectors (5x5 matrix), and each of them is filled with enemy forces. Controlling a ground skimmer, you should eliminate enemies in each sector and proceed through one of eight gates in surrounding mountains to another sector. Sitting in cockpit of your skimmer, you may examine the view in first-person perspective, accelerate, decelerate your skimmer, turn left or right, and shoot the enemy vehicles. During your mission, radar helps you to detect the enemies out of your view, but fuel is exhausting, and shields are decreasing with enemy shots.
  • Progress

    1984

    Progress

    1984

    Shooter
    Arcade
  • Porkpolis

    1984

    Porkpolis

    1984

    Shooter
    Sega Master System/Mark III
    Porkpolis - the city of flying pigs. Long ago, the flying pigs built large greenhouses to grow leafy greens year round. The pigs are well fed, but they create more waste than the land can handle. The greenhouses are put on gigantic floating platforms which float above a literal sea of... waste. The land below can not support life. But the pigs just keep eating and don't seem to care. Urchin is a flying pig from this city. Urchin wants to be an explorer. So one day he up and flew into the distance. He saw many interesting lands, but suddenly strange creatures and flying dinnerware came at him. He quickly realized they were trying to eat him! Urchin is flying home - and you can help! Use your light phaser (or control pad) to shoot down foes while Urchin flies home. Protect your pork!
  • Space Mountain

    1984

    Space Mountain

    1984

    Shooter
    SG-1000
    Space Mountain is an SG-1000 game developed and published by Tsukuda Original with the Othello Multivision in mind. It is a very primitive third-person space ship shooter, in which the player has to gun down enemy craft before infiltrating a base.
  • Defenda

    1984

    Defenda

    1984

    Shooter
    ZX Spectrum
    Fight off wave after wave of vicious alien attacks. Destroy the greedy landers and rescue the falling humanoids. Exterminate themutants with your smart bombs. Get out of trouble with your hyperspace facility. Avoid the treacherous minefields. Use your radar to detect the alien forces. Add an extra ship and smart bomb to your forces every 20,000 pts and attempt the deeps space challenge in this amazing arcade-style game.
  • Starship Pegasus

    1984

    Starship Pegasus

    1984

    Shooter
    Texas Instruments TI-99
    This game is a clone of the arcade game Space Zap (Bally Midway, 1980). Up to 4 players can play this game, though not simultaneously (at least not on a TI system without an MBX device). It is unknown if Milton Bradley was planning on releasing a 4 way joystick adapter to allow for all 4 players to play at once, since there were rumors that MB was developing add-ons for the MBX system (such as a foodpad). It would not be surprising if this game was meant to take advantage of a certain expansion, since it is the only game from any company on the TI to allow 4 players to compete. In addition there are 4 directions that the ship can shoot in, making it possible for 4 players to all participate at the same time. However, this is all speculation, as playing it on a TI without an MBX system only allows for one player at a time to play. his game can be used with Milton Bradley's MBX System (an add-on for the TI-99/4A). The MBX allowed for the use of Voice Recognition, improved Speech Synthesis, a 360° Analog Joysti
  • The Battle Road

    1984

    The Battle Road

    1984

    Shooter
    Arcade
    The Battle-Road is a vertical scrolling shooter racing arcade game released by Irem in 1984. The game was an early open-ended vehicle combat game that featured branching paths and up to 32 possible routes. The player controls a car that is armed with two different types of guns, and drives for a road full of other dangerous vehicles like cars, motorcycles, trucks, helicopters.
  • Orguss

    1984

    Orguss

    1984

    Shooter
    SG-1000
    Orguss is a shoot-'em-up game developed and published by Sega for the SG-1000. In the game, the player takes control of a robot which can transform into a starship. It is based on the science fiction anime series Super Dimension Century Orguss. The player can swap between robot and starship modes freely, though both come with their own set advantages and disadvantages. In robot mode, you are able to destroy ground targets and have greater freedom across the screen at the expense of being a bigger target for enemies. You can shoot rapidfire, but move slower. In starship mode you cannot destroy ground targets, but are less likely to be destroyed thanks to the smaller surface area of the ship. You can move faster, but cannot shoot rapidfire. 1 switches between the two forms and 2 shoots. Orguss had a spiritual sequel in the form of TransBot, released for the Sega Master System in 1985.
  • Galaxian

    1984

    Galaxian

    1984

    Shooter
    MSX
  • Dough Boy

    1984

    Dough Boy

    1984

    Shooter
    Commodore C64/128/MAX Family Computer
    The general idea of the game is that the player must rescue a POW from a POW camp. Players can die by being shot, falling into water (by drowning), being blown up by a land mine, and being run over by a tank. Players are in possession of machine gun and can use dynamite as a way to attack the enemies. A strict time limit of 24 hours (five real-time minutes) is used in order to keep the pace of the game relatively brisk. After each round is completed, time is taken off the clock to make things more difficult. Land mines, trenches, and barbed wire similar to those used in the First World War can be seen throughout the levels. The enemy's naval forces are introduced in the game in the second stage along with bridges to go from island to island while tanks start to make their appearance in the third and fourth stages of the game. Watch towers and enemy barracks make their initial appearance in the fifth stage. Keys are required to complete a level and can be found anywhere in the game; from exploded canisters to enem
  • Super Cross Force

    1984

    Super Cross Force

    1984

    Shooter
    ColecoVision
    There’s a new menace in the galaxy! It’s the evil Morplus from the planet Tzoris. Morplus are without question the fiercest warriors east of the Libra Super-Galactic Cluster. They arrive in teams of two to four members, and in waves with the more dangerous squadrons arriving later. In the more advanced skill levels, they’re impossible to stop! Both their flight patterns and bombing maneuvers are highly unpredictable. What can you do against odds like these? There’s only one hope: you must catch them in a devastating super cross force. The key is your awesome "Spectron" weapon, which creates a dual holographic laser blast. You can get them coming and going, and if you run low on energy, you can deftly swing your joystick to the left or right to catch the energy packs dropped by your mother ship.
  • Bomb Ace

    1983

    Bomb Ace

    1983

    Shooter
    Commodore C64/128/MAX
    Your headquarters has received a report of enemy tanks rolling towards the border...a massive deployment, an entire armed cavalry ready to attack your city and destroy its buildings. Your only chance is to dispatch your bombers and destroy the tanks and the enemy factory. A game of high-stakes precision bombing runs against a powerful enemy.
  • Funfair

    1983

    Funfair

    1983

    Shooter
    BBC Microcomputer System
    The player controls a gun that moves horizontally at the side of the screen, while trying to hit a series of horizontally-moving targets. The goal on each level is to clear the screen of ducks, rabbits, and teddy bears. The player has a limited number of bullets each level, so must shoot carefully.
  • Hyperblast!

    1983

    Hyperblast!

    1983

    Shooter
    Atari 8-bit
  • Cloud 9

    1983

    Cloud 9

    1983

    Shooter
    Arcade
    Shoot clouds in the sky. Avoid rain drops and other enemies. Try to destroy all clouds before your chamber is flooded. Cloud 9 was produced by Atari in 1983. Atari released 137 machines in our database under this trade name, starting in 1972. Atari was based in United States. Other machines made by Atari during the time period Cloud 9 was produced include: Fast Freddie, Gravitar, Dig Dug, Black Widow, Akka Arrh, Alpha 1, Arabian, Cloak & Dagger, Crystal Castles, and Firebeast aka Dragon Master
  • Aquarius

    1983

    Aquarius

    1983

    Shooter
    ZX Spectrum
    You have to destroy underwater mines.
  • Berzerk

    1983

    Berzerk

    1983

    Shooter
    Atari 8-bit Atari 5200
  • Astro Chase

    1983

    Astro Chase

    1983

    Shooter
    Atari 5200
    This Atari 5200 port of the game includes some graphical differences, and notably, makes the game easier.
  • Star Trek: Strategic Operations Simulator

    1983

    Star Trek: Strategic Operations Simulator

    1983

    Shooter
    Atari 8-bit Atari 5200
    Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view
  • «
  • 1
  • .....
  • 448
  • 449
  • 450
  • 451
  • 452
  • 453
  • 454
  • 455
  • 456
  • »
  • HomeAboutPrivacy PolicyContact
    Copyright © 2025 Steam Games.