Night Stocker is a first-person racing/shooter arcade game, that was released by Bally and Sente in 1986; it was the second of the third batch of games to run on the company's SAC-I hardware, and as the name suggests, it's the sequel to Stocker, which was released two years earlier. The player must again use a steering wheel to take control for a car (but this one does not require a pedal, because it is always moving forwards over the surface of an alien planet), with a lightgun to make it fire shots at the various enemies, that are flying towards it - however, it only has a limited amount of ammunition, which is indicated by that text "SHOTS" in the top-right corner of the screen. To the left of it, that text "SHIELDS" indicates your car's remaining energy; it will decrease if it gets hit by enemies, but will be refilled when it collects a crystal. Once it has run out, the game will end - and to the left of it, that text "DISTANCE TO FORT" indicates the distance to the robot fortress, at the end of the stage (once
The tyrannical Wardlock has created two humanoids within his mechanical world, for his own amusement. Solo the Synthelman must lead Nejo the baby out of this nightmare and to safety.
There are four worlds to get through, Ice Zone, VegieZone, Tech Zone and Fire Zone. These are linked via teleports and all full of nasties to fend off and protect Nejo from. The Ice Zone contains oxygen bubbles which must be popped to keep you breathing well. Nejo needs feeding and taking to the showers regularly.
A fast paced, mind-bending horizontal shoot 'em up from Jeff Minter where the player must hop between parallel planets to survive. It also has a giant smiling yak head.
In the dark reaches of the Amobeus Nebula stands the isolated series of stars and planets, the Beta Gamma System. But to those who have taken the Space, the Zebarema. A tightly bound cluster of planets and dark stars, totally unique in the Whole Universe, bound together by a lattice of Plasmic Energy, extending between one and all Planets in the System. Each Planet is composed of Anti-element Cybertron, it is the only known source in the whole universe and such is its value that many such civilisations have devoted their entire resources to prying off one of the smaller outer planets from the main cluster, in a futile bid to gain access to the untold wealth it would bring, once free from its Anti-elemental Nest. For once the Cybertron is free from the Antiplasmic Lattice, and becomes exposed to positive matter Space, it crystallises to form Cybernite the hardest substance in the known Universe, resistant to all forms of heat and energy, allowing the wielders to mine the greatest form of energy ever, the stars. For
Sanxion is a side-scrolling shoot 'em up, the goal to traverse each level from left to right avoiding or destroying any enemies and obstacles. The side-scroller speed is controllable, increasing the closer the player is to the center of the screen. The screen is divided in two sections, the upper one with a cenital view, and the lower one, taking up two-thirds of the screen, shows a typical side view. Enemies can come from both sides of the screen in close formations that the player must avoid colliding with.
The player must destroy the reactors on the island by dropping grenades on them. The reactors are defended by laser gun towers which can be temporarily disabled by disrupting their control towers.
The player's character rides a machine which is a combination motorcycle and hang glider. By driving down a mountainside and suddenly reversing direction, the player can take to the air. He can fly in any direction, or lose height, but cannot climb higher. There are many mountains on the island to help him achieve flight. To destroy a reactor he must fly over it dropping grenades.
On touching ground the motorcycle is restored. If the player falls in the sea he will be eaten by sharks.