A prediction is that before human civilization, there was once an advanced civilization on Mars. A sorceress destroyed the civilization and everything that was remembered of it, except a chip called "INFINITY". In 2100, millions of people were starving due to massive food shortages and has caused civil wars around the world. Centuries later, however, the world government had sent colonists to Mars which began to solve these problems. At a nearby farm, the Infinity chip was discovered and it revealed all the technology of the advanced civilization. In 2309, a Declaration of Independence has been sent to Earth. Large armies have been amassed on Mars, and a gigantic armada was waiting for any attack from Earth. The Earth government sends out a fleet of battleships followed by a special air raid unit called ACID; ACID is equipped with a new fighter ship known as the Mosquito. Their mission is to enter Mars, stop the rebel violence, locate and destroy the rebel leader, whoever... or whatever it may be...
The Classic Episode is a nine-level Doom PWAD that replaces episode 2. It was made by Jan Van der Veken, Anthony Soto, Nick Baker, and Travers Dunne who also worked on The Darkening series. The Classic Episode is one of the few PWADs that Compet-n allows recording on. Two versions of WAD exist: the original version from 2000, which must be used for Compet-n demos, and version 2.0 released in 2002. Only the latter is uploaded on the idgames archive.
Gunner 3 is a very challenging 2d shooter, set in the forests of South America where rumors have been heard that in area 6B they are experimenting with mutants and weapons, your mission is to stop them and destroy all the soldiers enemies
Sanvein is a fast-paced top down shooter where time is of the essence and every moment counts. The main computer of the self-sufficient space colony Utopia, called St. Schutz, has gone haywire. The goal of the game is to escape from Utopia.
The game plays very differently from a normal space shooter. Each "floor" is made up of a series of interconnected rooms, and the player can choose any room adjacent to one they've cleared. For each adjacent room the player has cleared, their firepower in that room will be greater. Each floor has a number of boss rooms with a much larger and more dangerous enemy, each of which must be cleared to complete the floor. There is also a stronger power weapon which will recharge after use.
All the while, a strict timer is counting down. When the player gets hit, instead of dying or taking damage, they lose time on the timer. The only way to get more time is to defeat a boss, so the player must balance between clearing rooms for greater firepower, and clearing bosses for more time.
Aliens Versus Predator Gold Edition is a captivating game that brings together characters from two iconic sci-fi horror franchises, Aliens and Predator. Players are thrust into a high-stakes survival struggle involving three of the most lethal species in the universe. Whether as a colonial marine, a predator, or an alien, players engage in suspense-filled action in meticulously designed environments.
This game encompasses over 30 levels of intense gameplay, further enriched with 5 bonus levels for each character. The Gold Edition offers an optimized version of this PC sci-fi thriller, enhancing both its performance and playability. Each playable species comes with unique objectives, weapon systems, and distinct perspectives, adding depth to the gaming experience and showcasing the unique characteristics of each. The thrill and terror of the Aliens Versus Predator universe is thus expanded, promising a highly immersive gaming journey.
BattleTanx for Game Boy Color is an adaptation of the N64 game of the same name. It puts its own spin on the original game's story, features adapted music tunes from the sequel, and turns the free-roaming 3D action into a top-down 2D game.
The Final Descent is an ambitious early 2000 Episode for Quake by Hellscrag.
The Final Descent is an Episode with nine medium to large maps (including a secret map) in varying styles - Base/Wizard/Metal - with many caverns and fortresses, and a few new monsters and new weapons. This map should last an experienced player 2 hours of playtime.
Demonfear is a 32-map megawad for Doom II created by Adam Windsor. Though it is listed as one of Doomworld's Top 100 WADs of All Time in the year 1999, its release on the idgames archive dates it at 17 March of 2000. It is known primarily for being composed of short, fairly straightforward levels, a possible progenitor of Erik Alm's Scythe.
Demonfear is a compilation of small episodes released by Windsor between 1995 and 1999, known otherwise as Demonfear 1-6. An early, alternate version of Demonfear 6 was partially complete in 1997, but Windsor donated the maps to Requiem when the project had stagnated due to a handful of authors failing to provide maps for slots they had claimed. The compiler dropped Windsor's levels into the previously vacant slots so that his old Demonfear 6 MAP26, 27, and 28 appear as Requiem's MAP20, 26, and 25, respectively. Windsor would go on to create a new Demonfear 6 and then compile his own megawad.
Demonfear comes with a text file that describes in detail the story of the megawad on
Syphon Filter 2 is a third-person shooter stealth video game developed by Eidetic and published by 989 Studios exclusively for PlayStation. Hours after the events of the first game, Gabriel Logan and Lian Xing are enemies of the state to the Agency after uncovering its connection to Syphon Filter, labelled as terrorists to the general public.
The "Villa of Pain" awaits. The monsters have infested this quaint country villa. The owners called Terminix and Orkin, but the Imps just ate the guys they sent out. Now they've called you in. You begin in the courtyard and must figure out a way into the building. Once inside, your mission is simple: destroy everything in your path.
It's time for you to clean house! And bring a mop, there'll be plenty of blood.
Ready to kick some more terrorist butt? In Die Hard Trilogy 2: Viva Las Vegas for the PlayStation, you'll reprise the role of John McClane as you lay waste to the threats and save innocent people along the way -- this time in the Sin City capital of the world: Las Vegas, Nevada. The game comes packaged as a three-in-one deal, just like the original Die Hard Trilogy, for a total of 25 non-stop action-packed levels.
Take to the skies with this new addition to the Army Men series. This time you must take control of the latest air attack machines in the world of war, and bash the plastic out of the Tan forces before they do it to you!! Fly through the bathroom, clash in the sandbox or destroy the flower garden, the choice is yours. Plus four new ways to clash with your pals.
Psyvariar is a vertical scrolling shooter released in arcades in 2000 by Success. The game contains a variety of stages and it features a 'buzz' gameplay style, making it possible to earn levels by dodging enemy bullets.
The Devil Inside is a third-person action horror game in which Dave, a hero with a dark secret, is compelled to participate in a cruel television reality show in which he has to please the audience by killing monsters. Dave has a female demonic alter ego called Deva. The player can transform between Dave and Deva at certain places in the stages. Dave mostly uses guns equipped with laser sights. Deva, on the other hand, casts spells that require magic points, which can be restored by consuming souls left from defeated enemies, as well as float in the air and regenerate her health under specific circumstances.
John Mullins, working for a U.S.-based mercenary ("soldier of fortune") organization known only as "The Shop", and his partner, Aaron "Hawk" Parsons, are assigned to prevent the nukes from falling into the wrong hands, and stop the terrorists in their plans.